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Everything posted by ZM90
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Version 1.2
94,665 downloads
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KotOR 1 Restoration 1.2 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: KotOR 1 Restoration 1.2 TYPE: Restoration VERSION: 1.2 SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes DATE RELEASED: May 31, 2016 KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL... The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INTEGRATED MODS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » RESTORED CONTENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »» Original game: »» K1R Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There weren't too many bugs in KotOR 1, thus there is such a short list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!! Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed. Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »»»» TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder. 2) Click the button labeled Install Mod. 3) Click yes to the box that'll pop up... if you wish to proceed with installation. 4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ ) 2) Reply quoting and answering all of the questions as they apply to your issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » VOICE ACTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pazaak Tournament Mandalorians...Zhaboka Filters for Zaerdra's lines......Zhaboka Filters for sea floor lines......Zhaboka Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BIG thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TEAM MEMBERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ZM90, Team Leader - Mandalore, Team Member - Jatku, Team Member - Fallen Guardian, Team Member - LDR, Team Member - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update) - Malkior, Beta Tester - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... ) - GrandmasterArcturus, 1.2 Beta-tester and LPer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To the tool creators of the community ~ Kotor Tool.....................A VERY special thanks to Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ Lipsynch Editor................JDNoa ~ DeNCS Script Decompiler........JDNoa ~ AniCAM.........................JDNoa ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides) And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 102 comments
- 41 reviews
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Q: I can't get past the Sith Guard at the elevator into the Lower City! A: See http://deadlystream.com/forum/topic/2966-attention-all-people-stuck-on-the-taris-sith-armor-quest/ Q: Why didn't you restore X or Y? A: Because either it couldn't be made to fit in with the game's plot or layout, or it would have taken up too much time that we needed for the base mod, or it isn't possible with our current tools. Q: Why does this mod contain custom content? I thought this was a restoration mod! A: It is a restoration mod. The reason there is some custom content is because Bioware left much of the things that were cut unfinished and thus it required custom content to finish it (for example, Major Hurka on the Leviathan). Q: Is this mod compatible with Brotherhood of Shadow? A: By all reports, the two mods should be compatible, though we haven't received any news of a full playthrough... Q: My game keeps crashing/I cannot progress further/Other issues. A: You may have a mod that is incompatible with K1R. Please report the answers to the questions here ( http://deadlystream.com/forum/topic/3952-k1r-11-impressions-and-bug-reports-read-me-first/ Q: I can't get past the weird pillar puzzle on the Unknown World! A: See http://deadlystream.com/forum/topic/3247-k1rs-unknown-world-pillar-puzzle-walkthrough/ \\\\\\\WARNING!!!!!//////// There is a issue where Jolee may not invite you to his hut when you kill the Kinrath. This is random and rarely happens but it can. It is strongly advised to save before that scene.
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K1R 1.0 Vulkar Base FAQ. Q: I am stuck in the Vulkar Base help!!! A: Have you tried the following? 1. Asking the old mechanic what is wrong with the heat in the place after you have used the mechanic ID card? 2. Looting every single corpse? 3. Have you gotten the items out of Vict Jaxx's locker? 4. Checked your journal for advice? 5. Wandered around a bit on the 2nd floor of the Vulkar Base after using the mechanic ID in order to trigger a cutscene? 6. Have you gotten the items out of Caalin's Strongbox located near his desk? Q: Why did you remove the Twilek on the first level? A: Because the new guy (that the Twilek replaced in vanilla) fits better with the sub-level now existing but seeing as how there is nothing wrong with the Twilek we may add him back in a future update.
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Wow right when I was playing through TSLRCM 1.8.3/M4-78 EP 1.1 this hit! Well time to install the latest versions over their slightly older counterparts as from what I gather it should be safe. Thanks for the shout out to K1R by the way Hassat Hunter!
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Like K1R? Vote for it in LucasForums' Mod of the Year contest! http://www.lucasforums.com/showthread.php?t=217959
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Internet is dead until probably early 2015....the only reason I write this status is McDonald's Wi-Fi.
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We're not allowed to discuss this even in theory. So you have to stop discussion of this. Believe me when I say this I don't make the rules but I have to follow them and so do you.
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Essential mods for best possible KotOR/TSL experience
ZM90 replied to Kazebu's topic in General Kotor/TSL Modding
You can pretty safely uninstall most mods without negative consequences as far as I understand that does depend on what the mod does though so I would check what the mod does first. Off Topic: I got my Wii U around launch it's gotten really good this year with Mario Kart, Bayonetta 2, Hyrule Warriors, and Smash Bros. though. As for Xenoblade it's one of my favorite games of all time and it definitely makes my top 10 list along with KotOR, Dragon Age: Origins, and Ocarina of Time. -
Essential mods for best possible KotOR/TSL experience
ZM90 replied to Kazebu's topic in General Kotor/TSL Modding
Off topic but did you 100% Xenoblade? I did and it was quite the long journey. Currently playing Super Smash Bros. 4 Wii U. My mains are Shulk, Link, Toon Link, Sonic, and Robin. -
Essential mods for best possible KotOR/TSL experience
ZM90 replied to Kazebu's topic in General Kotor/TSL Modding
I wouldn't use NPC overhaul mod with K1R because as we learned the past few days they are highly incompatible so it's one or the other unless either the K1R team or Kainzorous Prime make a compatibility patch but one of us has to get permission to do so first. -
Essential mods for best possible KotOR/TSL experience
ZM90 replied to Kazebu's topic in General Kotor/TSL Modding
There's restoration mods for both KotOR1 and TSL in the vein of K1R (KotOR1 Restoration) and TSLRCM (this might be a bit of bias on my part being the leader of K1R and all but I highly recommend both mods as essential). There is also a mod here known as M4-78 EP which adds a entire cut planet to TSL. Also props for your avatar, loving Zelda U myself and am looking forward to playing it. -
Star Wars Episode VII :The Force Awakens Teaser Trailer
ZM90 replied to VarsityPuppet's topic in Star Wars
Haven't even watched it. I am only here to voice my hatred for what Di$ney did to the EU. From what I understand though is not only is Di$ney saying "Screw you!" to long time fans but to logic as well. -
Yeah K1R definitely changes appearance.2da we have about I'd wager three special little snowflakes that get the treatment of their own appearances .
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You can use it for your own content. There is nothing to restore there.
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We are very much aware of this bug's existence and seeing as how it is blocking out a piece of content (Bastila pledging to be Revan's lover) we will do our best to address the bug in 1.0. That is not to say every bug will be addressed in 1.0 but this is definitely on the list due to it blocking out content, content that due to the bug a lot of people never see.
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I have a announcement to make. The Manaan Pazzak Tournament is finished. We are about to enter the bug fixing and polishing state. Here's a little teaser for you all it's a video from Fair Strides of a part of the Pazzak Tourney and it includes a good shot of the Holo-Roster.
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I have thought of that and we will probably do something like that once all K1R expansions are done/released so it will end up being sort of like a ultimate edition for K1R.
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Bastila on Korriban will be released on the same day K1R is released as a expansion and others will come at a later date.
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You will all be happy to know that the Pazzak Tournament is 99% done and will be done within the next few days. We are then going to move to the polishing/bug fixing state. There is still no official release date yet but stay tuned, who knows we *might* surprise you.
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You guys would have the mod in your hands already if it weren't for the Pazaak Tournament but I basically said that K1R wouldn't be complete without the tourney so it must be in 1.0. So yeah you can blame the delays on my insistence of the Pazaak Tourney, I think you will find the delays have been well worth it though. Apologies for the continued wait guys.
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No, to do that we would be taking out a critical piece of the mod. Also there wouldn't be near as much content if we did it on that basis. K1 is a different story from TSL and must be treated differently. Think of K1R as somewhere inbetween the lines of TSLRCM and M4-78 but for K1.
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@Fair Strides: To be fair I am pretty decent at scripting just wouldn't know much of what to script for the Pazzak Tourney nor am I on the level of you or FG when it comes to that. @Everyone else: It is coming. There has been a bit of a delay but it is coming, don't worry. Also I proudly made the decks for the tournament's best players so if you guys lose then you can blame me, just putting that out there.
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That's what I mean by that but yeah it would be cool.
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I am going to go on record and say I would have absolutely zero problems with porting as long as a installer is used that requires the user to own both games. In fact I thought of some really cool ideas like "What if K1 was remade with K2's engine?". Although as a moderator I will still have to keep doing my job and stopping porting around here even if I don't agree with it personally, we all have to follow rules we do not agree with at times. Anyway these are just my two cents to add to the discussion.