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Found 83 results

  1. Version 1.0.0b

    21 downloads

    This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself. Known Bugs: - Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game. - Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush. - When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP. - A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.
  2. Version 1.0.0

    107 downloads

    This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10. Star Forge Horde ~/2 - Padawan difficulty. Star Forge Horde x2 - Jedi Knight difficulty. Star Forge Horde x3 - Jedi Master difficulty. Star Forge Horde x4 - Jedi Grand Master difficulty. Star Forge Horde x5 - Chosen One difficulty. Star Forge Horde x10 - You are insane.
  3. View File More Jedi Companions This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself. Known Bugs: - Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game. - Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush. - When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP. - A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up. Submitter GearHead Submitted 04/07/2025 Category Mods K1R Compatible Yes  
  4. Version 1.2.6

    1,963 downloads

    Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Compatibility Patch for Repeating blaster attacks restoration 2.0 by R2-X2 - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
  5. Version 1.0.1

    516 downloads

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.)
  6. Version 1.0.0

    13 downloads

    I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not. The mod only works if you haven't visited the Temple Exterior yet.
  7. View File Impaled Rakata instead of a Pillar I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not. The mod only works if you haven't visited the Temple Exterior yet. Submitter GearHead Submitted 03/16/2025 Category Mods K1R Compatible Yes  
  8. GearHead

    No Drop

    Version 1.0.1

    15 downloads

    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons. Why? There are a bunch of other items like this in the game: - no unique name - no unique item description - not upgradable - stronger then their standard counterparts These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable. So i think this is just an oversight by the devs.
  9. View File No Drop Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons. Why? There are a bunch of other items like this in the game: - no unique name - no unique item description - not upgradable - stronger then their standard counterparts These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable. So i think this is just an oversight by the devs. Submitter GearHead Submitted 12/30/2024 Category Mods K1R Compatible Yes  
  10. View File Universal Weapon Damage Allows you to change the lightsaber and disruptor weapon base damage type to Universal. Submitter GearHead Submitted 01/08/2025 Category Mods K1R Compatible Yes  
  11. Version 1.0.1

    41 downloads

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.
  12. Version 1.0.1

    168 downloads

    This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow. If you already visited the tomb the mod won't work, you need to load a pre tomb save. Default Version: -------------------------- +3 Damage +3 Attack Force Point Regeneration: 1 Bonus Feat: Force Focus Bonus Feat: Improved Force Focus Alternative Version 1: ---------------------------------- +3 Damage +3 Attack Keen Bonus Feat: Flurry Bonus Feat: Improved Flurry Alternative Version 2: ---------------------------------- +3 Damage +3 Attack On Hit: Stun, 50%, 6s, DC14 Bonus Feat: Critical Strike Bonus Feat: Improved Critical Strike Alternative Version 3: ---------------------------------- +3 Damage +3 Attack Blaster Bolt Deflection: +3 Bonus Feat: Power Attack Bonus Feat: Improved Power Attack
  13. View File Heavy Repeater Buffs This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions. Submitter GearHead Submitted 12/30/2024 Category Mods K1R Compatible Yes  
  14. Version 1.0.0

    50 downloads

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.
  15. View File INT Bonus for Security Changes the Security skill bonus from Wisdom to Intelligence. Submitter GearHead Submitted 12/27/2024 Category Mods K1R Compatible Yes  
  16. Version 1.0.0

    60 downloads

    Changes the Security skill bonus from Wisdom to Intelligence.
  17. Version 1.0.0

    114 downloads

    This mod buffs Ajunta Pall. Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit. Have fun! The mod only works if he hasn't spawned in yet.
  18. View File K1 - No Alignment Penalty No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment. Submitter GearHead Submitted 12/15/2024 Category Mods K1R Compatible Yes  
  19. Version 1.0.0

    118 downloads

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.
  20. View File Force Point Regeneration Robes This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration. It won't work on robes that already spawned in. Submitter GearHead Submitted 12/05/2024 Category Mods K1R Compatible Yes  
  21. Version 1.0.0

    70 downloads

    This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration. It won't work on robes that already spawned in.
  22. View File Useful Sith Lightsaber This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow. If you already visited the tomb the mod won't work, you need to load a pre tomb save. Default Version: -------------------------- +3 Damage +3 Attack Force Point Regeneration: 1 Bonus Feat: Force Focus Bonus Feat: Improved Force Focus Alternative Version 1: ---------------------------------- +3 Damage +3 Attack Keen Bonus Feat: Flurry Bonus Feat: Improved Flurry Alternative Version 2: ---------------------------------- +3 Damage +3 Attack On Hit: Stun, 50%, 6s, DC14 Bonus Feat: Critical Strike Bonus Feat: Improved Critical Strike Alternative Version 3: ---------------------------------- +3 Damage +3 Attack Blaster Bolt Deflection: +3 Bonus Feat: Power Attack Bonus Feat: Improved Power Attack Submitter GearHead Submitted 12/02/2024 Category Mods K1R Compatible Yes  
  23. Version 1.0.4

    76 downloads

    Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet.
  24. GearHead

    Taris Store Nerfs

    Version 1.0.0

    66 downloads

    Vendors on Taris will now buy items from you for less money. Requires a new game to work.
  25. Version 1.0.1

    227 downloads

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)