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I guess it's good that Xbone players will have a chance to play both Kotor games at this point, and I'm for it, but I predict a plethora of threads, especially on the Kotor subreddit, questioning things that we'd normally answer with "TSLRCM fixes/explains that." It's a shame Xbone doesn't have something like Steam Workshop, if not just for RCM

 

Still, Kotor II is a fantastic game in its own right, even with all the bugs and cut content

 

 

How poorly was the K1 port for XB1?

I wouldn't necessarily say it's a bad port, but it introduced some new bugs. There was a really weird one where if you die and load your last save on Dantooine, you lose your Jedi class, which means unless you have another save to load from before becoming a Jedi, you aren't gonna be one for the rest of the game

 

I think it's also a direct port of the original version, meaning the double-bladed saber attack penalty bug is still present

Posted

I'm curious, and I know it might sound dumb, but do any of you suppose it would be easier to access (and maybe modify) files from the Xbone download as opposed to modifying the game on the original Xbox?

 

On a side note, I suppose playing the Xbox copy of TSL will be a better experience on Xbone compared to the 360 emulation. I remember on 360 having some loud sound cracks/pops, and some random stuttering/jumping. I think I remember even having my camera bug out hard and do a literal back-flip on me once.

 

EDIT: Also hell yeah, glad to know Destroy All Humans 1 is on the Backwards Compatibility list. I just pray 2 gets on as well, because that never did on 360.

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