Another update! Another area in the game, this time the most complicated one by far. I call it the complex complex...hehehe.
Anyways, building on the techniques I used in the last go around, I was able to design and construct the area in very good time. I improved upon a few of my techniques and took advantage of my new understanding of what makes walkmeshes work correctly. Another thing that I improved on was the use of AuroraDLights in the area (there are some 250 lights in the area).
Just letting you guys know that the work continues, and I'm working hard to make these things a reality. In other news, we have brought Snigaroo aboard as a story consultant, because he is a very good critic and is able to point out problems with plot, and provide solutions to fix them. We've already had some great talks with him and he has improved on several aspects of the story without changing things too much.
We are still looking for a dialog writer though! Someone with experience working with the Dialog Editor and putting dialogs into KotOR or TSL.
Now for the screenshots: