Hassat Hunter

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Everything posted by Hassat Hunter

  1. It's an issue with the 'Battle for Telos' mod we incorperated. Apparently it had a bug which we didn't knew about, and since it has been so long around already didn't really test it sufficiently figuring all issues would already been fixed by Kreia/Jinger. Apparently, that was the wrong decision. A workaround for the moment is using KSE to change 101_PER_Revan_End to 1 (if 0) or 0 (if 1). Then after the cutscene you can change it back if you want. Will be fixed in the next version (or I suppose maybe a patch at some point could happen too...)
  2. You need more than uninstall just the USM patch. Check your override, what files are in there having '907' in their name?
  3. Have you cheated your Charisma high? Cause that's the common cause of the fluctuation 'bug'... I'll see about the Galactic Quest dialogue.
  4. Scrap that (the second part. Still can't PM you).

  5. At least for Doctor. Is it intended I am no longer moderator here?

  6. Sadly enough this seems an issue with USM that the compatibility patch doesn't adress (for several users).
  7. Well, I played the 1.6 factory and VP's 1.7 version and never found it in either, so it has to be... 0_0
  8. Heh, seems there is stuff in TLSRCM I don't even know about 0_0. Was that added in 1.7 then? Didn't find it before...
  9. Ehm, you wouldn't *have* Crush on Korriban.
  10. Well, I am pretty sure we only added the armor and rifle, not that module. It was planned for M4-78 I thought...
  11. What? Formula for beating Sion as DS without breaking a sweat (0HP loss): Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush - Crush. Repeat with Kreia (although no 0HP loss since she uses a few powers). DS Malachor is so easy...
  12. There is no such item for HK there? (Could be indeed that that's the 4th unique HK item in the game, but I couldn't tell without looking up the files...) Well, at least not without mod help.
  13. Yeah, it's definitely advised (though do it before TSLRCM).
  14. Sadly it seems the only way to fix it for you now is by reverting to a save before ever entering that module without the handmaiden-sister-fix. That would be... before even gathering any masters at all sadly enough . Otherwise you might want to try warping to 221TEL, but then you skip the HK factory.
  15. Have you tried inserting it directly into the 003EBO module file (003EBO_s.rim)?
  16. That's fixed with even 1.4, so you probably should re-check if everything installed alright.
  17. For starters, does the per_twi class exists inside 003EBO? Or global override?
  18. It's already included. As such, that should not happen... :?
  19. Split the list itself from the discussion... (and made a few adjustments to the list, like how to make Achilles work) You can find the list stickied on the top of the forum, as it always was...
  20. Just remember not to do this with the files itself, but copies, otherwise you might get problems in the game. Both methods work fine. The .wav/.mp3 is handier to listen to multiple files after each other, miles only runs individual files.
  21. It's kind of a known issue with the USM (compatibility patch), though be damned if any idea how to resolve it properly :?. Malachor cutscene's are weird like that. But the method that's going to be used for the next version of TSLRCM might just hold the solution, hopefully...
  22. Deleted and user banned...
  23. @ Phenex; We already fixed that for the next version(?) of TSLRCM. As for yourself, just use KSE to put it to state 10 or 11, that will close it.
  24. @ Mandalore; when entering the Merchant Quarters? If so, put the graphic options lowest, and hope for the best. You can put them back up after it loaded, the other transportations to the Merchant Quarters aren't nearly as crashprone (though they still can, so play save and save each time before trying to load it)... @ LordsRevan; Use the Achilles Game Balance Modification?
  25. No. From GameFaqs (so from before TSLRCM was even available); Q - What are the perks for getting Light Side, or Dark Side Mastery? A - Mastery occurs when you are PERFECTLY in the Light or Dark. You get a bonus: Jedi Sentinel/Watchmen > +3 CON Jedi Guardian/Jedi Weapon Master > +3 STR Jedi Consular/Jedi Master > +3 WIS Sith Marauder > +1 to 8 extra damage Sith Assassin > +3 DEX Sith Lord > +50 Force Points Note: If you get perfect dark side mastery while still in one of the original 3 classes, you will get the Sith bonus. That is, a Guardian will get +1 to 8 extra damage, a Sentinel will get +3 DEX and a Consular will get +50 FP. [from Sam Lay] Bonuses from original classes stick around after you get your prestige class. So, a Guardian > Weapon Master has a +6 STR bonus. It won't SHOW that you get a +6, you still see "+3 STR", but you get the full +6. You can test this by stripping your character of all items and looking at your Character screen. Your stats with the bonuses will highlight in yellow, and then you can compare those numbers with the numbers you see at level up (which are your "real" numbers).