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Everything posted by Sithspecter
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Version 1.1
53,214 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Since Toasty Fresh is no longer around, and his Total Weapon Overhaul is getting a bit dated, I have decided to launch another project to remodel and texture all the blasters in KotOR. Here is my progress so far, compared to the default and Toasty Fresh's weapons: I will keep this thread updated with my progress.
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How do you plan to make it so that Zaalbar can actually equip the mask? I was under the impression that the Wookiee models lacked the proper dummy hooks for masks, in addition to the item restriction.
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Who actually uses sonic rifles in either of the games?
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The colors are a direct attribute of the textures, which were still left in the game's files. So the colors are essentially exactly on point for what Bioware was going to create. There are no Bioware screenshots of the Hutts on Sleheyron. There are only 7 known Bioware screenshots of Sleheyron, which only feature the street module. Nobody has ever tried to make Hutt accessories, but we are planning on having minor reskins of the Hutts to help distinguish between them.
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Favorite KotOR and TSL Companions
Sithspecter replied to Darth Nihilus's Mask's topic in Knights of the Old Republic General
Good grief Darth Nihilus's Mask! I just merged 6 of your posts. Check out the "MultiQuote" button if you are going to quote multiple people, no need to post 6 separate posts. -
A great stream was had by all! Mostly we learned how easy it is to build things in Unreal Engine. It's pathetically simple to build large areas, a monkey could do it.
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You clearly didn't check the link. It's a re-made arcade game from the 90's that happens to also be called Apeiron.
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VP and I will be sharing some hilarity from the Apeiron stream tomorrow!
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The Mandalorian Mask looks a lot like the one Quanon made for Brotherhood of Shadow.
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Guys! Apeiron has already been released! You can download a free trial or pay $15 for the full game here: http://www.ambrosiasw.com/games/apeironx/
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I haven't been able to find a viewer either. It frustrates me that people release textures in DDS because there's no way to view them and learn from them.
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I'm growing tired of the needless discussion around tiny details such as Bastila lines or movies. Fair Strides and I have given some thought to these, but there are no great solutions. Most likely, any bik movies will remain unchanged. We don't have a good way to get Bastila to say "Sleheyron", or any of the other party members for that matter. Sleheyron won't be restricted to being only visit-able after the Leviathan, that would be frustrating for players to have to play through 80% of the game before experiencing the mod. Realistically, very little is lost by Bastila having no lines. It's not going to break the mod because Bastila doesn't say a few lines that she normally says on the other planet. Instead, let's focus on what we can accomplish, which is creating an immersive planet with a rich storyline and characters, all in brand new areas.
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As far as I remember, there aren't any enemies in KotOR 1 that actually wear mask items. I don't recall any in TSL either, but I'm no expert there.