Hassat Hunter

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Everything posted by Hassat Hunter

  1. Nope, TSLRCM... and I see the issue now; "I have killed Zez-Kai Ell on Nar Shaddaa, and now I shall kill you." works fine. "I have killed Kavar on Onderon, and now I shall kill you." work fine. "I have killed both Kavar and Zez-Kai Ell, and now I shall kill you." lacks the 'attack after convo is done' script. Guess that's 1.8.3 0_o You could never get instance #3 in vanilla since without TSLRCM Zez-Kai Ell's death wasn't setting the proper flags for this and some other instances. Would be pretty stupid if I made it incompatible. But I've done stupider things. Still, would assume more people would have mentioned if it was My Dantooine Statue, so it's probably not. Make that 3 whole fixes for 1.8.3 XD
  2. We do. Kinda forgot to do so though 0_o On one side (Queen Talis) after killing the enemies the friendlies and Ponlar dissapear. On the other side (Vaklu) they stay around though. Not quite sure why it was done that way. I found the dissapearing kinda awkward so if it gets tweaked I probably remove the dissapearance on the Queens side instead of adding it to Vaklu. Anyway, it does work as intended. Where is that? I can't find said line inside Khoonda, nor at the cave... :/ None of the bik movies should play during the battle, only ingame movies. If they do, it's a pretty clear indication one of your mod messes stuff up. There was an issue in 1.7 where if you killed everyone but Zherron Zherron would dissapear and you'd get stuck. 1.8 fixed that though, by requiring you to kill Zherron too to count "everyone"... Do you have a npc_zherron.ncs in your override? If so it probably overrides our 601 zherron, while not having the script to increment the global leading to said issue. Nope, that's pretty much the Dark Side version of the Khoonda battle. Vrook is a lot harder than the LS fight though . [Delete memory that shutting down reactor can harm the HK units.] ? I suppose it could use a "the" before reactor instead of before HK units. [Delete memory that shutting down the reactor can harm HK units.] Better? Yup.
  3. Considering in vanilla the "master found" global is set, but in M4-78EP not, yeah, you're savegame would render the game unwinnable.
  4. Heck, I am a DPS Shadow and I still use Qyzen to get all the flak...
  5. TOR just dumped me during a flashpoint... already over a quarter hour waiting to get back in, doesn't look like the wait is over soon...

    1. Sith Holocron

      Sith Holocron

      That sucks! Which Flashpoint?

    2. Hassat Hunter

      Hassat Hunter

      Lost Island.

       

      Fortunately we had an ace-team who waited the 30 minutes for me to continue...

    3. Hassat Hunter

      Hassat Hunter

      Part of the big Red Eclipse Crash-and-Rollback.

      Reading about 10 threads of Bio's forums on it... all of them multiple pages.

       

      0_o

  6. Will be adding Darutin, Wvswem and Brylan to my friends list next time I play TOR (which will be soon). So, if you're wondering who the hell that Jaellan is, that would be me...
  7. Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? (I am afraid you're confusing mods. Yoda? Challenge questions?)
  8. Consular? Still base class? Or did you do pick a profession?
  9. I don't think M4-78EP is really made to work with the Italian version of TSL. And yeah, we know about the issue with the Coruscant Temple Mod.
  10. It does fix issues (not using .mods). Wish we did it for 232TEL too. So much work fixing that damn Tank Droid... and then we made it a .MOD and ruined it all :/
  11. Pretty sure it's the dialogue on the Hawk between the Ravager and Malachor. And yes, that's a 1.8 addition...
  12. If you play on the Red Eclipse (EU PvE server) let us know... And maybe one day we can do flashpoints together, or quest, etc.!
  13. That... wasn't the issue reported. While I agree it can be strange to wait for the door to fully open while it seems passible already.
  14. * About Korriban; did you fast-forwarded in their cutscene? They might linger a while if you pass lines, but should never stay permanent. Did they fade-away eventually. The only "fix" would be to make the last few lines unskippable. Not sure people would really want that to fix a minor display issue that fixes itself pretty fast... * Can't fix the door closing issue. People reported it before (in the beta), but trying to undo that just does more harm than good. * The infinite stock is intended. However having 2 of the same type wouldn't be... * I'm always getting droids confused. I suppose Zbyl and the rest does too from time to time. If we really typed IS-18 where it should be IS-02 I am sure it'll be fixed in a patch. He's completely removed, so that cannot be the case. I think you have a conflicting mod there :/ * Yeah, the exile needs to be loaded into the module, otherwise the cutscene can't play. Might be able to cover it up though, as I did for 1.8's Nihilus/Tobin cutscene, shouldn't be too hard... * The solid holograms are intended. Otherwise they wouldn't make good target practice (the explenation I got from Zbyl when pointing this out). * * The "shoot through wall" issues in the Environmental Zone can't be fixed. OE didn't really have time for hitdetection, and modders can't add it in. You'll notice the same happening on certain locations in the HK-Factory in TSLRCM. Just something we have to live with, and we can't fix OE's rushing...
  15. Hassat Hunter

    HK-51

    It hasn't been changed in 1.8.1. Nor 1.8.2. However 1.7-1.8 had severe changes to the factory.
  16. If you talk to her, does she give the normal talk? Or that you should go to Dantooine? Are you sure you found all Masters?
  17. Hassat Hunter

    Requests

    Are you sure it's not just because you lack Frame Buffer Effects? With it on and off makes a major difference...
  18. Several people on moddb have reported issues with droid animations. Maybe see what mods you guys share?
  19. Do you have the Ultimate Appearance from here on Deadlystream, or somewhere else?
  20. Hassat Hunter

    Error

    It should appear on any loading screens as well...
  21. And now it also uses the skill of the user...
  22. V-sync would help with the "can't move issues" Since it seems to be mostly due to the "smoke" Disable Vertex Buffer Objects (Thanks DT, my bad) should help just as it does on Peragus.
  23. So, I was planning in the not-so-distant-future to add some modifications as addons to the TSLRCM/M4-78EP page on MODDB. Like an updated Handmaiden 4 Females for example... to allow more people who never make it here to experience them too. Since I can't just re-distribute others mods, just my own are in the planning. If however you want your mod there too, just mention it here (giving permission), and they will turn up there too. Hopefully spreading more awesome KOTOR2 mods to receivers otherwise unaware...