Dark Hope Posted March 19 Posted March 19 Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. Spoiler Spoiler 1 Quote
Sith Holocron Posted March 20 Posted March 20 On 3/19/2026 at 5:33 AM, Dark Hope said: Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. Hide contents Doesn't this model share the same texture that this model (see attached) also uses? If that's the case, would you be redoing both skins? Quote
WildKarrde Posted yesterday at 04:48 AM Posted yesterday at 04:48 AM On 3/19/2026 at 2:33 AM, Dark Hope said: Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one. I know I'm a little late, but how about this? Before: Spoiler After: Spoiler Before: Spoiler After: Spoiler A few notes on the edits: The Manaan freighter is slightly larger than the original ones on Taris. I chose to keep the Manaan sizing instead of trying to scale them down. I relied on the in-game lighting instead of creating new lightmaps, which is why the new freighters look somewhat darker than the originals. While I was at it, I also patched a major hole in the bottom of the upper freighter's platform. High Quality Taris Freighter.zip 2 1 Quote
Vriff Posted 23 hours ago Posted 23 hours ago Nice, I believe this model is also used in TSL in several different areas. Quote
Dark Hope Posted 18 hours ago Author Posted 18 hours ago 6 hours ago, WildKarrde said: Я знаю, что немного опоздал, но как вам такой вариант? До: Скрыть содержимое После: Скрыть содержимое До: Скрыть содержимое После: Скрыть содержимое Несколько замечаний по поводу правок: Грузовой корабль «Манаан» немного больше, чем оригинальные корабли на Тарисе. Я решил сохранить размеры «Манаана», вместо того чтобы пытаться уменьшить их. Я использовал внутриигровое освещение вместо создания новых карт освещения, поэтому новые грузовые корабли выглядят несколько темнее оригинальных. Заодно я заделал большую дыру в нижней части верхней платформы грузового судна. Высококачественный грузовой самолет Taris Freighter.zip 827,05 кБ · 1 загрузка I can't believe my eyes. This is so cool. You should publish it. 1 Quote
DarthParametric Posted 18 hours ago Posted 18 hours ago 6 hours ago, WildKarrde said: I relied on the in-game lighting instead of creating new lightmaps, which is why the new freighters look somewhat darker than the originals. Shouldn't be a huge deal to add new lightmaps via KBlender. How many of them are there? Quote
WildKarrde Posted 7 hours ago Posted 7 hours ago 11 hours ago, Dark Hope said: I can't believe my eyes. This is so cool. You should publish it. Thank you! I may just do that after I explore the lighting/lightmapping a bit more. 10 hours ago, DarthParametric said: Shouldn't be a huge deal to add new lightmaps via KBlender. How many of them are there? It’s only two freighters, so I suppose it wouldn't be too much work. Creating the lightmap UVs tends to be the slow part for me, but I would only need to do that once for both freighters. There is also the drawback that the baked lighting will remain static when the freighters are moving around…but on the other hand, that never bothered me with the vanilla version. 16 hours ago, Vriff said: Nice, I believe this model is also used in TSL in several different areas. On a quick examination, I see it at the Nar Shaddaa docks (which already uses the higher-quality version) and flying over the Onderon spaceport. I don’t suppose anyone happens to know of any others offhand? Quote
WildKarrde Posted 3 hours ago Posted 3 hours ago 1 hour ago, Sith Holocron said: The wrecked ones on Dxun? The wrecked ones should be OK as-is, they look like they already have a similar detail level as the Manaan/Nar Shaddaa freighters. To clarify, for Taris I just borrowed the higher-quality freighter model from Manaan as noted by Dark Hope in this thread: Quote
DarthParametric Posted 3 hours ago Posted 3 hours ago 3 hours ago, WildKarrde said: Creating the lightmap UVs tends to be the slow part for me, but I would only need to do that once for both freighters Having a quick look at it, the main issue is that the landing gear is split out to a dozen other meshes for animation, which makes it way more of a pain to deal with. Fortunately though most of the work is in the main body which is all one mesh. I'd suggest putting that on its own 512x512 map, and then group the landing gear into its own separate map that can be 256x256. Quote
Salk Posted 1 hour ago Posted 1 hour ago Great job! I'll be using it as soon as the lightmaps are back. Quote
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