Jango32

Members
  • Content Count

    91
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Jango32

  1. Also, the Revan novel. Urhh... it's so terrible. You can use the KotOR Save Editor if you want to mess around. The only reason why you should do the tutorial level in an LP is for the foreshadowing part at the end with HK-50, really. The main character cannot die.
  2. Why would KotOR even need the Workshop? I don't think the Workshop can do what the TSL Patcher can.
  3. When I first looked at this, there were two videos with promises of providing an interview with some of the people here. No idea where it went. I think everything got deleted, actually... I can't seem to find anything anymore on the net.
  4. I hope there won't be false options like in vanilla KotOR (persuade and computer use options that never work, no matter how many skill points you have into them).
  5. There is only one squad on Korriban, on the way to the Sith Academy. HOWEVER, an HK-50 squad spawns on Citadel Station after you get the Ebon Hawk; it's in the hallway in the Dock Module.
  6. I am sure that everyone here has their own, special character build that they love to use in the games. While I don't have a set one for TSL, there is a build that I always go for in KotOR 1, namely Scoundrel->Guardian, because of how ridiculously broken it is. Towards the mid and late game, you become a Rogue, Warrior and Mage all in one pack... NOTE: this is for a max Light Side (from the stats) playthrough, because BioWare loves all LS players... Starting attributes are: 16 STR, 14 DEX, 14 CON, 14 INT, 10 WIS and 8 CHA. "Hang on a minute, why are you picking 16 STR for a -Scoundrel-?!" Pick either DEX or STR at 16 for your base build, I generally tend to go for STR to make my life easier. You want to get the other to 16 anyway as the first thing. Afterwards, feel free to invest into WIS. There are two reasons why Scoundrel is ridiculous: 1) Sneak attack. This sucker turns the combat into a joke. The sneak attack modifier (to your chance to hit and damage inflicted, depending on the feat level) is automatically activated by the game (when doing the dice roll and such) when one of these two situations occurs: the hostile NPC you're targeting is either stunned, isn't in combat with you yet or it's attacking someone else (not the party member you are controlling at the moment). You don't need stealth at all in either games. 2) Speaking of skills! Scoundrel is great because it's the only starting class that has "Persuade" as a class skill. The unfortunate reality in KotOR 1 is that half the skills in the game are worthless. Demolitions? Walk over them (or use a worthless party member to defuse 'em) then Force Heal/Return to Hideout or the Ebon Hawk and transit back. Stealth? Worthless, sneak attack is triggered without being in stealth mode. Awareness? No conversation check and is used only for detecting mines. Security? No point, no conversation check nor situations when you need security to do something, you don't even get EXP for using Security (unlike KotOR 2). Computer Use? Debatable, you don't really need to bother with the (admittedly neat) electrical overload ability. Which means that the only skills worth getting are Persuade (and you need to invest in it per level so you don't get screwed by how it's calculated), Treat Injury and Repair (for HK-47's genie in a bottle stories before the Leviathan hits). What this means is that every time you find yourself at the level up screen with extra skill points to invest, hold on to them until the next level up screen. Now it's time to talk about some feat selection... Flurry is going to be your best friend in the entire game. Don't bother with Crit. Strike or Power Attack. Also, always go for the feats that help you out with defensive modifiers (Conditioning tree, two feats into Toughness and the Lightsaber Proficiency->Finesse->Specialization tree). While implants are nifty, they aren't required. Force powers... there's the obligatory Force Cure->Heal. However, what you also want is the entirety of the Speed and Valor trees for buffs. The best Force Powers in KotOR 1 and 2 are the ones that give you (or the party) buffs, IMO. Another Force Power tree that you need to have is either Stun (not Stun Droid) or Push, up to the individual. The remaining two points, feel free to invest in whatever (get Resistance->Immunity, that would be good). Item selection... I typically build my Lightsaber with the Opila+Solari+Heart of the Guardian crystals, and switch out the Solari with the Upari in the Rakatan Temple. Karakan Gauntlets, Adrenaline Stimulator, Qel Droma (and later Star Forge) robes and the Circlet of Saresh. And now to go into combat. Because you are a glass cannon (sort of) early on, you may want Carth to aggro the enemies while you come in from behind and let Sneak Attack do its job. Don't forget to always return to hideout/Ebon Hawk and then transit back to save on your healing items! (I end up with like 200 medpacs in total out of the three types by the last fight with Malak) But, anyway, here's why this is OP: your max Light Side points (100) alignment bonus for a Guardian is a flat +3 STR. With Master Valor, you get another +5 STR. And your base STR should be 16, which means you get a +7 STR modifier by mid to late game. Karakan Gauntlets offer a +1 DEX and the Adrenaline Stimulator a +2, another +5 from Master Valor and you are at +24 DEX (another +7 modifier). So far we are a certified Rogue and Warrior. The Qel Droma robes give you a +2 WIS, which you add to your +10 (Circlet+Master Valor). That's a +12 so far. When we add that to your eventual +12 WIS, you get +24 WIS. +27 WIS when you get the Star Forge robes. Because of the way sneak attack works, and your triple-class (essentially), you are going to make all the NPCs drop like flies, either because you use the Guardian special ability (the Force jump) that does extra damage (aside from the Sneak Attack modifier kicking in, because that NPC should still not be in combat by the time you can jump) or you stun the entire area and Sneak Attack kicks in once more. With Master Speed + Master Flurry, you get 4 attacks per round. Combine that with your STR modifier and your lightsaber's stats... One last thing: you should focus Bastila, Juhani and Jolee on buff powers (you can give Jolee the Force Storm tree, though, as you will run out of useful buff powers to choose from eventually). From a gameplay/stat perspective, there is no reason to make a non-Jedi party, because the buffs provided are ridiculous. So, what are the builds that you use?
  7. I've never liked playing an asshat or an evil character. There is only one instance in both games when I pick the "jerk" option, the mind trick on Nar Shaddaa. Even from a gameplay perspective, the Light Side bonuses trump the Dark Side ones. Credit gain is only slightly higher in KotOR 1 as DS than LS, too.
  8. Scoundrel -> Jedi Guardian breaks the game's (relative) difficult at level 16 or 17, just sayin'... The first time I played KotOR 1, I goofed hard because I actually bought items on Taris... I could send a PM to you, Miles, breaking down how OP Scoundrel->Guardian is and the way sneak attack works. (a Light Side Scoundrel -> Guardian basically means being a Warrior, Mage and Rogue at the same time and you more or less absolutely destroy every mob by yourself...)
  9. To be honest, if you are playing as a Scoundrel, you should absolutely NOT save your level ups for Dantooine.
  10. Jango32

    WTF Steam?

    The Steam community is just as bad as the YouTube community. A shame that ignoring it is no longer possible for you, Hassat. I'd hop on to help you to refute that moron's blabbering, but I think that'll be a long time investment...
  11. Well, either watch the video I linked to a few posts back or, if you like reading... http://lparchive.org/Knights-of-the-Old-Republic-II/
  12. No VO is a problem with the latest Steam patch, as far as I know.
  13. Yes, you are correct. The point of determination is after Atton runs up to you to give you the healing packs (the dialogue which ends with "And I know just the place...").
  14. KotOR 1? Oh boy, that is the most hilarious one, I think. You can end up being an OP Light Side (max alignment) bastard by halfway through the game, because of the possibility of -three- "specialisations". What I go with is 16 STR, 14 DEX, 14 CON, 14 INT, 10 WIS and 8 CHA. For attribute increases, DEX until it hits 16, then bring invest the remaining points into WIS, until the last level up. The last level up's attribute is whatever suits you, because it doesn't matter by that point anyway. For Feats lines, I max out Flurry, Conditioning, Lightsaber and invest two into Toughness. Force Powers, the following: Heal, Speed, Valor, Push or Stun are maxed, with either two FPs into Stun Droid (for droids and the Malak fight) or one into that and the second in Affect Mind for teh lulz. As far as items go, Circlet of Saresh, Karakan Gauntlets, Adrenaline Stimulator, Qel Droma Robes (swapped for Star Forge robes at the end) and the Heart of the Guardian+Upari+Opila lightsaber. So, what this means is that you should have a 12 natural WIS by level 19, right? With the Circlet of Saresh, it's 17. With Master Valor, it's 22, and with the Qel Droma robes it's 24. By the Star Forge, with the namesake robes, it's 27. STR is either 24 or 25 (depending on what you want to invest the last attribute point) and DEX is 24. We can dodge practically everything, inflict a ton of damage with our lazorblade and nothing will resist your Force Powers. To break the game even further, the Scoundrel gets the sneak attack feats. (NOTE: you don't stop leveling up after the Endar Spire, keep doing it for the Sneak Attack). Those increase the damage to ludicrous numbers and trigger when one of the two happens: the targeted NPC is either stunned (Stasis Field/Wave, though I prefer Wave because it works on droids as well) OR the targeted NPC is attacking someone else in the party. Master Speed, Sneak Attack and 25 STR obliterates anything in your path. The INT is there for skills. You DON'T want the following in KotOR 1, because they give you no benefit and are practically useless: demolitions (you can walk through mines), awareness (no hidden options), security (bash is always a possibility, aside from Korriban, but I'll get to that later), stealth and -maybe- computer use. It's a waste of skill points to invest into the aforementioned skills, in my opinion, because your other party members can do that (T3 for computer use, security and repair; either Juhani or Jolee for awareness, but barely required) and there is no instance in which the player is alone and forced to use either one to receive the best outcome (you can just bash or security the door leading to Malak, once he reveals his trap of d00m after the Bastila boss fight). Repair isn't even that needed, if it wasn't for repairing HK-47 before the Leviathan mission. KotOR 2 is harder because of the skill requirements early game, but if you play your cards right, you can end up in the exact situation as in KotOR 1 with the player character.
  15. Got carried a wee bit away there. *Ahem*... I have a pet favourite of mine from Season 3 of Farscape, when the... "antagonist" describes the protagonist in the latter's head: "Dearly beloved - we are gathered here today to pay our final respects and to say farewell to our dear friend - Commander John Crichton. A schmuck. Mule-headed. Reckless. And probably brain-dead before I met him."
  16. Without any spoilers, I believe this carefully selected snip of a relatively recent article should suffice: http://pastebin.com/TV9H3sLP
  17. Well, I think you are missing out on what I still, personally, consider, to this day, to be the best RPG of all time.
  18. Planescape is just filled with awesome quotes like that. People that haven't played it should do themselves a favour, go to GOG.com and get Planescape: Torment.
  19. Planescape: Torment, praise our lord and saviour Chris Avellone for writing such amazing games. Here's another Torment quote: "When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier, sunder any shield, tear through any enchantment, and lend its servant the power to pass sentence. Know this: There is nothing on all the Planes that can stay the hand of justice when it is brought against them. It may unmake armies. It may sunder the thrones of gods. Know that for all who betray justice, I am their fate. And fate carries an executioner's axe."
  20. This is a long one, but so damn awesome in context: "If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I've seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."
  21. It's because the "Nihilus vs Sion" cutscene was supposed to happen on Nar Shaddaa, after the leader of the Genohoradan blew himself up (along with the Exile) in the Jekk Jekk Tar tunnels. Sion somehow finds out about this and then goes to Nihilus to brag. The reason this is not restored is because the Genohoradan questline cannot be restored (from what I understand). And it's not really needed to, the replacement plot for Nar Shaddaa by Obsidian is good enough anyway.
  22. Alright, aside from the settlers not realising you have a lightsaber, it seems that the "lightsaber combat" lesson that Kreia gives you (sparring with Visas) can't be done, either, as the game thinks I don't have any.
  23. http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/