Hassat Hunter

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Everything posted by Hassat Hunter

  1. Nope. But we might be able to host it here in the downloads section...
  2. Well, someone screwed up. It works fine with Carth. Without Carth though... black screen. As a temporary workaround open KSE and find 101PER_Revan_End and put it to 0.
  3. I don't know. I just work with the english version. Zbyl does whatever it is that's needed to make it work on non-english versions. And several issues you list have indeed long been fixed. Might be he forgot to add have 005EBO installed for French people, so it's an issue with the installer. It's always a sad day when I am right 0_0... Which one? Some might be an issue, like the Dxun one from the my unofficial patch since it got erased from the dialog.tlk so potentially not translated, and obviously, Kaevee. What else? If that was the case we would just keep it english only, like 1.4 was. I don't know why the french version of 1.7 has so many issues that are already fixed by the english version, and quite possibly, all other nationalities. Well, for the full version ask Stoney, but from what I gather Atton doesn't have this animation. His pre-fab has. However that one can't change clothing and usuing actual Atton (with actual clothing) will break the scene since the animation is mission. Know about the black screen issue on Dantooine when using modified Kreia skins? Something like that. It's the joys of the Aurora engine... They do that for the bigger action sequences or special sequences, like T3's intro/tutorial, RE fight, Sith boarding fight, the switch to 950COR cutscene, Hanharr/Mira joins cutscene etc. For example in the last 2 if you break that convo and end up in the module, you notice there is a LOT of EH lacking... just the parts that are used for the scene are used. There are about 12 such modules IIRC, 003EBO (obviously) being the biggest and most crowded one. That's not 003EBO, so not a 'legitimate Ebon Hawk', as you like to call it. What makes 005EBO so 'unlegitimate'?
  4. It uses 000_T3_Astro_Fix to prevent this from happening. Issue is... this global doesn't exist. Should be easy fixable by adding 000_T3_Astro_Fix to the globalcat.2da
  5. Nope. Although I suppose reading it (like in a TLK editor) is certainly possible.
  6. Hassat Hunter

    opo chano

    That's vanilla. In TSLRCM he's found in the first map (301NAR) in the restored 'cantina' section...
  7. Yeah, this is a known issue. Not sure why it doesn't allow to continue without a 3rd member. As for Tricky's last question; not that I know off...
  8. Hassat Hunter

    Dxun

    Onderon is worse... so... prepare for the worst.
  9. You loose your soul... Oh wait, you don't have a soul already if you do this ...
  10. Question; what was your team before meeting Mandalore?
  11. Eh, you can do the Disciple thing even without Atton. And yeah, I've done the Mira thing too. It's much easier to loose INF with her as DS and get her Jedi like that and DS points, but then she wont turn into an awesome Goth chick. So you gotta take a few LS hits. They aren't as severe as Visas fortunately (if DS definitely crush her. Although it's a little funny she becomes Light Side then). We haven't lowered requirements. Don't know what gave you that impression.
  12. You can't. Looks like a dialogue that's supposed to run if you talk to him between the first chat and not yet having talked with Kreia. Should be easy enough to add by adding a global_set 4 of 003EBO_Atton_Talk to the c_chk003atttlk 3 line. Wouldn't mess things up, though one would need to add new checks to the conversations that are new to prevent them being triggered prematurely, ending up on Telos. Oh, and move the c_chk003atttlk 4 line up, or you could never get to Telos. Well, then there is the issue the entire branch relies on Atton mentioning the terrible navi-map, which only happens when you actually have talked to Kreia, which makes it impossible to access these dialogue sections.
  13. Cannot be fixed. Nope, absolutely normal. There is with 1.7. Another french version issue? Same here, 1.7 fixes that for us English folks... Considering it's a whole different module, that wont be easy to add, most camera placements and such probably don't even exist there. No idea how hard they would be to place, that's for the others to comment upon...
  14. Yeah, the lt/eq/gt stuff was probably a really old system they used, and still used for giving parts (since they don't count down and should be maxxed). However the system they used in KOTOR2 allows some actions to take 0 parts, even if the skill description says it always needs 1 part. Error in the code, or outdated skill-description (there are/were a few)? No idea...
  15. What's your repair skill? Pretty sure the workbench was glitchy in that it always takes the Exile for that, despite the user.
  16. You... don't check your journal?
  17. Replace (3 Part(s) ) with ( repair part(s)). Not sure why you think Repair's not used, since it is...
  18. It's fixed with the english dialog.tlk in 1.7. But that's only for the English version I guess...
  19. Did you use the console to terminate the factory?
  20. Except a very large amount of VO/ST mismatches sneaked in, so it's not like it's always 100% accurate. I suppose using ours is far more reliable for that purpose.
  21. Hassat Hunter

    Bugs

    -Ebon Hawk Cargo This one is incompatible at least, and the cause for some cutscenes not appearing. Can't say anything for the rest.
  22. I assume slenderbodyf also modifies Kreia's model? Since that's what causes said bug...
  23. Who are you talking to? VP? Because he's got access to that.
  24. Eh, I've been hammering to Stoney and Zbyl since before 1.0 to fix those darn Malachor Skins. Still nothing . Although VP has a mod for it, so it's all good I guess, but I don't see why we can't help it ourselves. Aside from that, I can't see more than just bugfixes... although my vision may be limited 0_0. EDIT: Okay, just looked it up and see VP's version does other changes like balance-tweaks. So yeah, no replacement IMO.