N-DReW25 1,320 Posted February 6, 2017 Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame! Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 6, 2017 Okay here's my full response and thoughts. I completely disagree with removing the Hanharr/Mira sequence; I thought it worked great in TSLRCM, the only bad part is Hanharr's sudden disappearance if he goes off to fight Kreia, in fact that's the main problem with Malachor V IMO, no hangar for Kreia to arrive in- in the Trayus Academy and Party Members disappearing (Which is where that sequence when you seen them attacking the Academy and you're just behind them is great) I also think the remote's log of Bao-Dur's instructions should be kept but I like the whole droid V droid V droid, we got with TSLRCM perhaps the change I would make would be this: -Bao-Dur dies, either at the Droid Factory or perhaps an apt place would be sacrificing himself on the Ravager to destroy it. -Things happen, you step out of the Ebon Hawk onto Malachor's surface with the remote, the remote displays the instructions, you go around activating the M.S.G- at the final one just before the Remote activates the sequence the PC (In a cutscene) maybe hears explosions and runs to that cliff edge where they observe the party fighting the assassins. Fade to black, fade in on the remote by the terminal and then GOTO arrives and that part plays out like it does in TSLRCM depending upon what happened in the Droid Factory. I have no idea where exactly the best place for the Mira/Hanharr encounter to happen would be, perhaps even before the Exile awakens- then just after Mira/Hanharr leave; you could have the rest of the party (Excluding the Droids) run up to the big door that Mira and Hanharr pass through if they go to face Kreia; -If Mira is with Hanharr they should just pass through the army (Let's say 20 NPC's for arguments sake.) like water, lets even say that Hanharr makes a fake prisoner of Mira and leads her through the crowd. -If Mira survives and Hanharr doesn't Mira could simply just join the rest of the party when they arrive. -If Hanharr kills Mira, he should be at the head of the "Army" (Because Kreia Life Debt) when the rest of the Party arrives and then perhaps the Exile, when they run to the cliff ledge could see a part member- slay Hanharr Atton let's say; whom then takes a penalty against when faces Sion because Mira died. As for Malachor being boring, I'd liven it up with some Tusken Raider style tents maybe with Sith Assassins and such meditating by them on parts of the surface. Or even, thematically you could have the surface improved by having it littered with corpses of both Mandalorians and Jedi- maybe even the entrance to the Trayus Academy could look something like this: I don't know how this would apply to a dark side Exile that took on Hanharr and Mira died in the Jekk Jekk Tarr because I've never done that myself. There's a lot to address here, I think I may wait until episode 3, because that will make things much clearer. Or maybe it won't. Apparently I'm the only one who thinks that Mira vs Hanharr was more or less fine where it was. =D I mean it could be fine, I guess at this point I would lean more towards just uprooting everything and finding a new place for it. Part of the reason for that would be to streamline the whole thing. Placement of all these events is super weird, and after a certain point it just seems like they're a random collection of scenes that were kind of thrown together. And it seems weird too then that more party members have more scenes than others.. it just gets messy after awhile. Great stuff once again. You have me conflicted about the shuttle dialogue... but I think you do win. While it's nifty to have that back, I suspect that stuff was cut on purpose for being too repetitive and not cinematic enough, and might be better utilized for Malachor. I don't think the Atris Traya was a mix-up, though. I have two theories. First, from what Avellone has said of the original story plan, it seems like Atris was the main villain and most of the story was centered on Telos - so if they had already started recording VO back then, it may have just been left over from that. Atris as a party member might also have factored into that somehow. My other theory is that it might've been left over from when the Handmaiden and Visas were the light/dark party members and led to two completely divergent end games, one in which Atris becomes Darth Traya while Kreia does not. Anyway, I'm looking forward to episode 3! I'd buy that. It was one explanation among many, and something we might be able to hash out with a certain Mr. Chris Avellone. Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame! I don't know. I mostly just got caught up in school and then realized about half-way through all of that work that we wanted to rethink most of this anyways (well I did at least). Also, so.... no one found the easter egg, huh? Quote Share this post Link to post Share on other sites
superSzym 155 Posted February 6, 2017 Easter egg? Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 6, 2017 (edited) First, from what Avellone has said of the original story plan, ... Just want to ask, what did he say? I don't remember anything about Atris from any interviews I've read. Edited February 6, 2017 by bead-v Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted February 6, 2017 That was a bit of speculation/misremembering on my part. The exact quote was: "The original premise had the player drafted for help by the Handemaiden to free her world from matriarchs led by a figurehead reminiscent of Kreia. After playing K1, we ditched the storyline - and it sucked that we wasted 2 months on it considering how little time we had over the course of the project, but LucasArts couldn't legally give us copies of K1 to examine or play until the contract was signed, so no one's to blame, it was just circumstances." I guess I assumed the figurehead was Atris and the planet Telos, just by association with the Handmaiden. You can read the entire interview here. 1 Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 6, 2017 Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame! Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest). Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted February 6, 2017 Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest). Oh, Well I thought Malachor VI was a Varsity Puppet and Zbyl2 Productions and the reason I mentioned M4-78 1.3 was because I would assume he would be working on 1.3 as well! Sorry for any confusion! Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted February 7, 2017 Highlighted for emphasis Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest). 1) I didn't make the credits. 2) I paid for the credits to be made. 3) The credits are gorgeous. 4) HH is an ungrateful ninny. (I'd like to use much harsher words but . . . them's the breaks.) Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 7, 2017 Hey, to be fair I was on the story team for M4-78 EP, and I suggested some of the best ideas. Oops I meant worst Quote Share this post Link to post Share on other sites