L0ki194 82 Posted March 2, 2015 Yeah. I wonder what's causing it to crash when I select my SWKotor2 folder, but doesn't crash when I make it install to a new folder on the desktop... Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 2, 2015 Perhaps a 2da file which it should be properly reading and patching. Sigh.... Quote Share this post Link to post Share on other sites
Rece 63 Posted March 2, 2015 So, I'm confused. I'll be downloading this on Friday so that way on Saturday I can do a mod review. Does this use a TSL patcher? Or does it completely replace any file with the same name? Including the .2da files Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 3, 2015 It's my own installer. TSLPatcher was not enough. @Loki194, if you could send me a pack up of your baseitems.2da, upcrystals.2da and globalcat.2da, that'd be awesome. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted March 3, 2015 Okay, my theory didn't work. It's my own installer. TSLPatcher was not enough. @Loki194, if you could send me a pack up of your baseitems.2da, upcrystals.2da and globalcat.2da, that'd be awesome. I'm looking through my override right now. Give me a sec. EDIT: Okay, I sent them. Hope it helps somehow. Quote Share this post Link to post Share on other sites
Bas Qui-Xoi 6 Posted March 15, 2015 Great mod, thanks for all the hard work. I do have one issue, however, when I purchase crystals from the mod itself the crystals don't show up in my inventory. The only crystals I can use to create new hilts are the ones I already have in my inventory not the ones I purchased from the mod itself. It charges me the credits but that's about it. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 15, 2015 Er..... yeah, That's still got to be fixed. Sorry about that. Im in the middle of rewriting the install code to support item placement in the gam amd had forgotten about that bit... Quote Share this post Link to post Share on other sites
Bas Qui-Xoi 6 Posted March 25, 2015 I figured out my problem. When I purchased a crystal, like say magenta, if I don't have a red crystal in my inventory then it doesn't show up, however, if I do have a red crystal then it does. So as long as the base color is there any off color purchased will show up when manufacturing a new hilt. Quote Share this post Link to post Share on other sites
LiliArch 115 Posted March 25, 2015 It also seems to accept only one crystal of every color from inventory, or I messed something again. If I have, say, 3 blue crystals, I can still construct only 1 hilt with blue color. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted March 25, 2015 Interesting... should not be the case... Quote Share this post Link to post Share on other sites
Txwolf208 0 Posted May 31, 2015 So, I am having a problem with this mod. After installing, all the sabers in the game become un-upgradable, and they all have the dxun veteran hilt. The saber icon's show an extended blue blue blade, and all sabers wielded by dark jedi or Sith lords are green. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted May 31, 2015 So, I am having a problem with this mod. After installing, all the sabers in the game become un-upgradable, and they all have the dxun veteran hilt. The saber icon's show an extended blue blue blade, and all sabers wielded by dark jedi or Sith lords are green. Did you start a new game? This might be related to how I chose to deal with the old lightsabers... Quote Share this post Link to post Share on other sites
Txwolf208 0 Posted May 31, 2015 Yes, I tested it with a fresh save, and with no other mods installed. One thing I did mistake was that it isn't the dxun veteran hilt, but the dark jedi saber hilt that is taking the place of default sabers. I don't know what hilts are replacing the double bladed or short sabers, but one of them is. Quote Share this post Link to post Share on other sites
Txwolf208 0 Posted June 2, 2015 So, I did another test using a fresh save after completely uninstalling and reinstalling the game and the mod. Still having the same problem. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 2, 2015 Yeah, in this case, I fully admit this is my fault. An easy way to fix this might be to find g_w_lghtsbr02 in your override, open with kgff and change modelVariation to.... 2? I think? Quote Share this post Link to post Share on other sites
Txwolf208 0 Posted June 2, 2015 Ok, I will give it a try. Thank you. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 2, 2015 If it's already 2, then I think it needs to be 1 Quote Share this post Link to post Share on other sites
Txwolf208 0 Posted June 2, 2015 I tried it, still having the same problems all single sabers are a blue dark jedi model and unupgradeable. the short and double bladed lightsabers are also messed up, but I don't know which models they are using I don't recognize them. Quote Share this post Link to post Share on other sites
Guest R2-X2 Posted June 3, 2015 In my game (started after mod installation, other mod is TSLRCM), every dark jedi and sith lord had a green saber, too. And crafting a cerulean hilt required and consumed a blue crystal. The crystal store does not work either, according to feedback log something else receives the purchased crystals. I also noticed that short and single sabers had their stats changed, making normal sabers a balanced weapon and changing short saber attack/defense. Not that it would bother me, but why did you do this? Quote Share this post Link to post Share on other sites
Nsinger998 17 Posted June 3, 2015 @R2-X2 I've had similar issues, I get crystals from the store and other times not. I never receive the magenta, chatreuse, and indigo crystals I buy. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted June 3, 2015 Argh, you guys are making me actually fix my mod? Ugh... Fine Yeah, the crystal store is pretty broken. I know why the lightsabers are green. The problem is that the installer is in a bit of disrepair. It'll be more efficient in the end, but I this means I might be a ways off from actually being able to fix it. Quote Share this post Link to post Share on other sites
Nsinger998 17 Posted June 3, 2015 I fixed the saber color crystals by moving the uti files to the main override folder. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 3, 2015 You can always do full metal TSLRCM/M4-78EP style and just use an installer to overwrite everything, rather than try adapting. Don't think anyone would blame you for it... Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted June 3, 2015 Well, I don't mean to bring in more bugs, but I did notice that when you learn the lightsaber combat forms from the Jedi Master, the PC does not do the animations like they are supposed to when the Master teaches them. I am assuming it is this mod since it always worked for me until I installed this. Quote Share this post Link to post Share on other sites
djnugent 34 Posted June 3, 2015 I fixed the saber color crystals by moving the uti files to the main override folder. Is this referring to the UTI's in the Saber Console folder? Quote Share this post Link to post Share on other sites