Dark Hope Posted March 19 Posted March 19 Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. Spoiler Spoiler 1 Quote
Sith Holocron Posted March 20 Posted March 20 On 3/19/2026 at 5:33 AM, Dark Hope said: Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. Hide contents Doesn't this model share the same texture that this model (see attached) also uses? If that's the case, would you be redoing both skins? Quote
WildKarrde Posted May 10 Posted May 10 On 3/19/2026 at 2:33 AM, Dark Hope said: Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. I know I'm a little late, but how about this? Before: Spoiler After: Spoiler Before: Spoiler After: Spoiler A few notes on the edits: The Manaan freighter is slightly larger than the original ones on Taris. I chose to keep the Manaan sizing instead of trying to scale them down. I relied on the in-game lighting instead of creating new lightmaps, which is why the new freighters look somewhat darker than the originals. While I was at it, I also patched a major hole in the bottom of the upper freighter's platform. High Quality Taris Freighter.zip 2 1 Quote
Vriff Posted May 10 Posted May 10 Nice, I believe this model is also used in TSL in several different areas. Quote
Dark Hope Posted May 10 Author Posted May 10 6 hours ago, WildKarrde said: Я знаю, что немного опоздал, но как вам такой вариант? До: Скрыть содержимое После: Скрыть содержимое До: Скрыть содержимое После: Скрыть содержимое Несколько замечаний по поводу правок: Грузовой корабль «Манаан» немного больше, чем оригинальные корабли на Тарисе. Я решил сохранить размеры «Манаана», вместо того чтобы пытаться уменьшить их. Я использовал внутриигровое освещение вместо создания новых карт освещения, поэтому новые грузовые корабли выглядят несколько темнее оригинальных. Заодно я заделал большую дыру в нижней части верхней платформы грузового судна. Высококачественный грузовой самолет Taris Freighter.zip 827,05 кБ · 1 загрузка I can't believe my eyes. This is so cool. You should publish it. 1 Quote
DarthParametric Posted May 10 Posted May 10 6 hours ago, WildKarrde said: I relied on the in-game lighting instead of creating new lightmaps, which is why the new freighters look somewhat darker than the originals. Shouldn't be a huge deal to add new lightmaps via KBlender. How many of them are there? Quote
WildKarrde Posted May 10 Posted May 10 11 hours ago, Dark Hope said: I can't believe my eyes. This is so cool. You should publish it. Thank you! I may just do that after I explore the lighting/lightmapping a bit more. 10 hours ago, DarthParametric said: Shouldn't be a huge deal to add new lightmaps via KBlender. How many of them are there? It’s only two freighters, so I suppose it wouldn't be too much work. Creating the lightmap UVs tends to be the slow part for me, but I would only need to do that once for both freighters. There is also the drawback that the baked lighting will remain static when the freighters are moving around…but on the other hand, that never bothered me with the vanilla version. 16 hours ago, Vriff said: Nice, I believe this model is also used in TSL in several different areas. On a quick examination, I see it at the Nar Shaddaa docks (which already uses the higher-quality version) and flying over the Onderon spaceport. I don’t suppose anyone happens to know of any others offhand? Quote
WildKarrde Posted May 11 Posted May 11 1 hour ago, Sith Holocron said: The wrecked ones on Dxun? The wrecked ones should be OK as-is, they look like they already have a similar detail level as the Manaan/Nar Shaddaa freighters. To clarify, for Taris I just borrowed the higher-quality freighter model from Manaan as noted by Dark Hope in this thread: 2 Quote
DarthParametric Posted May 11 Posted May 11 3 hours ago, WildKarrde said: Creating the lightmap UVs tends to be the slow part for me, but I would only need to do that once for both freighters Having a quick look at it, the main issue is that the landing gear is split out to a dozen other meshes for animation, which makes it way more of a pain to deal with. Fortunately though most of the work is in the main body which is all one mesh. I'd suggest putting that on its own 512x512 map, and then group the landing gear into its own separate map that can be 256x256. 2 Quote
Salk Posted May 11 Posted May 11 Great job! I'll be using it as soon as the lightmaps are back. Quote
Dark Hope Posted Wednesday at 11:25 AM Author Posted Wednesday at 11:25 AM On 5/11/2026 at 6:07 AM, WildKarrde said: The wrecked ones should be OK as-is, they look like they already have a similar detail level as the Manaan/Nar Shaddaa freighters. To clarify, for Taris I just borrowed the higher-quality freighter model from Manaan as noted by Dark Hope in this thread: Could I ask you to combine these two stories? I'll prioritize this texture for my part. Spoiler Spoiler Spoiler Looks great) Quote
WildKarrde Posted Thursday at 01:04 AM Posted Thursday at 01:04 AM 13 hours ago, Dark Hope said: Could I ask you to combine these two stories? I'll prioritize this texture for my part. Sure, I'll work on that next after I finish the Taris Freighter lightmaps. 1 Quote
DarthParametric Posted Thursday at 01:19 AM Posted Thursday at 01:19 AM Damn, a decade since I did that thing. Interestingly, having a look at it, there are minimal overlapping faces, so it would require very little work to create functional lightmap UVs. Just a small bit of shuffling for the overlapping islands. There's plenty of space, because it was a pretty inefficient unwrap in terms of maximising pixel density. 1 Quote
WildKarrde Posted 1 hour ago Posted 1 hour ago (edited) OK, I have completed the lightmaps and submitted the finalized mod for approval: https://deadlystream.com/files/file/2973-high-quality-taris-freighters/. The lightmaps should bring the freighters' brightness much closer to vanilla levels. Spoiler Spoiler In other news, I have put together a rough draft of DarthParametric's I-Wing on the roof of the Sandral Estate. I still need to lightmap it, but I have attached the current draft for reference in the meantime. Since DarthParametric's model already included seats and control console boxes, I did my best to finish off the inside of the cockpit frame and made the glass transparent...but of course you can't see most of the interior from the ground anyway. I think the transparency still enhances it, but if people prefer, I can black out the windows instead. Spoiler Spoiler Spoiler Dantooine I-Wing (Draft).zip Edited 1 hour ago by WildKarrde Forgot to adjust screenshot size for display Quote
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