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Everything posted by Hassat Hunter
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I can't send messages from users profile either...
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Can't Continue Game After Leaving Atris's Jedi Temple
Hassat Hunter replied to Endar Spire's topic in TSLRCM
When you try talking to your teammates, do they respond? If not, sadly, you need to reload a save from before when you still could... -
Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
They STILL haven't added that... -
Calling out all Red Eclipse Players!
Hassat Hunter replied to Hassat Hunter's topic in The Old Republic
Well, list your class and name then Also, f2p or did you subscribe? -
Got Coruscant, Taris, Nar Shaddaa (solo, yay ) and Alderaan (with zbyl). Several bosses left to go...
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Forum software update, skin didn't work with it...
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Nope, it did...
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It does show even when not in conversation...
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Yeah, we just need someone who knows it's way better with .mdl / .mdx files to fix that, since both zbyl and me really aren't that good with the models...
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TSLRCM Compatibility Patch for jinger's Admiralty Mod
Hassat Hunter replied to Darth Hayze's topic in Mod Releases
The same one with Atton... -
TSLRCM Compatibility Patch for jinger's Admiralty Mod
Hassat Hunter replied to Darth Hayze's topic in Mod Releases
Carth/Cede doesn't depend on his gender, but his alignment (LS or DS)... -
So, zbyl got an artifact unlock too... and he's running around in purple items already. Meanwhile I still have this broken item that doesn't work...
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No, protocol droids with M4-78EP who are stuck in a "typing" infinite loop, but never really finish the full animation...
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Perhaps you installed just the patch, not the full version? -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
@ Moonwatcher; I would suggest installing TSLRCM, since we fixed that bug... @ Jawnaka; Mostly that issue is caused by Kreia skinmods. Haven't heard of another reason so far :/ -
It adds the typing animation... Issue is, it only does the typing animation. Even when it shouldn't...
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Of all the issues... they fix THIS? Seriously... They are quick to patch out stuff that profits us. But actual fixes to them breaking the game or messing up in our neglectance... forget it. This isn't worthy of emergency patching. The GTN and repair is.
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Sorry we just missed you last time wvs. And I assume with all the things 1.7 broke (repair, operations, the gtn) even if the thread was bumped now it wont last 10 minutes on page 1. Guess I have to contact support with VoIP after all... and hope the "awesome" (sarcasm intended) 1.7 tweak to my item doesn't mean they only unlock it for Jaellan now instead of my entire account. That would suck...
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Anyone else notices heavily increased repair costs? I did. Less than 3000 for wipe before, now over 5000 for wipe. Almost double. http://www.swtor.com/community/showthread.php?t=596970 Let's hope they hear our dissatisfaction and change it back. I can only dread how much repair costs if I actually had items worth mentioning 0_o EDIT: http://www.swtor.com/community/showthread.php?p=5847876#edit5847876 Can I say "called it"?
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My 1.7 report... part 1; As expected, Ilum exploded after 1.7's release. 10 full instances? Server has trouble. Overall dailies are fun. PvP still sucks. Not noticing you are flagged than getting gangbanged solo by 8 imperials isn't fun. Aside from that, it's something new. Some quirks though... to limit traffic on the heroic there are 5 points to do it. Good you say? Well, they planted 2 damn inside the PVP zone. And trust me, the Heroic is hard enough without having to worry about PvP groups killing you. So in reality, only 3 are in use, and one of them also has severe imperial raid parties hanging about. Final result; it really only has 2 nodes, where constantly about 3+ groups battle for the spawns and useable items... :/ Also funny was we got a group to do the heroic, got 1/3, then our healer vanished. Returned a while later... "Guess they didn't fix the crashes"... After that went flawless though, excluding the lag. And last annoying bug/quirk; In the north was a quest marker. You would think you have to go around there. There was a champion opponent there. Okay. Tried attacking it, insta-kill. Worst of it was that unlike other types of such defense you did need to pay repair costs. 5000 credits to waste due to a stupid marker being too high up. And the damn turret (why is it there anyway) being bugged. Also seems repair costs gone up... might have to do with them fixing enchantments being in selling (and repair?) prices. End of report of the first 2 hours with 1.7 part 2 (a few hours late); My authorisation I mentioned before? I noticed it changed. It now says it's for the player char, not the account. Aargh. And worst is... it STILL DOESN'T work. They also made changes to the GTN. "any" doesn't work anymore, you need "cheap or higher"... that it's the same exact thing makes no difference. They added a 3-char limit for search. So finding mod 7? Fat chance, can't search for 7 anymore, good luck finding 7 between pages of other mods. They added new legacy unlocks. Ship teleport. Also 3 to make it from 18-1 hour. They are already pre-unlocked though. Wonder if BioWare is going to turn that back... The "gree" pvp event on Ilum is horrible. Apparently the want people to contest in the middle. But all it leads to it's 12 enemies being bored waiting for respawn there. And sometimes you do get a group of 4 thinking it's fun to kill single people around. So much joy. I'll never do that daily ever again. Also got a big ops group of about 10 people for the Heroic. So much hectic fighting. And somehow half the people never got stuff to update properly, making us fight way more than we really had to, and much trouble shooting was needed. Aside that the usual with lag, players getting kicked and crashing. It started with fun, but when the evening went on, I logged out being utterly annoyed. Mostly noticing my item change and the gtn. *sigh* What are yours?
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Well, depending on when you meet Visas (generally way before you make your own saber)... Of course, you can't use it yourself, it's just for her. So you need about 2 for yourself, than the 3rd to replace Visas. Unless she double wields. Becomes fourth. Other party members... etc. etc. -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Well, OE changed it. Don't know why. And since TSLRCM is trying to stay true to Obsidian's work... Doesn't mean I can't make my personal mods to tweak stuff like that I don't exactly agree with... -
I know I am really annoying, but can you bump the thread, wvs. Was made in the weekend (no support) and fallen to page who-knows-where now before even got working days :/
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Heh, yeah, haven't finished the quests either (even if they are daily )...
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Disciple and Handmaiden don't have said options, yes. That's because she's supposed to have her own special saber. Check "Visas Marr's Lightsaber" (one of my mods) if you want it. Not sure why OE changed that, but the mods there if you want it modified back... It should be possible by modifying feat.2da, yeah.