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Posted

Correct

 

And btw, I had only this and TSLRCM. No other mods

 

So in sequence

 

I had a party of Atton and Bao-Dur

Leave refugee sector

Replace Bao-Dur with Handmaiden

Scene of Red Eclipse confronting the toydarian occurs 

I fight them all off

Bao-Dur is not able to be added to the party ever again

Posted

Might I suggest sending a save with the issue to Hassat Hunter and Darth Tyren?

 

That would work, although I'm no expert at debugging a save.

Posted

This is how it goes;

 

* Your current selected members get "locked" (so you can't switch them out)

* They get unlocked upon finishing the Red Eclipse section.

 

That's what I thought, but Goat said that he has finished with the Red Eclipse.

Posted

No, what I'm saying is

 

-Party of Atton, Bao-Dur

-Leave Refugee sector, replace Bao-Dur with Handmaiden

-Get scene of RE taking over (party menu is locked)

-Defeat RE (party menu is unlocked, except for Bao-Dur)

Posted

Alright. Sorry for the weird format,  but screencap wasn't working normally, so I had to use Snipping Tool while the game was windowed.

 

So I've taken care of business in the Refugee Sector and I'm just about to return to the landing pad. Party of Atton and Bao-Dur.

 

QBYwr.jpg

 

 

 

I walk out. The scene plays. The party screen becomes locked, but Partyswap still works. I replace Bao-Dur with Handmaiden. When I check the party selection screen, I get this:

 

O09Yz.jpg

 

 

 

Red Eclipse is defeated. I go to leave the Ebon Hawk and here is my party selection screen:

 

k3w7f.jpg

 

Boom

Posted

@134340Goat: Have you tried switching Bao for Handmaiden before you load the module with the scene? You've just said that you switched Bao for her after your party was already disabled, so...

 

@Darth Tyren: What are the odds of adding this to the armband as a pre-dialog check that helps determine whether to start the DLG?

 

// Checks for the area *not* being unescapable
if(GetAreaUnescapable() == 0)

{

 

}

Posted

I apologize for misstating that the first time. I had incorrectly remembered what happened. It had been a while since it happened. Guess I just got around to reporting it now that I have some more free time.

 

Tested switching before scene began. Bao-Dur returned to unlocked as normal. It's only when switching her in after the scene that he became permanently locked

Posted

So, the issue appears when using the armband while the party is locked.

Maybe it's possible to lock the armband too while the party is locked so that this can't happen. If not we just need to be careful.

Posted

The very first thing the armband checks for when used is if the area is "unescapable". If it is, meaning party selection as a whole is unavailable, a dialog popup will say "Party Selection is disabled." Otherwise, it will startup as normal.

Posted

I know how I might implement a fix, but it still wouldn't resolve the issue. I've never run into that problem while testing, and I've never told the game to make party members unselectable.

  • 2 weeks later...
Posted

Today I arrived in the Jedi Enclave, using this mod, and talked to Mical.

Am I correct in that he should join you at this point if I'm male and already have the Handmaiden recruited?

 

I'm asking because he didn't and I want to know if I somehow messed up the installation (mod incompability most likely) or if he joins later.

Posted

Today I arrived in the Jedi Enclave, using this mod, and talked to Mical.

Am I correct in that he should join you at this point if I'm male and already have the Handmaiden recruited?

 

I'm asking because he didn't and I want to know if I somehow messed up the installation (mod incompability most likely) or if he joins later.

 

Yes, he should. If he isn't, then you must have a mod compatibility issue or something, because I "removed" all the conditionals in that dialog file.

 

The weird way TSLPatcher works is that it doesn't read changes in GFF files that remove data without adding new data. So I created a script that would return true no matter what. I wish there was a better way, but...

Posted

Yes, he should. If he isn't, then you must have a mod compatibility issue or something, because I "removed" all the conditionals in that dialog file.

 

The weird way TSLPatcher works is that it doesn't read changes in GFF files that remove data without adding new data. So I created a script that would return true no matter what. I wish there was a better way, but...

 

Yeah, SLM replaced the .mod files that were edited by your PartySwap, thus removing all the changes. I'll see if I can fix it.

Posted

Yeah, SLM replaced the .mod files that were edited by your PartySwap, thus removing all the changes. I'll see if I can fix it.

 

Alright, I suppose just let it be known to install SLM before PartySwap for maximum compatability (not tested).

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