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Everything posted by Hassat Hunter
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Hmmm, you've got to ask Zbyl, he goes over the non-english versions. I have no idea how he modifies the base to make it work for other versions...
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KOTOR2 Grass issue
Hassat Hunter replied to Hassat Hunter's topic in Knights of the Old Republic General
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Anyone else here have an ATi card, and updated to 11.6 or 11.5? Could you check on Dxun if with you, too, the grass is not "invisible" outside it's branches, but actually has the green background too. Overlapping your characters and looking generally ugly?
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Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Dunno about 1, but 2. is a known issue with USM+Comp patch. Enable the cheats, then in the invisible console, type (without quotes) "WARP 901MAL" -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
2. Not an issue. 3. Was already fixed in 1.7. 4. As you already well know; That's NOT OE's intention. As such, not gonna happen. 5. Addind Sith Bodies on the EH would only make that line weirder (since he knows, they are on the EH). It's most likely EH-crew. And sure it had crew. Forgot Carth and Bastila and Mission and Zaalbar etc. etc. Of course different ones this time. 6. Lack of animations; can't fix this. 7. As is so with each teammate section in the game (run to docks, T3 again, HK-factory). Engine can't really handle non-PC XP well... 8. Can't say I know a bug there... 9. Which ones? 11. Fixed in 1.8. 12. ??? 13. Must be, no issues for english users. 14. Isn't unfeasible they picked up more people in the Outher Rim, when they were there anyways. Not that we can change the VO anyways. 15. Fixed in 1.7 (and thus, 1.8 too). 16 & 17. Files were left out of 1.7, but will be in 1.8. Both bench and labratory are unusable though. 18. Because said module doesn't include them. Doing so is a lot of work, and IMO, not quite worth it. Feel free to mod it yourself though... 19. As mentioned before; Fixed in 1.7. 20. Such it is. There is some spare time, so better act fast, or live with it. 21. Unfixable. 22. Use the Galaxy fix in downloads if it bothers. OE probably had there reasons to map it such. 24. I agree it's kind of odd the TSF doesn't interfere. 27. No? Don't you notice walking up and down, and how far you can look down in the entertainment module? It definitely has multiple layers. 29. How is this a bug? 32. Another case of "not a bug"... but thanks to VP she can return again after running off in 1.8 though. 33. Automatic lifoff? You tell Mandalore that you want there before it can happen... :? -
Nar Shaddaa battle with Bai Dur and Atton not happening
Hassat Hunter replied to dealer killer's topic in TSLRCM
Hmmm... strange. Other mods? -
Nar Shaddaa battle with Bai Dur and Atton not happening
Hassat Hunter replied to dealer killer's topic in TSLRCM
With TSLRCM? It triggers when you try to enter the "arena", and (obviously, damn Atton ) they come too late to save you... Your launcher is changed to the TSLRCM version, right? -
Nar Shaddaa battle with Bai Dur and Atton not happening
Hassat Hunter replied to dealer killer's topic in TSLRCM
Did you complete the whole of NS? -
Well, if you remember some of said bugs (that still apear with 1.7)...
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Latest fixes; 302NAR; * Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead. * Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have an unique one now each. * Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your teammembers, unlike 600, 1000 or Force Persuade. * Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana. * The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have.
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Well, "maybe"... still... ;P
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Towards a perfect K2 - 013 - Atton faces the Exile in Ebon Hawk
Hassat Hunter replied to ttlan's topic in TSLRCM
No success. And the "turning on loading" doesn't work for me either... -
VP promised to look at it, but I haven't heard about it since...
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Welcome back, pra_viilon. And welcome here, Sabotin! Most recent fix; The czerka twilek in the abandoned military facility on Telos no longer stands around dissapearing, but first makes a run to the door...
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Try object oContainer = GetObjectByTag("g_tresmillow007(2389)"); Not sure why you include those numbers though, what's that for?
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Expanding? We didn't do that before? Can't tell. None of us really know when we finish of 1.8. Mostly depends on some things Stoney still has to do, but he's busy, so...
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No. But it's not like LA listens to us, blinded by WoW.
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You don't need it for 1.7. Might have been read-only?
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It was pretty much VP's doing, so you credit the wrong person...
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From the album: Preview of 1.8
Some missing content of Bao (and Atton) on Telos surface, restored about... 5 minutes ago . -
Pretty much this yes. And some other tweaks . Items for the headslot for droids previously didn't drop due to a typo in the random generated loot script... PS; Check the gallery for a new screenshot. Nothing earth-shattering in TSLRCM's development, but it's my first coded up trigger, so I am kind of glad with it .
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Yes. But... what? ;P
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It's in the gallery, not this thread. A quick link; http://deadlystream.com/forum/gallery/image/156-a-hint-about-a-18-improvement/
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g_tresmillow007 You typo'd it. That could explain something...
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"fixed" would be a better wording. No. Why would we do that? :S Even I am not that bad 0_0. Influence lost: HK-47