Hassat Hunter

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Everything posted by Hassat Hunter

  1. What's the difference? I suppose you can finish up a few quests in the meantime and gain DS/LS I am pretty sure it's already determined by then... (can't say for sure, don't know which .ncs's to look for it 0_0)...
  2. Yeah, actually haven't tried the whole of 1.7 either (which is kind of bad as the beta-tester, alas). But you guys ran me often enough through Peragus . Though if people say T3 isn't in the fuel lines either it may appear a few files slipped the 1.7 noose .
  3. Apparently not. Not sure how Zbyl changes stuff to fit the non-English versions, but that's not the dialogue structure anymore in TSLRCM 1.7.
  4. There are no LS/DS gains inbetween that... well, maybe those Twi'lek in the private quarters but that shouldn't be enough to push you over. It's decided before that since the scenes on the Docks before entering the JJT are different depending on which you get (Mira if Mira, Hanharr if Hanharr).
  5. Ah, yes. They are fixed (they used to run, but had no VO just like with HK-50). Forgot about them since Ulic had them too. Totally forgot about your cell-stuff though. Sorry, VP.
  6. Kreia, Sion (counted this as 1 instead of 2 since it varies on gender so you wont get both). What's the 4th I missed? 0_0
  7. It's the DS point for picking the DS line. Although a red continue like that causes the 'skipping' issue, so I instead moved it to the following line, and erased it in the english version. Didn't knew there was an alternative way into (E19). So this bug is my fault. Doesn't explain why you get it in the French version though if this modification hasn't been made... Anyway, will fix it for an eventual update, together with a missing local-set I found since the release as well...
  8. Ehm, your E107 isn't the E107 from the English version. Since I don't really know French, I can hardly tell where in the file that is...
  9. They might have all used Ulic's before, and notice thus barely any changes . Although the 2 additional lines should have been noticed...
  10. Ehm, E107 has a LSP. It always has, that's not a change. Nope. Where? Can't see any... And I can't help you with the issues of the French translation...
  11. Odd, it definitely should, and did when testing Peragus. Perhaps Stoney or Zbyl forgot a file again?
  12. I think he wants these camera points at the console... But yeah, not going to happen because they are on another map.
  13. Actually, 1.7 already does this. Must be another French version/"random glitch like the Kreia not get up" fluke.
  14. It's in "Pitying Answer: Oh that is unfortunate, Master. The hangar is sealed behind a containment field. It would be impossible to open it." because that's an answer to "Forget them, then. I need to get into the hangar bay and get off this rock." which is clearly a dark side response. Most people get there through the 'I am not your Master' etc. branch which is higher up anyway., instead of using that option when talking first time. Is easily fixable by moving the DS point to "Forget them, then. I need to get into the hangar bay and get off this rock.", although going this route makes it impossible to get the LS/DS point available for talking about escaping from Peragus, but I guess so be it, that's the choice the player has to make.
  15. That would be Vrook. Bao and Atton with 1.7 in the Polar Academy (T3 convo).
  16. HK + Hanharr when blowing up Kumus (Dxun) 2x HK INF + 1x Hanharr. Very nice, even though if you are DS you probably have no problem maxing HK .
  17. Yup. You just have to upload it somewhere (rapidshare, megaupload etc.) and then give the link. Or use e-mail instead.
  18. There's a mod that does that, not 1.7 itself. Which do you have?
  19. Ah, the old argument you made that 1.7 doesn't change enough. Even if it's changelog is bigger than 1.5-1.6, which in it's turn was bigger than 1.4-1.5. Not quite sure what you expect, KOTOR3? Maybe you should try 1.0b8 TSLRP instead if you want to experience something quite different? No-one compared it yet with 1.7, only 1.4 and that one is quite outdated. It would be nice to read an updated comparisson, wheter it survived the test of time despite it's stagnation compared to TSLRCM. Also, did you actually do several of the 1.7 additions already, like the "Corrun Falt" quest?
  20. Well, I got it, didn't knew you wanted me to release it 0_0.
  21. Opens just fine for me... void main() { location location1 = Location(Vector((-11.39794), 105.95697, 11.05343), 0.0); location location3 = Location(Vector((-11.59501), 108.40697, 11.05343), 0.0); location location5 = Location(Vector((-13.34613), 108.80064, 11.05343), 0.0); object oZhugdogad1 = CreateObject(1, "zhugdogad1", location1, 0); object oZhugdogad2 = CreateObject(1, "zhugdogad2", location3, 0); object oZhugdogad3 = CreateObject(1, "zhugdogad3", location5, 0); object oPC = GetFirstPC(); DelayCommand(0.5, AssignCommand(oPC, ActionStartConversation(oZhugdogad2, "zhug", 0, 0, 0, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0))); } Should speak for itself, right?
  22. Probably 1.7 seeing the offline thingie. Check the upper level, there's something there that can make it get online... PS. @ VP; Why isn't your 'walkthrough' up anywhere yet?
  23. :: Awaken. :: {camera 24}{fade out}{Player starts twitching in the tank, waking up. Echoing drumbeat starts.} {camera 39}{fade in}{Player twitching in tank} {camera 39}{fade out}{watch the kolto fluid drain out of the tank, player sinks with fluid.} {camera 32}{move player out of tank onto floor} {camera 32}{fade in}{Player is lying on the middle of the floor of the medlab. All the monitors and systems are dark at this point.} {camera 34}{Drum beat as shows close up on the player's face near one of the floor monitors as it comes to life. The monitors begin "waking up" in a circular path as the player slowly staggers to their feet.}