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Everything posted by Hassat Hunter
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Once she was gone, her 'returning' (with the second inventory as you mention) was the bug. Since she can't return as she left, but only by a copy being re-added (acting like she never was interacted with in the first place), we decided to just leave her gone instead of fix the issue of this reset.
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Fixed the links in the first post (they were the old forum's links...), can't alter the LucasForums post though, since it's Stoney's...
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Intended behavior (Aka, a bugfix). When she came back she was completely reset (like a new NPC), so now she never does that...
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Railroading plot along isn't necessarily a bad thing. Imagine how Nar Shaddaa would have been without it in the end, would you really like it? That said, I don't see why you shouldn't be able to switch about at the 3 specified locations.
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[Completed] Vanilla bug - Unexpected Dark Side Point
Hassat Hunter replied to ttlan's topic in TSLRCM
Our updates wouldn't be in the .bif/.erf files either anyways, always the .MOD files if not inside override (Peragus excluded). -
Nope, you weren't able before, and you still aren't now.
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[Completed] Vanilla bug - Unexpected Dark Side Point
Hassat Hunter replied to ttlan's topic in TSLRCM
You're saying you do not have atton.dlg in the override folder? Cause this is nowhere near the only fix we made for Atton... Not sure why the French version would miss this much, buy Zbyl goes over the installer. I do know 103PER is missing from the 1.7 installer, even with the english version though... -
Vanilla bug - Iziz cantina - Conversations after Tobin attack
Hassat Hunter replied to ttlan's topic in TSLRCM
Pretty sure Gelisi is removed then. Also, all patrons whose dialogue file starts with pat_ have no 'shocked' dialogue. There are 6 pat_xxx.dlg files -
[Completed] Vanilla bug - Unexpected Dark Side Point
Hassat Hunter replied to ttlan's topic in TSLRCM
Already fixed a long time ago... You'll notice the atton.dlg in override has a LSP there. -
While that is true for the US version, non-US need 1.0a and 1.0b in order. Don't ask me why, that's how the patches work. As for the issue, I have seen it before but no idea how it was fixed these instances. Updating your graphic drivers seem like the best bet.
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Have you tried using KOTOR1's binkw32.dll?
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No, you can't install 1.0b after TSLRCM, you got to install it first. And yes, after installation it should say v2.10 not 2.0.
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Help - Installed TSLRCM 1.7 but not starting properly
Hassat Hunter replied to Jenks's topic in TSLRCM
For non-US users you first have to install 1.0a before you can use 1.0b (once again the non-US version obviously). -
No, since then how do you recover the Ebon Hawk? And the post restriction should have been removed, are you saying you still get that message when trying to download TSLRCM?
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Find 232TEL_on_enter.ncs in your override and delete it should probably help some . And yes, that's a mod-conflict.
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You should be able to DL now without having posts at all. If not, please do report here. And don't refrain from being good community members because of it, right .
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Try deleting that file. And the second Kreia is because the first cutscene Kreia isn't properly removed (because the scene never triggered, blackscreen and all). Shouldn't have missed anything else really.
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KOTOR2, hands down. Otherwise I wouldn't be here, not?
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Agreed too. Anyway, thread pruned and moved to Site Feedback where it belongs.
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Using WinRar is easier, but right-click the files you wish, copy to and then "Gecomprimeerde map" (or something like that, that's it for Dutch Windows, don't know how it's exactly called in english)
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Okay, it's just Kreia being Kreia and having her own view on things.
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1.7 is an .exe, just run the installer, specify where you installed TSL, done. My 1.7 fix requires you to put a few files into the specified folders yes. Instructions are on the readme provided inside the RAR document with the files.