Hassat Hunter

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Everything posted by Hassat Hunter

  1. Or just have them be neutral until the convo is over, like most battles in the game, instead of already having them hostile, apparently triggering the AI-mod, but not the regular AI.
  2. Yeah, that seems to happen from time to time. Not sure what exactly does that. And it's just fluff...
  3. No. You would have to start over...
  4. That's a whole different issue. But that's because a global didn't get properly initilised. Apparently that can happen with saves. You can simply use the cheat "WARP 351NAR" in that case.
  5. Well, don't rename all of them!
  6. [install folder]/modules. Looking at it, there is only 701KOR.mod (well, 710 and 711 are there too but that's the cave and the tomb, so not your issue).
  7. If I get your question correct... yes. Well, aside from all the fixes (VO/ST mismatch, typo's etc.) obviously.
  8. You could try temporarily renaming the korriban .mod files to .mod.bak or something... if the movie passes then, re-name them back to .mod. I've heard of this issue before but like the Onderonian crashes it seems kind of totally random.
  9. Yup. TalkEd can do that, you know .
  10. Hassat Hunter

    Fixes

    HK has an armor that gives more than that in the HK factory. See for yourself if that means immune... .
  11. Or, as stated it is in the tlk, but was -1 due to a typo-fix. If so you just need to re-apply the correct strRef to the .dlg file... All dialogue should be in the .tlk, the consoles etc. is another thing (some new stuff added there since the end was unfinished). Yup.
  12. Hassat Hunter

    Fixes

    Give a guy 10 DEX and 200 WIS, Force Precognition, and a Force Armour. Without precog. it was 16, with precog. it was... 16. With the BS theory it should have been 20.
  13. Hassat Hunter

    Fixes

    Sounds like BS to me... EDIT: It is. Seems like these people didn't realise Battle Precognition simply doesn't work when using (Force) Armor. It's not capped... EDIT2: A little KSE cheating later I can 105% assure you that it's total BS.
  14. That one is incompatible, although it shouldn't be cause for your current issue. You aren't using a 1.6 save in 1.7 are you? Or some weird TSLRP/TSLRCM mix (since that cutscene runs there then, though in TSLRCM it runs at a different time).
  15. Just a note, not all -1's are added content. Before 1.7 we didn't use the dialog.tlk, so typo's and other grammatical errors got fixed as such. It's a lot easier to just modify the .tlk though, but remnants of the old method can still be found in a lot of .dlg files... So you don't have to add new lines there into the .tlk, just find the proper entry, it should already exist (of course if you don't base it on english the -1's might not be there at all, don't know how they work).
  16. 1) You can either do the listening lesson or skill lesson till lvl 15. There was a vanilla bug where you could do the skill after listening in vanilla, but that got fixed. So if you're not 15, you should choose wisely. It doesn't have anything to do with the resolution requirement though. 2) Lowest AND highest skill +1 compared to what they were at the start. Base values for both (there was an issue in 1.4 where the start was modified, but that got fixed).
  17. Yeah, no removing the Peragus mod by Ulic without the backup files. And yes, you can install 1.7 ontop of 1.6.
  18. The search forum/thread dropdown box... you type white on white. Kind of hoping you did right (like the KOTOR2 cheatconsole ).
  19. Check the override for a file called "a_sisend.ncs"... if it's there, delete it. Then reload a save before the battle.
  20. Hassat Hunter

    Fixes

    Nope, otherwise I would look into it myself...
  21. If you don't want to break Peragus (well, likely... not a given)...
  22. Hassat Hunter

    Fixes

    Well, in that case you shouldn't be dissapointed since that SHOULD be in 1.7. The list doesn't feature all things after all (like the KSE-Quest section being unbroken, or these things)