Hassat Hunter

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Everything posted by Hassat Hunter

  1. Doesn't necessarily have to be a bug though. What did you command M4-78 to do?
  2. Yeah, but considering you're so near the start I would suggest starting over anyway, just to be 100% sure.
  3. It would be a gargantuan task and incompatible with pretty much every single mod in existence. Or are you talking about M4-78EP compatible version of Handmaiden 4 Females?
  4. Well, during the time you listed (last evening) Zbyl and me were leveling our Imperial characters (as he has stated here in this thread). Probably why you couldn't found us on the Republic side...
  5. It works fine on 1.8.2 Just... not with M4-78EP.
  6. Are there any saber parts popping up? I don't think they do, but just want to be sure, in case I need to update the mod to reflect those instances.
  7. Thanks for reporting, but already known. Even though I thought zbyl added it to 1.8.2. Guess not :/
  8. The Coruscant is a bitch though... it can even kill a level 50 with ease due to his special attack.
  9. Can't really do much about that, considering he has no lines mentioning Akkere before. And making stuff up would just not fit a restoration mod :/
  10. You do realise we can do the same? Ctrl+U disables the HUD, then you can make a screenshot...
  11. In the ini, add the EnableCheats=1 line under gameplay. Then ingame, press ~. This opens the console (although it's invisible). There type the following and then press enter; warp 605dan
  12. Or in the friends tab click the + and type their name...
  13. Oops, 605DAN... the map just outside the Jedi Academy. My bad...
  14. Well, that's different from the permanent black screen. Can you warp to 604DAN?
  15. Or it could simply be Sion's shuttle to Nar Shaddaa. Or both. Or neither...
  16. TSLRCM does have an uninstaller, but it's probably better to fully re-install TSL anyway after using it.
  17. Depends on the mods. Which do you use?
  18. Yeah, both M4-78EP, Jedi Temple and Handmaiden 4 Females modify the galaxy map travel script. Shouldn't be that hard to fix though, just have to make some time to do it .
  19. You still have leftover files from USM though. Do a full re-install. You should still be able to use your save. And continue properly.
  20. Maybe it's me... but... I fail to understand what the issue is? Anyone can explain to me what's wrong?
  21. It will definitely be something in mind for new mods, as TSLRCM and M4-78EP together get rather close to that 1000. As for Handmaiden for females, I have to go over the scripts and dialog to make it M4-78EP/Coruscant Jedi Temple compatible anyway, might aswell use that to make the necessary modification.
  22. Yeah, it wont be too hard to implement with a few global numerics. But with the amount of content TSLRP works with, sometimes around the entire game, modifying globals to work differently can take a lot of work. Personally, not really willing or required to transfer all those over to another system. For Handmaiden 4 females I probably just change it to a boolean instead, problem solved. There is a lot more with the Hidden Complex than just numerics hitting the cap that makes it incompatible with TSLRCM. It was already deemed so before M4-78EP, which would make it fall way under the 1000. If it's to be compatible, a lot more needs to be done than converting the globals, other files will also need to be updated to reflect 1.8.2 rather than vanilla TSL. Lastly, I doubt it. More to do with being a 8(?) year old game now. I'm pretty sure most didn't know about this, I certainly didn't. And considering this is the first I hear about it in those 8 or so years I suspect most others don't either...
  23. Well, I filled my globalcat.2da will bogus numerics and you're right, it does stop at 1000. However, considering we aren't going over 1000, but it happens with other mods it doesn't look if the provided solution would be much use here, only to the other mods using a lot of globals pushing it over the 1000.