Hassat Hunter

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Everything posted by Hassat Hunter

  1. @ Supernova; Those are engine-related issues. They have no specific dialogue. Same with the soundless movies. Restart the application, and everything is fine again. Engine-issues we cannot fix, specific dialogue issues we can. These aren't. As for Jorran, remove jorran.dlg from the override. You see how extremely gamebreaking it can be to put a file similarly named in several modules in override. What mod did THAT? Probably same for the Gerevick and Laigrek issues. They are not from TSLRCM, so I would look at the mods you have installed as well. @ Ttlan; That's cause in the past, typo's were fixed by adding -1 lines with fixes to .dlg. As you noticed, that can be problematic when translating to other languages, making Zbyl's life miserable. Going to the .tlk file instead in 1.6 added lots of benefits. Of course by then many -1 additions to .dlg files have already been made. We reverted several to their tlk-entry (and fixed it there if not already) between 1.6 and 1.8, but with so many .dlg files in the game, it's easy for many to slip by. So if you notice any, please do mention. Hope that explains that. It's not like we do it to annoy you... Good point on Jeedai by Vossk, I will restore those for 1.8. But the Zhug definitely don't say "Jeedai". You can see because everytime they say Jedi in vanilla, actual ingame scenes. So it would be odd for us to suddenly reverse that based on cut content. It's more appropriate to fix the cut content to be inline with what actually made the game. There is a line for "him". Obviously we cannot use that for female exiles. No "her" in the .tlk though. So we just had to create that. The thugs that you can force down the hole in the middle had the same for one line, same there. Easy since it's alien speak, no line-splitting needed. Although, yes, we could re-write lines to remove such a mention of gender, I rather not modify OE's content without good reason. And with this resolution that's not done, the original remains, a female version is added for female PC's. Everyone wins .
  2. I'm in the "free to play" crowd. 50 euro, no monthly costs will do too .
  3. Lots of stuff. 134. Not sure what you mean. In vanilla even if they disallow you entry you could just walk in, unharmed. With 1.7, no such luck. You either need to let them have you enter, or prepare to fight, unlike vanilla. 137. Point. Not sure how to do that though. TSLRP tried and horribly screwed over Nar Shaddaa by making it permanently unavailable :/. Could give it a shot though, if none of the actual modders try. 138. It's just everywhere. If it was only in one of three locations (where you exited) it would be even less useful than it is now. Which isn't a lot already. Gameplay sometimes triumphes over realism. 139. I guess that's pretty much since Obsidian just used BioWare's mines and added 2 "levels". Probably didn't write new descriptions. 141. Don't see an issue? 142. Can't see any such an issue. Just one instance sarcasm by Atton. 143. No? All VO lines and .tlk lines match, no errors what-so-ever. 144. Seem to use TLK entries to me. Using faulty "jeedai" instead of "jedi". That's probably why it uses -1 in 306NAR (the proper version that's used ingame). I can fix up the .tlk though, restore them to their .tlk entries. Except for one line which has no female version, so that remains -1 not to use "him" against female PC's. 145. Interesting. Though probably scrapped for the reason you mentioned. Also tries to point you to the Gand room, where he's obviously not. 148. Visquish enter... It's actually used ingame. Although with some minor bugs 1.8 will fix. 149. Yup, since it's his conversation. 150. Also dialogue typo fixes. Although obviously never should have entered the French version. You probably want to PM zbyl about that, send the originals for re-entry into the .mod. 151. Probably more typo fixes. Although 1.8's version of 305alarm has no -1 entries except for camera moves at the start, so no issues there... 152. Can't replicate that...
  4. 1) Is clearly listed in the readme. So you should have known that. 2) TSLRCM issue, not HOTOR. Will be fixed in 1.8.
  5. You can definitely not use those together. TSLRCM came from TSL Un-restored content, so you're basically just running TSLRCM with some really outdated version of itself on top of it :/
  6. (Can't believe he hasn't wished you happy birthday yet. Oops)
  7. http://lparchive.org/Knights-of-the-Old-Republic-II/ I think you read it wrong. Actually, I am pretty sure you did... if that's your description of Scorchy... :/
  8. Like DI is going to help TSLRCM though... :/
  9. For non-US versions, install 1.0a, then 1.0b. As for the installation, it should default to the default. Just make sure it doesn't list "program files" twice. (And the launcher changes, not the main menu)
  10. Oh, I wanted something non-EH for Atton's crashing lines (they are way out of place in the scene itself, which is why the never made the final cut). If they could be made to work, that would be awesome. And yes, that's why the movies where cut up, ingame cuts to Atton lines .
  11. You can always use the Killstick or Killblaster, which I use if I want to test without opposition in my way... No mod required.
  12. That... has always been the case? Or do you mean you cannot use the workbench (how so?) and wish T3 had the function to create?
  13. Every part has the same description. It's the generic "overlay description". Which was wrong, and has now been corrected. As for the rest; The bonuses are Bonded Plating 3 + bonuses, different than Ballistic Shielding. The icon matched Bonded Plating, not Ballistic Shielding. The "what can you use it on" (Only Medium and Heavy Armor) matches Bonded Plating, Ballistic Shielding can also be used with Light Armor.
  14. Except it's Goto's droid, and Visquish should not be interested in it (or heck, even know about it), and you want to flush him out, not Goto yourself. But it seems the other droids you can check have the same increase in the gap and decrease of favor... :/ That second increase if very rickety there. Only 1 out of 4 lines to kill C9 leads through there. I might just erase it... put it up in the group. You got one shot at it, leaving it alone... well, you gotta need to get more influence with Goto. Since this one is lost to you... Okay, reading and replying at the same time failed me here... 0_o. Usually it helps. It's the leadup to Visquish contacting you. It needs to get high enough... and you need to meet the other requirements (Red Eclipse, having visited 302NAR and 303NAR). "255" seems to be -1. So 253 is -3. Meaning they are starting to dislike you.
  15. Update: 1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums. Of course, also made the proper modifications for that for TSRLCM 1.8, non-modded with Mira's rockets
  16. Well, it's a good thing I DIDN'T change the spelling of this, and decided to check it out instead. It IS Bonded Plates Mark IV. However it seems to be misplaced on the workbench... wrong skill, wrong location. Fixed it for Create all Mira's Rockets, will also be in 1.8 (without Mira's rockets of course). Thanks for reporting!
  17. Seems I wasn't completely correct, it is his own practice (not the Hutt's)... But both the Hutt and Exachange have drivers, so her statement isn't completely incorrect. Also noticed some odd behavior with the C9 dialogue, there is a -Exchange favor, but only 1 of 4 paths leads you there. Odd. Also, why exactly would demolish the droid hurt the Exchange? It would help them after all. Lastly also some broken checks with Borna. 7-10 on a skill (Rep/Com) works, while 10-14 doesn't, and 14+ does? Also lots of requirement typo's. What the???
  18. Did you read what I wrote? Did you listen to the dialogue in KOTOR2? Swoop racing is now a Hutt-sponsored event. Yes, C9 was programmed by Goto. To keep an eye on things, without having the Hutts know. However, Visquish, unknowing, thinks you do him a deed by disabling C9, and thus helping the Exchange regain a foothold in Swoop Racing on Nar Shaddaa.
  19. 128. I don't see the issue. Hutts and Exchange aren't exactly allies (See: Vogga vs. Goto). It's a Hutt operation. Disabling increases your attention from the Exchange... in a positive way. Catch being the racer droid of the Hutts is programmed by Goto to spy. Such an intrigue web, don't you say? 129. Issue with this is as soon as the field goes down, the droid explodes. So making it quite impossible to do that operation then :/. Oversight on OE's part, but gotta do a lot of rigeting to tweak it... 130. Sure. If you're a Guardian with a lack of skills. I had it happen... Not everyone is a Sentinel. Though 0 for Repair does seem a bit low, yes. Updated to 5 to match the other check. 131. It's an expression. 132. I've already tried some times to improve him running towards C9, but doesn't seem like there is anything able to do about it :/. 133. What exactly is wrong here? See "TEMP"? Implenting Gameplay designer wishes, okay. But placeholders? Not so much...
  20. That's just a generic response to DS-acts. I can't see how it would be possible to check wheter or not something was triggered by males or females and give another response for that (there is no she).
  21. Not sure what your current work adress is, so just your home one for now.
  22. Well, I'm done... (and yes, still waiting on TSLRCM stuff ). Looking forward to seeing everything voiced .
  23. Sometimes the sollution to a modding issue lies straight infront of you, yet you don't see it till half-an-hour (or more) later... :(. DAMN YOU, CS-45.

    1. Sith Holocron

      Sith Holocron

      CS-45? A droid perhaps?

    2. Kaidon Jorn

      Kaidon Jorn

      I know right?!

       

      I got to stop trying fix things that aren't broken!

       

    3. Hassat Hunter

      Hassat Hunter

      Well, wasn't exactly broken. But could use improvement. Glad I got that working (adds a ton IMO), just wish I saw it faster... 0_0