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Everything posted by Hassat Hunter
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M4-78 Climate: Artificially Maintained Terrain: Droid Cityscape Docking: Landing Arm That? StrRef's 124111 and 124112
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Yes. I think so... But not me
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I say; why not? Especially if it's only your first time. They were part of the original design. However only using what's left to make the planet makes it kind of dull (especially for such a big place), so additional quests are made up to liven it all up. And yes, that's not restoration, so not part of TSLRCM. Primarily bug-fixes. Bits of content here and there. Some improvements to the HK-Factory. You can check the readme file (or the "1.7 released!" thread) for more. You must have us confused with some other modgroup that never delivered anything. We haven't worked for years on TSLRCM. Can't speak for the rest... but I think it fits pretty nice on a resume if that chance ever occurs.
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Nah, VP knows his stuff. He can properly install it in the right location.
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Well, the only "official" beta-tester. As in making sure that versions do work properly before being released (and screwing up some times like with the Ravager. Though I did report the Red Eclipse stuff of 1.6, it just was left out somehow in the final compilation 0_0). Before 1.4 there were a few, but after that I am pretty sure it was just me. Yeah, the bug-report threads have been a great help too though. And sure, you could PM Stoney and Zbyl about it, but I think we are all set. It's confusing enough it is with the four of us (VarsityPuppet being number 4). And yes, I have been making modifications too starting from 1.7. Yeah, still some Malachor stuff left. Scripting stuff. I'll leave that to Stoney and Zbyl whenever possible .
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Malachor VI: An Ending Mod
Hassat Hunter replied to VarsityPuppet's topic in General Kotor/TSL Modding
Does she? Seh's under the Ebon Hawk. Not exactly far away. The real question is; How did she survive that fall? -
No. As said; either 1) integrate it into 852NIH_s.rim (then delete it from override, obviously) 2) delete it from override 1's the "fix", but I (nor anyone at all really) cannot make TSLRCM install other mods specifically according to such requirements.
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Key detail there. We do NOT make the mod to be perfectly compatible with other mods (most likely suffering in the progress). That ANOTHER mod crashes the game is NOT a TSLRCM issue. If the game crashes without another mod, then you can complain. And 853NIH is used for more than just the Visas Intro cutscene.
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Malachor VI: An Ending Mod
Hassat Hunter replied to VarsityPuppet's topic in General Kotor/TSL Modding
Actually, gameplay developer notes show they did want the Bao/Remote scene on a destroyed Ebon Hawk. I guess they didn't because the only damaged EH is 001EBO, and if you show the damage there, you also see Peragus. While they could make a new module with proper backgrounds, we all know the game got rushed, so there probably were other priorities. So you know... -
I have no idea what you just said, sorry...
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Witcher II shipped. Shortage of testing time... imminent!
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It's other mods putting that in override (for 852NIH). Also affecting 853NIH though, crashing the game. If the mod integrates it, all fine. In override. Error. Not a TSLRCM issue though.
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You can make that "only" 0_0. Can't have files that don't exist yet. Or well, exist unmodified.
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Using an original TSL appearance.2da is not advised, since modifications have been made. Otherwise you might get weird stuff like a bunch of Kreia's arresting Kreia. -
Whether kotor or kotor 2 is better depends on taste. Whether a movie is good does. That 1600x1200 looks better than 640x480 (not even the high-quality movies patch fixes that) is just plain fact. Clairvoyance effect? Easy to do. What? Maybe I should look at the youtube vid then, cause I don't recall any choppyness :? Who says it is in the first place? This isn't the TSLRCM section of the forums... The in-game cutscene has the EXACT same soundtrack, no background area music (bar some in the final section due to a glitch, but that's fixed in 1.8). That that is your argument only convinces me more you have no idea what you're talking about... EDIT: *Just watched YouTube vid* As expected, the "choppyness" is because of low FPS because it was being recorded. It's fluid in-game. If that's your only argument AGAINST the in-game movie, you're up for a treat may it ever get released... Those darn SFX effects. Where are they?)
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The Witcher II pre-ordered!
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Woohoo, dialogue editor works again! Although Divinity II and soon The Witcher II probably keep my KOTOR2 time limited. Still waiting for files anyways...
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... Okay, now you're just making stuff up.
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VP, you're our only hope!
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Malachor VI: An Ending Mod
Hassat Hunter replied to VarsityPuppet's topic in General Kotor/TSL Modding
We added Handmaiden lines on Telos? Things I learn... -
Ehm.... WHY? Why prefer a low-quality BIK over an ingame cutscene? :S
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Nope...
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I've had these Endar Spire crashes on Windows XP, so... no.
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There is no such things as SOFTWARE without bugs or glitches. Wheter it be game, mod or any other program.
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Just saw a TOR trailer that showed him, so... meh.