Hassat Hunter

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Everything posted by Hassat Hunter

  1. Not for restoration, no. But keep an eye open for M4-78EP .
  2. I have no idea what you just wrote :? And "empty hands" is for the PC character. NPC's have to be manually disarmed (by script) AFAIK. And yes, he is *supposed* to not look (as seen in the script) but that obviously breaks when loading a savegame if then that behavior is not present.
  3. Dev Comment. Tag to look at (probably near the window, or even beyond it). Assigns Atton to look there. Look there even if a convo is running. Don't orient to the player if (s)he clicks on you, like most NPC's do.
  4. You don't have to pick the option. It's just there if you want it, just as you can tell the Ithorians just that (you help Czerka) without hearing them...
  5. Odd. Hmmmm, why's 80216 a bug? You have met Moza (you have to). Why can't you voice a possible intention already?
  6. Hmmm, what? They are there first time you go there after talking to Grenn about it (even if it's under assault or something similar). Dialogue varies wheter or not you joined Czerka though, that's what you're talking about?
  7. Chaning Revan's gender or alignment does a lot (say, the holocron on Korriban). We should have fixed most (but not all ) gender-issues remaining in 1.8.
  8. Just saying, there is a lot more instances like that, and we can't have them all fixed.
  9. As said, I don't recall the name, and my KOTORTool isn't working. It's one of the K_ files and probably mentions either the ebon hawk or party members in general.
  10. This is 1.8's K_align_movie. Should speak for itself. If we're going to make changes like that there are just too much factors to take into account, seeing as it pretty much can launch ANYWHERE. And no, DS/LS points aren't usually that easily swapped about. Breakings like getting LS/DS with the Red Eclipse should take priority, but are pretty much unfixable too. Fortunately it's as unlikely as can be. // Prototypes void sub1(); void sub1() { PlayMovie("NarMov04", 0); CreateObject(32, "g_lastlocal", GetLocation(GetFirstPC()), 0); SetGlobalString("K_LAST_MODULE", GetModuleName()); SetGlobalNumber("853NIH_CUTSCENE", 0); StartNewModule("853NIH", "", "", "", "", "", "", ""); SetGlobalNumber("000_Event_Movie", 1); SetGlobalBoolean("003EBO_VISAS_ARRIVES", 1); if ((GetGlobalNumber("GBL_GAME_COMPLETE") > 2)) { SetGlobalNumber("GBL_MAIN_SITH_LORD", 1); } else { SetGlobalNumber("GBL_MAIN_SITH_LORD", 2); } } void main() { if ((GetGlobalNumber("000_Event_Movie") == 0)) { int nGlobal = GetGlobalNumber("G_PC_Dark_Total"); int int4 = GetGlobalNumber("G_PC_Light_Total"); int int6 = GetGlobalNumber("G_PC_Align_Val"); int int8 = 0; if ((GetGlobalNumber("000_Jedi_Found") >= 3)) { int8 = 1; } int int10 = 1; int int11 = 0; while ((int11 < 3)) { { object oNPC = GetPartyMemberByIndex(int11); if (GetIsInCombat(oNPC, 0)) { int10 = 0; } } (int11++); } int10; if ((int10 && (((int6 >= 75) || (int6 <= 25)) || ((nGlobal + int4) >= 50)))) { sub1(); } else { if (int8) { sub1(); } } } else { if (0) { } } }
  11. No, it's a script that runs everytime the EH is loaded.
  12. Hassat Hunter

    Music restoration

    It's because it run together with the background music. Will return properly for 1.8 though (without the clash).
  13. Nope. Not a clue why it happened. Shouldn't be related to using a 1.6 save at all, so you should be fine to start a new game. Hmm... did you get the team vs. Kreia scene after HK/Goto?
  14. Yup. As soon as Atton hits 1HP it should run a cutscene instead, not a game over screen. No idea why he's not invernable. If you use KSE open your save, then set Min1HP to true (as it should be). See if hitting rock-bottom then does nothing or correctly triggers the cutscene as should.
  15. It seems like it's the first time on Telos, not the second. But yeah, not really much to work with there what was intended.
  16. You can't modify the compiled .uti's. You ARE modifying extracted ones that are then opened with KOTORTool, right? That gives errors?
  17. It's if Revan is DS, not the player... but the rest is correct.
  18. It's set in the code that atton HAS to be face-locked. I suppose that script breaks upon a reload then. I could try erasing it completely, see if that has any effect. But KOTORTool doesn't work for me now (ugh) and I can't recall which ncs file I saw it in .
  19. You need an INT of 15+. Pretty sure astrigation is set after the HK/T3 cutscene. I am sure I can hokey something up for 1.8, but it'll definitely sound hokey with the content provided . Worth a shot though...
  20. 1.8 and M4-78 kinda have priority. And with 1.8 the current compatibility mod doesn't quite mesh (it doesn't really with 1.7 either to be honest), so there will be a new one afterwards.