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Everything posted by Hassat Hunter
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The Ithorian/Czerka Plot on Citadel Station
Hassat Hunter replied to Fallen Guardian's topic in TSLRCM
Pretty much the same for Czerka. And there's no content extra there to work with either... :/ -
Sadly, that's KOTOR2 on Windows 7 for you... I get the same. Also have to do it once when the game is started and I loaded my save, you too? .
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
167. Already fixed for 1.8 169. No content for this... 172 & 173. Already fixed for 1.8... already stated in this thread. We go circles? -
The Ithorian/Czerka Plot on Citadel Station
Hassat Hunter replied to Fallen Guardian's topic in TSLRCM
Why? They've already been notified someone should come to assist. How would they know you're not that person? -
Official patches? Other mods?
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Trouble with Red Eclipse teleported to empty Ebon Hawk
Hassat Hunter replied to mcgrittles's topic in TSLRCM
That fix was for 1.6, not 1.7, so it's not needed here. Did you install 1.7, then used a 1.6 save of Nar Shaddaa? -
Nope, no changing character stats. It's a restoration mod after all... (although be careful with Kreia... since a modified version of her is used in several modules for cutscenes)
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Not sure what you mean. Dialogue HAS to be in the override folder, can't think we changed anything else about teammates.
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
It's fixed (in 1.7 already). -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
No, no, he doesn't... atleast for me :/ -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
162. You mean Vogga, right? 163. Yeah, that's how giving rewards and quest updates work, sadly enough. Since talking again gives the exact same reply, no harm though. Unlike, say, some stuff during the tutorial. 164. The healing script of Remote does exist. Not quite sure how the heck it decides when to heal though, it's a bit too complicated for me to understand... Can't say about the laser... -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
You're using 1.6. Either update to 1.7, or use 1.6's Red Eclipse Fix. -
Well, be glad I didn't do that then. But a name can be misleading. At Havoker, all's fine as long as those .utc's are 1) based on TSLRCM's (incase we modified them) 2) Integrated into .mod or .rim files, since many modules share the same name but with different stats... and... crash (see Nihius-Visas movie)
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For future users which might have the same problem, what was the issue and solution?
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Or just waiting till it becomes Free2Play like the rest of us...
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Ebon Hawk; What could it mean???
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Why would it load Malachor V after Nar Shadddaa? It shouldn't. Are you using a mod that adds the Sion/Nihilus scene at that point ("I go to the smuggler's moon myself)? If so, that's the probable culprit.
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M4-78 EP and the Canon Exile Name
Hassat Hunter replied to Sith Holocron's topic in M4-78 Enhancement Project
Depends what name it looks for. Might actual result in "FirstPC" being listed than the PC's actual chosen name... -
Merry x-mas everyone!
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
153 & 154; Already fixed for 1.8 155. That's how merchants work in KOTOR2. 156. Not sure what you mean here. What airlock? 159. Mod stuff, not restoration. Also, there are alternative dialogues, one having Goto know the player unconscious. Maybe you want that? Not going to be in TSLRCM though 160. "Sugar Tongs"??? What??? -
Because she, like everyone, want "the biggest claim ever"...
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Good mods and required patch
Hassat Hunter replied to Arik Soong's topic in General Kotor/TSL Modding
1.03 is for KOTOR1. If you mean "1.0C", that's a mod compiliation of mostly stolen mods which is incompatible with TSLRCM. Stick to official 'patches' And yes, for mods... what are you looking for? -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
You'll miss out Kaevee though. And yeah, the original patches are advised, not required. Don't install them *after* TSLRCM though. That will be bad. As for invisible Gerevick, all I can think off is restore to the original appearance.2da from TSLRCM and use a savegame from before entering the Academy Sublevel... ever. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
While it would be nice to have a dialog.tlk for each language (although this will definitely give a few MB's extra to the installer) I don't really think we got people of non-English or non-French doing stuff like that. It's definitely nice to prevent the KSE breaking in the quest section, which is fixed for us english players through use of .tlk entries, but would still be an issue for players with other languages. You can actually add lines to the TLK, no need to replace any. That's why when people install TSLRCM over, say, Coruscant they suddenly get the HK-Factory description for that planet. Still, adding a line just for "her" in TLK is pretty counter-intuitive. And it's not like there are that many instances. "selected" dialogue never appears anywhere written anyways. So unless the VO is also wrong, nothing bad there. I do read what you say. So I ask the same of you. As stated that issue no longer appears for 1.8 already. The -1 line has already been replaced while doing other fixes.