Sithspecter

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Everything posted by Sithspecter

  1. Sithspecter

    KOTORmax

    Or perhaps try the new MDLEdit? http://deadlystream.com/forum/files/file/1150-mdledit/
  2. Yes, my walkmeshes/collision meshes work exactly the way the original ones do in-game. The ones in BoS:SR were made by Quanon before walkmeshes were understood very well. Back then you simply made a flat piece of geometry that looked like a cookie-cutter version of what the floor would be. Now we know that you have to add walls or vertical extrusions from the edges of the walkmesh, which allows for smooth collisions where you don't get stuck on the edge and blocks line of sight and blaster fire. Also unlike the old areas, the Sleheyron areas feature the secondary walkmesh or AABB node that blocks cameras from going through the walls. Functionally it's no different from a default area. I hadn't noticed the collision on the center rotunda, and I will adjust it. This one was made a while back when I was still getting a feel for the walkmesh spacing and I must have missed the mark here. Probably we are going to avoid fancy new models for most characters/droids for the default release. Folks are welcome to produce "aftermarket" changes to Sleheyron once it is finished, but we're trying to keep it as seamless as we can. By default it should appear different than a regular KotOR planet in the area model only.
  3. Lightsabers that go through KotORMax/MDLEdit seem to end up like this: Fortunately this seems to resolve the issue I had with my crossguard lightsabers being extended all the time, just looks like a little UV mixup. This is the unchanged default blue lightsaber, simply brought into ASCII by MDLEdit, into KotORMax, exported back out of KotORMax, and then back into binary by MDLEdit.
  4. From the album: Stuff

  5. Sithspecter

    Stuff

  6. Sithspecter

    KOTORmax

    I got an early preview of this from VP and it's amazing! I can't thank you enough! Only issue that I've found so far is lightsabers still aren't able to be imported/exported into 3DSMax will correct results.
  7. Those are actually placeable patrons, as seen in both the Taris Cantinas.
  8. Sorry for the extended hiatus folks. As an apology, I have released a new video for the project, a preview of the previously unseen cantina! I am ramping up production for the fall after a very busy summer for me, so expect more updates in the coming months.
  9. Why Photobucket?? Why?

    1. VarsityPuppet

      VarsityPuppet

      Use imgur my friend!

    2. Sithspecter

      Sithspecter

      I've already been using Imgur but it's annoying to have all my previous threads wrecked.

    3. Sith Holocron

      Sith Holocron

      SS, I know the pain. I've had to slowly redo my threads and over 40 blogs and some mod review replies. I'm still not done yet.

    4. Show next comments  12 more
  10. My apologies for my extended hiatus from working on this mod and others. During the summer months I have focused my energies on more outdoor activities and have put modding on the back shelf. As fall and winter are coming, I expect to have more time to work on my projects here.
  11. Since I have saved all the ASCII files for Sleheyron, this would be possible, but I have no plans to port Sleheyron to TSL or allow others to.
  12. Probably if you cannot find these yourself, you are not prepared to take on a mod of this scale. Why not focus on your Raider's Claw first?
  13. Thank goodness, this is one of my personal pet peeves. You'd be surprised how many pilots use hanger instead of hangar...
  14. The turbolaser bolts that the OP describes are a scripted effect. I'm not sure what script controls them, but it would be a script that would add more bolts firing from the sky. I assume it's also a script that controls damage received by the player and NPCs. This would be a script controlling all of this, it doesn't have anything to do with the models themselves.
  15. Hey, if you make your own ship, I think it's allowed to be your favorite!
  16. Admittedly one of my favorites is my own personal creation, the Talon Raider:
  17. The bug with Crossguard Lightsabers is that the blade is automatically extended for some unknown reason when entering an area or loading a save. This bug is highly annoying to some folks, and I don't think there needs to be any change to the blade geometry, as the default blades do their job just fine. Textures will likely receive an update. Actually that's the Ajunta Pall blade, based on the description in the item file.
  18. I plan to do new hilt models and textures, and to do new blade textures. I cannot do new blade geometry without causing the bug that my crossguard lightsaber mod has, and I'd like to avoid that because it's very annoying to some people. You will be able to drop in other blade texture mods and they will be compatible.
  19. Oh, sorry for my misunderstanding. The models will have the same names as the Toasty Fresh's mod, so it will be a simple drop-in that will just replace all the existing files. There won't need to be any clean up or anything, you can directly install this over the Toasty Fresh mod.
  20. Umm...this mod, coupled with High Quality Blasters, will completely replace every weapon with a High Quality one. Since Toasty Fresh's mod does the exact same thing, with a different style, they will be completely and totally incompatible. It will be sort of a "one or the other" scenario, you won't be able to use both of them. Yeah, sorry it won't be out tomorrow! You guys will have to be along for the ride (and maybe provide some helpful input along the way). It's actually sized quite nicely (a bit larger than the default) and based on this variation of the axe:
  21. I swear it's a real WIP this time! I'm getting around to working on High Quality Blades now. High Quality Blades will improve all of the low quality melee/lightsaber weapons in KotOR (and TSL too for all you knuckleheads). It will be a similar deal to High Quality Blasters. This mod will include swords, vibroblades, gaffi sticks, stun batons, Gamorrean axes, quarterstaves, and lightsabers. Right now I plan to include two options for vibroblades; one that acts and functions the same as default vibroblades, and another where vibroblades are knives/daggers instead of swords (as per canon). Progress so far: Gamorrean axe will probably have a little more work done to the texture.
  22. Some of my ideas so far: Mod Releases Taris Upper City Emporium Leviathan Command Deck Davik's Estate General KotOR/TSL Modding Citadel Station Dreshdae Cantina Hrakert Station Black Vulkar Base Hidden Bek Base Anchorhead Work in Progress Holowan Laboratories The Star Forge Tosche Station HK Factory Tutorials Endar Spire Other Games Rakata Prime Unknown World Sand People Territory The Outer Rim The Unknown Regions News Republic Holonet Star Wars Mos Eisley Cantina The Old Republic Flashpoint Station Site Feedback Czerka Kiosk Coruscant General Discussion Ahto City Cantina Ebon Hawk Citadel Station Jekk'Jekk tarr
  23. I forgot to mention that we would at least have the regular names in parentheses (maybe the possibility of turning them off for more experienced users).
  24. Back at Lucas Forums, most (if not all) major sub-forums had a nickname. Instead of a downloads sections, you had Taris Upper City Emporium. Want to have a friendly chat? Head to the Ahto City Cantina. It was a nice touch that made things feel a bit more homey. Deadly Stream is hoping to implement similar nicknames, and we need your help! If you have an idea for a nickname for a sub-forum, simply nominate it here, and explain your reasoning behind it. Please post only once! If you wish to nominate more, please go back and edit your original post.
  25. For everyone wanting to jump into the world of 3DSMax, I highly recommend that you check out the following channel: https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw Even if you've played around in 3DSMax before, I recommend starting at the very beginning of his tutorials and working your way through. I have learned so much that I never knew before. I can guarantee you that if you take 5-8 hours and just watch and learn, it will easily save you many more hours with various time saving techniques that are taught. The channel is geared toward more modern gaming, but a huge number of concepts are directly applicable to KotOR modding.