Hassat Hunter

Bugs and minor inconveniences with M4-78EP

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Got some weird glitch where the protocol droids are twitching uncontrollably in conversations. I just installed M4-78 EP right after the 1.8.2 patch for TSLCRM and they started acting up. I have no mods that alter the Protocol Droids, so that's my first guess. (However, I never reinstalled any of my other mods after installing those two... Are there any known mods that have to be installed after this one or else they conflict?)

 

The behavior I'm seeing seems like the droid is trying to do the normal conversational animations, but keeps interrupting itself with the typing animation and ends up struggling to do the two at the same time, mid convo. :cold:

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Greetings all!

 

A reminder: please post plot-related questions in spoiler tags so no one's experience accidentally gets ruined unintentionally.

 

Thanks!

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I've noticed a couple comments on moddb people are having some odd bugs. They seem to be reporting it late in the game so I assume they installed M4-78EP and then used a save where they had already finished Korriban. Maybe some sort of update or warning to let them know they need to start a new game or use a TSLRCM save from before they did Korriban because there's no need to reply to every individual who unwittingly does this.

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I've noticed a bug on my new play through yesterday, after the completing Korriban's little jaunt and talking to T3 to update the galaxy map for the new planets location the galaxy map hasn't seemed to update, so I can't continue the quest, nor can I travel to the planet and enjoy the new chapter. Has anyone else encountered this?

 

 

Edit: The issue was caused by having the Jedi Temple mod installed. Removing this fixed it and now all is well! :)

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I've put some spoiler tags around this, just to be safe.

 

 

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Okay, let's just say I have a friend, and this friend happened to install M478-EP with the idle assumption that all of the mods proven compatible with TSLCRM 1.8 were in fact, compatible with M478-EP. Two mods from that compatibility list have been proven to conflict with the changes that it makes. (These being, The Jedi Temple Mod and my personal experience suggests the GOTO overhaul mod)

 

With this in mind and due to the amount of thing that M478-EP changes, would there perhaps be a way that either someone from the team or a group of people could create a thread that lists all compatible and incompatible mods with it? I'm thinking that even the mods compatible with TSCLRM will also have to be considered.

 

(BTW, GOTO threatening me as a construction droid was priceless :cool: )

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After Telos Academy I asked T3 to show masters hiding places again. And he show me that Vash is on M4-78 also I haven't go to the Korriban. Looks like smal bug)

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Grammar error.

 

 

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post-9376-0-42870600-1357005478_thumb.jpg

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Goto overhaul works but using preexisting saves can show goto as other things. To fix, download kse from file front and open your save. You will have an option to look at the npcs you,ve recruited. Look for goto and make sure his appearance is set to ds_g0t0.

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ever since i installed the mod, tslrcm1.8.2 or m478ep(either of them since i did them one right after the other) whenever i try to load game i get a frozen screen with rainbow colors and the game crashes, any idea what this is?

 

i did a clean install of my game as follows to see if it fixed the problem, 4 retail cd's > 1.0b > tslrcm 1.8.2 > M478EP.

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  On 1/2/2013 at 5:57 AM, phenex said:

Ever since I installed the mods TSLRCM 1.8.2 or M4-78 EP - either of them since I did them one right after the other - whenever I try to load game I get a frozen screen with rainbow colors and the game crashes, any idea what this is?

 

If you have an NVIDIA graphic card, there's a work-around that might help you.

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thx a bunch saved me a load of time, my nvidia control panel was bugged so i reverted back to a previous driver and that seemed to solve it for me.

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Unfortunately I can't even complete the new mod because I have major lag when I play as the main PC and get into the Industrial zone. Every time I try to move he is stuck and it's like that if I switch out characters. I even switched from High graphics {which the game can handle up until this moment} to low...anti thing was off and I never run with shadows or grass on. I am just annoyed and sad. When I went through as HK for the droid to take care of the radiation problem so my main PC could enter, I didn't have lag anywhere. So I am not sure why the lag is occurring when the PC enters to do tasks to try and find Master Vash. I have kept trying to play from my save reducing everything so I would hope the game would go smoother but the character is simply stuck when trying to walk/move. I sincerely hope there will be a small update where the areas will run smoother so I can actually play through this mod.

 

On a positive note...what I have played so far seems great and it rocks!

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  On 1/8/2013 at 10:44 AM, Hassat Hunter said:

Do you have vsynch enabled?

What about the Disable Vertex Buffer Shaders line in the ini?

 

My V sync is disabled. Do I need to enable it? If so I will do that now and see how it goes.

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  On 1/8/2013 at 10:44 AM, Hassat Hunter said:

Do you have vsynch enabled?

What about the Disable Vertex Buffer Shaders line in the ini?

 

vsync disabled and Vertex Buffer Objects disabled does not help the lag. Neither does turning off AA, anisotropy, grass, or shadows.

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V-sync would help with the "can't move issues"

Since it seems to be mostly due to the "smoke" Disable Vertex Buffer Objects (Thanks DT, my bad) should help just as it does on Peragus.

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Minor bug: When you're attacked by the HK-50s on M4-78, if you had HK-47 in your party, he doesn't rejoin the party afterwards, and you are unable to add or remove party members until you change modules.

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A few bugs from my first playthrough that you might like to squish:

 

On Korriban:

 

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M4-78 Industrial Zone:

 

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M4-78 Industrial Zone Medical Shop Droid:

 

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M4-78 Missing Droid quest:

 

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M4-78 Industrial Zone:

 

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Can't quite remember this one:

 

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A couple of minor grammar points:

 

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I hope you find that useful B) B)

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A few more bugs:

 

Ending:

 

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Industrial Zone:

 

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Ending (again):

 

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Environmental Zone:

 

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Environmental Zone:

 

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* About Korriban; did you fast-forwarded in their cutscene? They might linger a while if you pass lines, but should never stay permanent. Did they fade-away eventually.

The only "fix" would be to make the last few lines unskippable. Not sure people would really want that to fix a minor display issue that fixes itself pretty fast...

 

* Can't fix the door closing issue. People reported it before (in the beta), but trying to undo that just does more harm than good.

 

* The infinite stock is intended. However having 2 of the same type wouldn't be...

 

* I'm always getting droids confused. I suppose Zbyl and the rest does too from time to time. If we really typed IS-18 where it should be IS-02 I am sure it'll be fixed in a patch.

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He's completely removed, so that cannot be the case. I think you have a conflicting mod there :/

 

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Yeah, the exile needs to be loaded into the module, otherwise the cutscene can't play. Might be able to cover it up though, as I did for 1.8's Nihilus/Tobin cutscene, shouldn't be too hard...

 

* The solid holograms are intended. Otherwise they wouldn't make good target practice (the explenation I got from Zbyl when pointing this out).

 

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* The "shoot through wall" issues in the Environmental Zone can't be fixed. OE didn't really have time for hitdetection, and modders can't add it in. You'll notice the same happening on certain locations in the HK-Factory in TSLRCM. Just something we have to live with, and we can't fix OE's rushing...

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  On 1/14/2013 at 2:38 AM, Hassat Hunter said:

 

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I think there might be a way around that.

 

 

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For the other doors, have the doors open automatically when the Exile steps close enough to it - but place the invisible trigger far enough away that the Exile won't have to wait by the time he walks over there.

 

  On 1/14/2013 at 2:38 AM, Hassat Hunter said:

* The "shoot through wall" issues in the Environmental Zone can't be fixed. OE didn't really have time for hit detection, and modders can't add it in. You'll notice the same happening on certain locations in the HK-Factory in TSLRCM. Just something we have to live with, and we can't fix OE's rushing...

 

 

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That... wasn't the issue reported. While I agree it can be strange to wait for the door to fully open while it seems passible already.

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Hello !

 

I`m new here and registered mainly because of the M4 78EP mod.

 

The mod is very nice, the map has its own identity, ennemies are not extremely hard nor weak, but I have some problems with the mod, the main one being

 

@spoiler@

The invisible wall in the Archon II behavior Core.

The only

 

Has somebody found a solution ?

 

Another strange thing is that I seem to miss some cutscenes (that I saw on videos regarding the mod) :

 

@spoiler@

I`ve never seen a holo dialog between master Vash and another person

Nor a cutscene showing my character from some sort of camera in the industrial zone

Nor any kind of "black merchant droid" (some people talked on forums about that)

+ In one of the video walkthroughs, the IS 24 computer showed up as blue, while it s red on my saves. Did I miss something ?

 

Could somebody help me out ?

 

I`m playing on WIN 7 64 bits with an unpatched 2.04 english linguage version (patches 1.0a and 1.0b fail to install themselves sadly) with TSLRCM 1.82 put but before the M4 78 mod. I have the Jedi Temple mod with the fix installed.

Please, don`t tell me I`ll have to reinstalll the whole thing on XP and apply only TSLRCM + M478

mods, and start a new camapign from scratch =)

 

Thanks a lot for your help and your attention.

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