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Quanon

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Everything posted by Quanon

  1. Thx SS for the extra 2 weeks. I'm really lagging behind on this stuff >_> Could someone kick me in the behind
  2. Downloading! Great to see a new tool added for modding.
  3. Some more work has been done on the lightsaber hilt. Just a few minor tweaks here and there before testing ingame! The hilt still needs a name though... Not sure what to call it. Here's how things look:
  4. Copying and renaming the TGA files should do the trick too. Though, releasing the PSD files as a resource is a nice idea. Like that, with your permission ofcourse, folks could create other colors or variations for themselves
  5. Forgot to update this thread aswell. Here's 2 items I'm working on. Didn't feel happy about the hilt shown above. Did a few more sketches first on paper. I've got this idea for this sleek silver hilt. But I haven't quiet got it right. Here's how it looks so far.
  6. NIce! A lot improvements on a lot of areas since the last updates I checked. Keep it up, this will be a must have for the annual TSL playthrough
  7. IIRC; in todays games, they make highpoly models and from those create all kinds of maps. And then apply those maps to a lower poly version of the same model. But I guess you're not about to remodel everything from the Kotor games to get normal maps Love the video! Really shows the work you put into this!
  8. Sign me up! I feel like doing some guns or what not.
  9. No, no rule against doing 2 skin sets for an item. I'm liking the red one more for now. So that will get finished first. But I like the yellow copper tone to, but I'll get to that one later. I've got a good photoshop file, so altering the tints and some of the shapes shouldn't ask to much time. This is how things have progressed so far:
  10. The one thing I think held back the Kotor games in the graphic department was that it had to run on the old Xbox. I think the textures got really down sized hard to make it run on the console and to let it fit on the 'dvd' disc, or whatever it was the xbox used. Not sure if by Hex editing you can track down the meshes that make up the sith fighters in the skybox model. So you can give them a unique texture all of their own.
  11. Bucket update time. Have a peak on how things are progressing:
  12. Yeah, noticed the 'darkening' in screenshots to. Certainly when I was re-texturing Malachor. Most of my shots looked like pure black/ grey mess. Thanks for that info on the specular thing. I love the artsy part of games, but never got to far in the more techy side of things. I did notice that Kotor does have a few normalmaps. Water on Manaan and some of the floor textures. Dantooine estates comes to mind. Was looking for a plugin for Photoshop to do normalmaps; but didn't find one that was willing to work. Of course 3Ds Max should be able to handle it. Eh, something I might have to dig into.
  13. Mmm... No, think you misunderstand. I like higher resolution and a more details. Just found the contrast looked bit strong. Don't think softer tones demand less resolution and being washed out. It's not the same IMO. But, great work none the less. And carry on
  14. Well no time to dwell to long on video woes. Did my UVWmapping of the helmet and started on the texture. Just playing around with it. Mainly looking to get a few good dark tints and a spot color.
  15. Hahaha, lovely stuff in here. The glowing trees are a neat idea. Though I do feel like that the contrast in most of your textures is a bit high. It all looks far sharper and crisp, better and higher details; but I liked the 'softer' tones of the orginal game. Just my 2 cents and taste Oh, any usefull TXI settings your using?
  16. From the album: Quanons Pictures.

    Again an old fan art piece I did. Before I started to mod the games.
  17. Quanon

    Sion

    From the album: Quanons Pictures.

    Old fan art I did of Sion. Back in the days when I was a new member at LF.
  18. Nuts, I recently removed Blender to get some HD space back... x-S I'll check out Handbrake, thanks for the tip. Answers: 1. This mod will be for TSL. Though it's not that hard to just release the models for K1 as a resource. 2. You mean those grey boxes? Hahaha, they are just for scale. The box (aka "MANBOX") represents a NPC or character. They won't be seen in the game. It's too get a good idea on how big certain aspects of my map will look. It's safer to get the scale right from the start then messing about with it later on. Full first clip of my Street Area. Not all to pleased about the quality. Think I f**cked it up in my render settings when selecting the video codec thing.
  19. Hahaha, depends how big the request is And you might have to wait a bit to see it fullfillled. Still have a few things on my list I should get done for some other folks here on the board. Walkmesh issues... x-S Just couldn't resist and do an upload, a minor test to see how it can look.
  20. I got enough parts rendered for a first clip of my Nar Shaddaa model. But is there an easy to use program to stitch all the parts together. The windows live movie maker somehow screws up the contrast in my clips; shadows just get flat black. Very ugly quality :-/
  21. I bought DF and DF2 when I was a kid. What a blast to play. I did the same like you guys and got them on steam in a sale. And I did start a new playthrough but never finished it. So shame on me to Both games certainly have their influence on me. Since they are my first serious shooter experience on PC. Well, the kotor games don't have multiplayer so to speak The story isn't about Atton, though I don't see why he can't make a cameo. Just for the fun of it. Not sure what I could do with those concept art pieces. But I've got a speeder gang in mind; who needs pimped rides
  22. Taking a break from all the rendering. Started to work on a new helmet, based on those sketches I posted earlier. Alas my skill with a pencil trumps my 3D modelling, but I like what I have so far. Just like the crest helmet its a bit 'whack'. I'll do a new Bandon reskin aswell to match with the helmet. Or would you guys opt for the heavy armour?[/size] Here's a peek on how things look now: Feel free to spew comments!
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