Sithspecter

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Everything posted by Sithspecter

  1. Thanks for the information. It's tough to tell how my mods get handled on lower end systems. I will try to figure out a workaround to reduce the load times and lag.
  2. You've got to make baseball caps and jerseys to go with those bats!!
  3. TSL needs a lot more overhauled than the melee weapons to make it any good...
  4. http://deadlystream.com/forum/files/file/931-hd-cockpit-skyboxes/
  5. I can remove the dark edges on the side, but I can't take away the dark at the top or I'll have to shrink the logo again. I can't move the loading bar down any further or it will conflict with the loading hints, which are often 3 lines and take up the remainder of the space.
  6. Back with a potential update to make the actual image larger, along with GUI changes: Actual In-Game Appearance:
  7. I have now switched my modding folders to operate completely inside Dropbox, ensuring that my work is always backed up.

    1. DarthTyren

      DarthTyren

      Always a good idea, I use OneDrive myself, but whaever works.

    2. CrashBandiTeam

      CrashBandiTeam

      Good! Now we don't have to be scared, that Sleyheron would be deleted in case :)

    3. Sith Holocron

      Sith Holocron

      BTW, can I clear up my hard drive space now that you back your stuff up in Dropbox? Never bothered to do so until now!

    4. Show next comments  15 more
  8. Wow, that is awful. Looks like a Xarwarz job to me. If you remove LKO_cliff01.tga and LKO_moss01.tga from your override, it should fix the problem.
  9. Can you take a screenshot of the affected area?
  10. Zoranlakic, glad to hear that you are getting things figured out with area modeling. It's good to have a new face around who is interested in creating new areas. You are correct that the Aurora Trimesh modifier needs to be applied to the area models. You probably have done this, but have you created an Aurora light? You will need to have one in order for dynamic shadows to be cast. You'll need to make sure that the radius is correct in centimeters, and that the light is linked to the Aurora Base of your model. You will also need to make sure that the pivot is centered on the light.
  11. Results for Mod of the Year 2016 For the first year hosting the Mod of the Year competition, we had an amazing turnout here on Deadly Stream. Almost 50 mods were nominated to compete! We also had an outstanding voter turnout, more than I ever saw at Lucas Forums. Thanks to everyone who made the amazing mods that were nominated, and thanks to all who voted! 2016's Mod of the Year competition was a rousing success, and I look forward to seeing what 2017 has in store for modding. Now, onto the results! Knights of the Old Republic: Overall Mod of the Year Award: High Quality Skyboxes by Kexikus Best in Class Awards: Content: Custom Class Items by Revanator Fixes/Tweaks: Bendak Bounty Non Dark Side Option by Thrak Farelle Models: High Quality Blasters by Sithspecter Textures: High Quality Skyboxes by Kexikus Knights of the Old Republic II: Overall Mod of the Year Award: Party Swap by Darth Tyren Best in Class Awards: Content: Party Swap by Darth Tyren Fixes/Tweaks: A Darker Peragus REDUX by Malkior Models: High Quality Blasters by Sithspecter Textures: TSL Backdrop Improvements by Kexikus Community Member of the Year: Fair Strides Congratulations to all who won awards, and thanks to all who made mods and participated!
  12. Last day for Mod of the Year Voting!

  13. Yeah, I haven't gotten around to the melee weapons yet.
  14. Sorry I didn't make a bigger announcement!
  15. Another update! Another area in the game, this time the most complicated one by far. I call it the complex complex...hehehe. Anyways, building on the techniques I used in the last go around, I was able to design and construct the area in very good time. I improved upon a few of my techniques and took advantage of my new understanding of what makes walkmeshes work correctly. Another thing that I improved on was the use of AuroraDLights in the area (there are some 250 lights in the area). Just letting you guys know that the work continues, and I'm working hard to make these things a reality. In other news, we have brought Snigaroo aboard as a story consultant, because he is a very good critic and is able to point out problems with plot, and provide solutions to fix them. We've already had some great talks with him and he has improved on several aspects of the story without changing things too much. We are still looking for a dialog writer though! Someone with experience working with the Dialog Editor and putting dialogs into KotOR or TSL. Now for the screenshots:
  16. I have added "Decline to Vote" as a choice for the poll, so if you don't wish to vote for a particular category, you can select that instead. I have corrected the poll to include that mod.
  17. Mod of the Year voting is now open!

  18. $10 for an iOS single player game that ALWAYS REQUIRES an internet connection? Sorry Super Mario Run, but that ain't gonna happen!