HaVoKeR

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Everything posted by HaVoKeR

  1. A nice inverted grip for normal lightsabers would be nice, maybe only for the stance, but it would be perfect for some atacks animations too... any thoughts?
  2. me? i don't care much about dialog, i'm talking about .utc files which containt the stats of the exile allies, his party. That would be the only thing modded in 1.8 (that may conflict with the files i put in my mod), but i'm guessing its not happening. So, no compatible problems.
  3. Hmm, if you guys take the allies (from the exile's party) and integrate them in a .mod/rim files i would be soooo saaad. xD could at least tell me which ones right, so i could look into it xD also... if that happen i would have to edit this mod file for a compatible "patch", right? You know any of those that may have been modded already?
  4. NEW YEAR, OLD RCM VERSION; no ETA for anything else good to come. xD

    1. HaVoKeR

      HaVoKeR

      Well, how is TOR, people? i didn't buy it yet, is it good? i mean, even if you play on a pvp server is not like tibia or lineage2 that you can get murdered and murdered again when trying to hunt in a determined place?

    2. HaVoKeR

      HaVoKeR

      Well, how is TOR, people? i didn't buy it yet, is it good? i mean, even if you play on a pvp server is not like tibia or lineage2 that you can get murdered and murdered again when trying to hunt in a determined place?

  5. Yep, i can work with it (will have to dl all the tools again ¬¬), but i guess.. rcm files have NOTHING to do with UBM, unless in this new version the pro players from here (i mean, creators of RCM) mods some of the npcs files i included in, (or any other, like feat.2da)... i remember that in my last updates, i removed all the bosses .utc files, or most of them because of incompatibility with RCM. Now if they mod the allies of the EXILE (i guess that will not happen, since it never did, or at least, never had incompatibility) then the mod may get incompatible. I could fix it, using the modded version of RCM as default and modding it with my version for the override (right?). Anyway, don't forget to install my mod first before mods that do changes to dialogs and others (like RCM) through the tsl.exe installer and after HLFP 2.1 (note that improved ai is also sweet with UBM). I'm sorry i never took the work to understand the TSL.EXE installer. Also mee sa happy that my work is making other star wars nerds like me happy.
  6. am i able to say anything on this already or i will be forever a "non-confirmed" member?

    1. Show previous comments  2 more
    2. Tyvokka

      Tyvokka

      I approved you :) For whatever reason some email hosts mark the deadlystream domain as spam :/

    3. HaVoKeR

      HaVoKeR

      hk-47 you were trying to troll me or something? xD thxxx tyvokka... for some reason i couldn't find it even on my spam box... hotmail treachery!

    4. HaVoKeR

      HaVoKeR

      hk-47 you were trying to troll me or something? xD thxxx tyvokka... for some reason i couldn't find it even on my spam box... hotmail treachery!

    5. Show next comments  6 more
  7. My mod /\... ME /\... and still can't confirm my email because the resend email option doesn't work.. its already set to the right mail: max_mms@hotmail.com. Well, i will never be able to post anything on this website again if it doesn't work, but i shouldn't need to confirm it on the first place, since i became a guest because of a problem on the site... i hope someday an admin sees it and solves for me. thank you for the attention.
  8. I'm sorry to use this but: i haven't received any confirmation email (i tried to resend), therefore can't do pretty much anything in here... cant this phase just be skipped? i don't deserve to have all this problems. Someone here should resolve this for me, i'm getting annoyed already. =/
  9. So... i'm remaking my account but the site doesn't help... i never got the email and therefore i can't validate, also, this mod of mine are still listed as guests mods (i'm sending this cause i believe i can't send pms). I just checked and i can't post/pm/comment anything else here, well, i won't loose more energy to it, i don't care that much about this =/ only waiting for 1.8 and other stuff and then goodbye.
  10. So... i'm remaking my account but the site doesn't help... i never got the email and therefore i can't validate, also, my UBM or Ultimate personal items are still listed as guests mods (i'm sending this cause i believe i can't send pms).
  11. Version 1.1

    6,669 downloads

    1. WHAT IS THIS MOD? This mod adds an extra container close to the footlocker in your Harbinger's room. It's a good option if you are looking for an excuse to have an early lightsaber without resorting to cheats. It also has 1000 components, gloves and a belt. The Exile armband has been improved. You can use this mod with my UBM, since this items can help you a little in the hard beggining. 2. HOW DO I USE IT? Just dump everything in your Override folder. 3. MOD COMPATIBILITY: This mod is fully compatible with TSLRCM, UBM... It can be fully compatible with any mods that dont mess with the same files, i.e. almost any other mod. 4. UNINSTALL: Remove all the files. 5. Bugs & Issues: I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you. 6. CREDITS: Created by HaVoKeR. You may use this mod at will, i just ask that my name stick with it. =) Inspiration and sources (script related): Envida (harbinger personal items mod).
  12. Version 1.95

    7,969 downloads

    1. MOD OBJECTIVE: To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end. 2. WHAT IS THIS MOD? This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced. It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc. There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG); Mira is now a true Bounty Hunter. Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes. All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences. Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP). featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class. acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50. k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has. The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now). Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga. Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks. Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST. Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex. DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish. ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1). This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing) forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters. Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage. Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills). Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it. Feat.2da: All jedi's can have weapon specialization. Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills). I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore. ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed. ChemicalCreate.2da: Now you can build all implants if you have the required skill. 3. HOW DO I USE IT? Just dump everything in your Override folder. I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe. 4. MOD COMPATIBILITY: This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version). It can be fully compatible with any mods that dont mess with the same files. There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups). 5. UNINSTALL: Remove all the files. 6. Bugs & Issues: I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you. 7. CREDITS: Created by HaVoKeR. You may use this mod at will, i just ask that my name stick with it. =) Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.