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Everything posted by Hassat Hunter
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http://deadlystream.com/forum/index.php?app=gallery&module=images§ion=img_ctrl&img=175 Making 1.8??? Time will tell... EDIT... Update; Results of my modding weekend. Sometimes you're really on a roll . (as writen to my fellow modders, so if you don't get it... don't worry too much about it...) Saturday * Dialog.tlk; Many fixes. * "Random Loot Lightsaber (VP Randomniser)" map... re-compiled a few scripts with our new random loot script, seeing how we overlooked these. Also modified several "lightsaber give" files to use the random loot function instead of having faulty old in their script, so they now will use VP's random function. (needs testing) ** Overide; * Fixed the armor creation issue ttlan mentioned. Both in Mira and non-Mira function. * Disciple; Changed gt to bet 1/4 for Disiciple to mention "my turning away from the force" lines (since with 5 he's Jedi again). Added a few small XP rewards (250XP) for flags set named "XP"... ** 301NAR; * Fixed Visquis call gamebreaking bug by disallowing you to enter the Ebon Hawk when all it's conditions are met... * Vossk now uses .tlk entries again, restoring his 'Jeedai' * c9t9; Removed exchange hate when blowing up the droid, since it only happened in one of six distinct paths (you still get it if you check the droid for oddities). Increased repair skillcheck from 0 to 5. * Borna fixes; No more "lower then" checks, which was making between 10 and 14 fail while 7 till 9 works. Fixed not getting keycode with computer's second choice (7 skill+). ** 307NAR; * Zhug cutscene now again uses .tlk (besides 'her' alternative that wasn't existant), "Jeedai" > "Jedi" is now done in the .tlk itself. * 306onenter; Removes dancers during Zhug cutscenes if you talked to the domo. Removes the domo too if you completed his quest. ** 304NAR; * Restored a few questions about the Lunar Shadow captain (fixes Red Eclipse > Lunar Shadow). ** 502OND; * Tame.dlg from 501OND, which should give the beasts something when clicking on them in this module. Sunday ** 307NAR; * Slightly modified Zhug cutscene to use different camera position first line (to make the dancers be removed in the background unnoticable, as was with the old camera) and made one line unskippable to fix camera issues with the running brother. ** 304NAR; * Modified .git to move Lunar Shadow captain, added 8-ball weequay. * Fixed small issue with wrong locals being checked for question 3 and 4 (used the value of #2). Also fixed line without alien VO. ** 351NAR; * Added 351NAR_Zhug_Enc set to 1 at start of convo (unused in vanilla TSL). ** 401DXN; * Modified "killed family" requirements from depending on Zez's fate (which has nothing to do with the Zhugs) to aforementioned 351NAR_Zhug_Enc flag.
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From the album: Preview of 1.8
Still unsure wheter it will really make 1.8 though... still, a preview if it does... -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
182. Never had that happen... 185. How likely is it to lure them all the way over there to bother changing this...? -
It's still being developed, yes.
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M4-78 as is doesn't work with TSLRCM. That could be your issue? M4-78EP will be.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Checked this out and have no idea why it happens. Basically, it shouldn't... :/ -
Not quite. Atleast not "more". Now the proper robes drop (2-30, since 1 is basic clothing) instead of 1-15. The droid headslot never appeared at all (since, typo'd). But since it could be rolled it would use up a "drop", meaning it might in some way be seen as more, as in no longer not giving you what you were supposed to be. Same for the 'rare loot' issue, exceeding 30 (since there's only 30 items at max, and any calculation for items who give less are made with 30 at mind. So with armor (15), 32 would become 16, meaning "nothing"... So that was fixed. Since this post is complicated enough as is, I wont bother with the details . VP pretty much did some minor fixes to levels to make some appear that couldn't before due to whacky math (stuff I don't mess with ) and added a lightsaber color randomisation. So it's no longer based on level what color you receive. Although certain colors (viridian, silver, you get it) are more rare than the common colors still.
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Well, if it isn't part of HOTOR which it was made to look like... I have no idea. Anyways, the 2 globals are in my previous post... Not sure why that would be an issue? Though if people want sabers before the saber quest (well, the saberquest gone) they can always use my mod for that .
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Yup. * Robes. They accidentially cut it by half (so 15 instead of 30) even with it saying above //Robes work different! * Droid slot. They typo'd the itemname :/. EVERYWHERE. Except for the items themselves obviously. * Some other nifty stuff... mostly by VP.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
It doesn't neither. It's a twist between the old conversation AS IT HAPPENED, and the vision itself commenting on your modern replies. While certain parts have infact actually been said, a lot of it is also just the cave testing you. And not being based in reality aside from the cave itself (does that make sense)? You might want to check out the Let's Play KOTOR2, and this specific section. Scorchy probably worded it better than me. (and yes, there are a few more lines than just these 2 that aren't exactly possible if it's a true representation of past events) -
Depends on what was 'fixed' before. The robes issue? The droid "headgear" issue? The 'rare loot may exceed maximum value and return nothing' issue? Because they are now...
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
No issue there indeed. Key is "down our path"... the exile turned away. You did follow Revan, but not all the way. As such there's nothing wrong about the wording or order... -
003EBO_PC_Hilt and 003EBO_PC_Lightsaber (from a_setpchilt and a_setsabercolor). For numbers accompanied check 003atton.dlg (be aware 1.8 modifies this file)... So, HOTOR skips that part?
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Well, the reason it wasn't released so long ago is still the same reason it isn't now; The HK-Factory still has some touch-up needed. But since VP mentioned he's working on it recently then yes, hopefully it shouldn't take too long. And the extra time wasn't wasted, some more fixes were added (and will be from now to release) and we worked on M4-78EP instead too...
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Well, there are several texture packs, most with higher resolution textures than base TSL. I generally dislike most since they add so much shine that you wane yourself in a disco instead of a planet, but there should be some good ones out there...
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Peragus lag, need to get past it
Hassat Hunter replied to Jay Pee's topic in Knights of the Old Republic General
The Disable Vertex Buffer line does help here and on Dantooine. I know from my old PC. If it doesn't for you you might want to check if the line is infact saved, Vista and 7's security centers may keep the file "read-only" (since; system file) wiping such additions... -
So... how did you skip setting your lightsaber? That doesn't seem like an issue with HOTOR.
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I never had that... Make sure; Fullscreen is set to 1 in the .ini. If not it will always start windowed. Your taskbar (lower bar in windows) is locked. If it was "free to move" I got it appear in KOTOR2 several times, also on XP.
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No idea. Last time I said "this year"... and see what happened... :/
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Did you try alt+tabbing in and out of the application? That's needed pretty frequently for me on W7 (after loading the game, and each BIK-cutscene)
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Depends wheter when you want to play it. And obviously 1.8 will contain less bugs, some more content and stuff like such... some with a pretty heavy impact like the Random Generated Loot fixes throughout the entire game...
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Aloha. Hope you stick around for 1.8 and M4-78EP .
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Maybe, maybe not. The line isn't really that relevant, it's a repeatal of information supplied to the player already on the Ebon Hawk (that they all killed each other in the power vacuum). And could be because she senses Sion. Or training related as you say. The ways of the Force are mysterious. Not sure what any of it has to do with the line mentioned though. And while I know the canon name is "Meetra", could you go back to Exile again? Reading that sentance with so many Meetra's is just confusing me, had to re-read it a few times to get your point. It still is actually. Maybe something silly of me, but that's how it is... -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
177. Not sure what you mean. Screenshot. 178. Well, there have been more strange french translations (like the Dantooine `door code´ one of which is no mention anywhere in english). Not sure what you're trying to point out other than you found another .tlk tweak you have to make for your french version... -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
Well, the Disable Vertex Objects certainly will help, turn off the Security Center long enough to be able to modify it. Also, switching teammates can help, although of course no option on, say, Peragus. There it's just waiting to regain control, you will get it at one point, even if it may take a while waiting...