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Everything posted by Hassat Hunter
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Malachor...
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"Revan's forces have got us surrounded, sir. The only place left for us to go is Malachor V. We all know that going there is a last resort, but it's either that or surrender to the Republic here. It's your call, Mandalore." (You probably won't recognise that quote, that's because it's what I said to Mandalore the Ultimate when Revan pushed our forces to Malachor)
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" `Malachor V? Are you absolutely insane? We can't go there!` `Just ne'johaa, Canderous. Usen'ye, di'kut. Let the tacticians do our work while you go naastar things. Preferably you.` (that's when Canderous walked in on the Board of Tacticians discussing the battle plans for Malachor)
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1) No 2) It was in 1.4. While less sucky than the TSLRP variant, the current method is better. Although 1.8 will employ an even better method still. No talking to them though still (both 1.4 and TSLRP scavenged lines throughout the game, there is no VO specifically for there). 3) Sounds reasonable enough. Yeah, I don't see why DS chars would want to kill them either, so the "penalty" should be gone in that case. I'll see what I can do...
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Back to an actual update; check the screenshots sections once more . Well, I just did add that myself, so it's up to Stoney and Zbyl to decide wheter it will actually appear ingame in 1.8, but if not, expect it as a mod on 1.8 release day anyways .
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From the album: Preview of 1.8
A great introduction to Malachor V. And to con any opinions of people who thought the original idea was to murder of Bao-Dur when going to the HK Factory. If so, where did this line come from? -
From the album: Preview of 1.8
Complete with subtitle error! See 1.8 update thread for full details... -
I would be fine with you providing the green fix and some fixed up Malachor Sith Soldiers . The rest probably is more mod than fix.
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Or not giving base forms, which is going to be the case...
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I think he wants the factory's HK-51's end to proceed a little longer .
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Ugh, canon is such a pain in the rear. If ever there was made a KOTOR3 and HK-47 wasn't included because "he should go to Mustafar from Malachor V" I will kill that person!
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Vash was supposed to give hints how that could happen, but she's, you know, dead. M4-78 will bring resolution, though since it's mostly "made up stuff" a seperate mod, not part of TSLRCM.
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She's just mismatched with colors as original Kreia is and VP's fixes AFAIK.
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Dialogue editing is more ...
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Repulser Strike works for me. On hit, bye bye Shield used. It's why all Czerka troops on the surface use shields, to use Bao's nifty feature. So... what??? -
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Yeah, they will fail when trying to de-compile. Got the first 2 though, so I could just send them over when 1.8's done (and there modifications are set in stone). You should be able to extract the third with KOTORTool from the scripts.bif. -
Official KotOR1 Restoration Recruitment Thread
Hassat Hunter replied to ZM90's topic in KotOR1 Restoration (K1R)
Yeah. Of course you have to do Korriban pretty fast, immediately after Dantooine or otherwise one other single map, otherwise, bye bye Dantooine, and bye bye Yuthara. -
No, it has to do with Jorran.
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Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
So, I've been e-mailed not to dash your hopes about the Handmaiden mod 0_0... but to be fair even MORE files are modified than with Force Fashion. My estimate is about a little over 50%, and I doubt you'll want to re-work half your mod later on... -
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Yes. They are. If the files you mentioned are the only files of FF II, then, yes. If there are more, then I couldn't tell. Yeah... you probably want to skip this one too . -
Meh, not going to fix that, as 1.8 will auto-matically .
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Official KotOR1 Restoration Recruitment Thread
Hassat Hunter replied to ZM90's topic in KotOR1 Restoration (K1R)
I am going to assume... Kashyyyk. What a shocker, eh? XP -
Mod Compatibility with TSLRCM 1.7 (Discussion)
Hassat Hunter replied to Markus Ramikin's topic in TSLRCM
Ehm, no changes to Atton/Disciple? WHAT? Also, all of these 4 files will be changed for 1.8, so... don't bother yet I would advise you! -
Yes, but then it won't be TSLRCM but TSLMTKBDCSPCADASAPRWTKHOEWIBAAITGF (The Sith Lords Mod That Kills Bao-Dur Cause Some People Cannot Accept Dissapearing And Seek Any Possible Reason/Way To Kill Him Off, Even Without It Being At All In The Game Files). And that name is the objection, really ...
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Heh, ask nicely (or more, be inclined to want it) and the green fix can probably get into vanilla TSLRCM, modified of course to fix that one instance there...
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Yeah, the current scripts give basic forms already IIRC. Hence the empty boxes (new power is already known). Pretty sure you wont see it in 1.8 though .