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Sith Holocron

SKIN:Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions


KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2
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AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
UPDATED RELEASE: 02 JUN 2020
CURRENT RELEASE: 25 JUL 2024
GAMES: Star Wars Knights of the Old Republic II

Description:
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The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.


So . . . what’s different?  The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix .
Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.

Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.

This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here.  


There are FOUR different versions of the Galaxy Map texture that you can use!
 Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan.
Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map.

Here's a video that shows the textures in the game.

Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!

 

Installation:
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Choose the version that bests suits your uses.  Grab both TGA and TXI files from that file folder and drop them into the following folder:
SWKotOR2/Override
 
Uninstallation:
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Take them out again.
 
Known Bugs:
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None known at this time.

 
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

Credits:
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Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.


 

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There's a typo in the description stating that this mod is for K1 but will work with K2 while it's the other way around.

But this mod, like the original version, will definetly be a permanent addition to my override folder.

 

Would you be willing to do this for k1 as well? 

 

Read the description.

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Legends Canon or Official Canon layout?

Probably Legends Canon since the now Official Canon wasn't around in 2011.

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Probably Legends Canon since the now Official Canon wasn't around in 2011.

 

Thanks, I didn't know what to answer. :P

 

EDIT: Looking at this, it seems most of the relevant planets' locations remain the same in the official canon. Telos and Peragus seem to be missing from the official canon. M4-78's exact location was unknown even in the Legends canon.

Edited by bead-v

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It wouldn't make sense to use the new canon anyway since KotOR / TSL is no part of that.

 

But they did keep the legends map from the Essential Atlas for pretty much every planet that stayed canon.

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What happens if I use the one with Coruscant but I don't have that mod installed?

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Nothing, you will see coruscant on the panel, but when you click it - no coruscant.

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