Hassat Hunter

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Everything posted by Hassat Hunter

  1. I tried running timed runs, but... on a much smaller area, which wasn't so smart looking back it. Longer stretch like you did would be better. But thanks for taking all that time to measure it, and confirm it indeed does work. So, let's add it to 1.8.2 what say you all?
  2. It wont be part of 1.8.2 (yes, out of the "dunno" phase). Of course we'll help getting it compatible if needed. So... no-one tried mobility?
  3. Because said bonusses are in the .uti file. Or was that not the question?
  4. Post your "noooooooooooooooooo" moments... like zbyl and I also had many times getting defeated with an enemy at 5%- health or so... or this; (still wondering how it can be everyone has more kills than deaths too) EDIT: Changed to generic screenshot thread.
  5. Yeah, I would need to know the specific line(s) where this happens. @FS: Well, there was a mod that fixes it. Not surprisingly seeing it's not that hard to fix. But apparently it's nowhere to be found anymore these days.
  6. Someone pointed out the workbench issue was still in (used PC's repair skill for breaking down items value, not the users)... so, fixed that. Any more issues I should know of, and just don't recall?
  7. So, no-one wants to try "mobility" and see if it works???
  8. 1) You can't 2) Not a clue. Maybe someone else knows though...
  9. The "upgrade" part of the .utc for TSL is a leftover of KOTOR and not acutally used. Also, there is no 'color' property. If the color is changed, it's changed to a different item (the one with that color).
  10. Mandalore has plenty of influence locations, like each "random DS" and of course with TSLRCM the gathering of the clans...
  11. Zbyl took his revenge by claiming all 3 items good for us during the Flashpoint for himself :/

  12. Will 1.8.2 include: Yes. No. I'll make one myself (due to more tweakage needed). Yes. Dunno. Haven't checked it out yet... No.
  13. I suppose it would help adding the .2da *stupid moment* feat.rar
  14. Well, tried fiddling with feats trying to fix the "dissapearing feats when becoming a prestige class"... However, didn't change much since most made sense looking at them; The only that didn't make sense I changed though; Since it makes little sense for the warheavy and featheavy prestige classes to not have access to the +saving throw feat. Wouldn't you agree? Any objections (Prestige should have Close Combat!), feel free to post them here. Also tried fiddling with the cut "Mobility" feat... it says it makes you 10% faster. I have tried it, and I don't know. Does it work, doesn't it? Is my mind playing tricks with me. I really don't know. So anyone want to try and see if it 'seems to work' for them, here's the feat.2da (still need to pick the feat at level up). Anyone who has an idea how to really ingame make out if it makes a difference instead of going on feel and possibly corrupt looks, feel free to assist. Since now I just want to know. Nwnscript.nss has a "SWMG_GetPlayerSpeed()" value, but I tried it and it just crashes the game instead of giving me a value :/
  15. So old legend Achilles once claimed that Bao-Dur's crippling strike feat-chain didn't work, and made a "fix" for it; http://lucasforums.com/showthread.php?t=192131 Pretty crude, replacing the feat with another feat. I was hoping to do with more elegance, fixing the actual feat itself instead of replacing it. Odd was thus the deduction when testing that the feat in fact works perfectly fine! Saves me a LOT of work. Also, hereby thus a note to everyone that it's not needed to use said mod... as it actually gives Bao-Dur a less powerful feat in return. If only all things where that easy to fix. Mostly just working on bug fixes, and seeing what I can do. Since I don't know whether I can fix some things (like above mentioned feat issue, which turned out to be no issue, so I still have no clue if I could fix it if it was) I rather don't produce a predicted fix list, if stuff from it eventually ends up not fixed. So, this thread is mainly for smallish updates (after all, 1.8.2 will be a small patch), potential asking help, and just helping some activity here in the forums. Also, because I wanted to vent about spending time trying to fix a non-issue :/
  16. Considering I made the one hosted here... obviously it'll work with TSLRCM. Can't tell about the others though, no idea.
  17. Not sure what you ask. Running battle music can be done (just see post-Telos with TSLRCM). Changing around combat music for a small duration might be possible too, not sure there though.
  18. Negative. OE wanted you to have Hanharr DS, Mira LS, so obviously we're not changing that in the Restored Content Mod.
  19. Check out the Sion scene in 153HAR. It changes the background music for a specific cutscene. And if not set back, it forever stays that way (as was the case in the original TSL too, I've made it end after the scene).
  20. Sucking, dying, killing us both, making him wait. I'm suprised zbyl likes TOR more playing with me than without... seeing how much "good" I sometimes do 0_o

    1. Kaidon Jorn

      Kaidon Jorn

      I just solo the whole game now. Other people suck..and I dont mean at the game.

  21. Much better run of TOR... 2 levels, 2 holocrons, 1 flashpoint, many more missions, only a little bit more time

  22. Used KSE to give Atton some additional CurrentHP, which prevented him from dying, and as result, fixed the loading from crashing. Sorry for the long wait, preoccupied (and kinda forgot 0_0)... 000003 - Game2.rar
  23. Sorry I'm so late... Tried your savegame, same crash. Warped to the Hawk... finding Atton DEAD on the floor. I'm pretty sure that would be the cause of the crash. How did you kill off Atton? Time to see if anything can be done about it...
  24. Hassat Hunter

    TSLRCM on Moddb?

    Apparently MOTY awards are being selected now. Feel free to vote for us or something...