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Everything posted by Hassat Hunter
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Will you wait to TOR to be free-to-play before trying it?
Hassat Hunter replied to DragonChild's topic in The Old Republic
I'm in the "free to play" crowd. 50 euro, no monthly costs will do too . -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Lots of stuff. 134. Not sure what you mean. In vanilla even if they disallow you entry you could just walk in, unharmed. With 1.7, no such luck. You either need to let them have you enter, or prepare to fight, unlike vanilla. 137. Point. Not sure how to do that though. TSLRP tried and horribly screwed over Nar Shaddaa by making it permanently unavailable :/. Could give it a shot though, if none of the actual modders try. 138. It's just everywhere. If it was only in one of three locations (where you exited) it would be even less useful than it is now. Which isn't a lot already. Gameplay sometimes triumphes over realism. 139. I guess that's pretty much since Obsidian just used BioWare's mines and added 2 "levels". Probably didn't write new descriptions. 141. Don't see an issue? 142. Can't see any such an issue. Just one instance sarcasm by Atton. 143. No? All VO lines and .tlk lines match, no errors what-so-ever. 144. Seem to use TLK entries to me. Using faulty "jeedai" instead of "jedi". That's probably why it uses -1 in 306NAR (the proper version that's used ingame). I can fix up the .tlk though, restore them to their .tlk entries. Except for one line which has no female version, so that remains -1 not to use "him" against female PC's. 145. Interesting. Though probably scrapped for the reason you mentioned. Also tries to point you to the Gand room, where he's obviously not. 148. Visquish enter... It's actually used ingame. Although with some minor bugs 1.8 will fix. 149. Yup, since it's his conversation. 150. Also dialogue typo fixes. Although obviously never should have entered the French version. You probably want to PM zbyl about that, send the originals for re-entry into the .mod. 151. Probably more typo fixes. Although 1.8's version of 305alarm has no -1 entries except for camera moves at the start, so no issues there... 152. Can't replicate that... -
1) Is clearly listed in the readme. So you should have known that. 2) TSLRCM issue, not HOTOR. Will be fixed in 1.8.
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Done.
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You can definitely not use those together. TSLRCM came from TSL Un-restored content, so you're basically just running TSLRCM with some really outdated version of itself on top of it :/
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Help needed with TSLRCM 1.7 Install
Hassat Hunter replied to a topic in Knights of the Old Republic General
No, it's advised, not required. -
(Can't believe he hasn't wished you happy birthday yet. Oops)
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Let's Plays/AARs
Hassat Hunter replied to fitscotgaymer's topic in Knights of the Old Republic General
http://lparchive.org/Knights-of-the-Old-Republic-II/ I think you read it wrong. Actually, I am pretty sure you did... if that's your description of Scorchy... :/ -
Like DI is going to help TSLRCM though... :/
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Help needed with TSLRCM 1.7 Install
Hassat Hunter replied to a topic in Knights of the Old Republic General
For non-US versions, install 1.0a, then 1.0b. As for the installation, it should default to the default. Just make sure it doesn't list "program files" twice. (And the launcher changes, not the main menu) -
Oh, I wanted something non-EH for Atton's crashing lines (they are way out of place in the scene itself, which is why the never made the final cut). If they could be made to work, that would be awesome. And yes, that's why the movies where cut up, ingame cuts to Atton lines .
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
You can always use the Killstick or Killblaster, which I use if I want to test without opposition in my way... No mod required. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
That... has always been the case? Or do you mean you cannot use the workbench (how so?) and wish T3 had the function to create? -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Every part has the same description. It's the generic "overlay description". Which was wrong, and has now been corrected. As for the rest; The bonuses are Bonded Plating 3 + bonuses, different than Ballistic Shielding. The icon matched Bonded Plating, not Ballistic Shielding. The "what can you use it on" (Only Medium and Heavy Armor) matches Bonded Plating, Ballistic Shielding can also be used with Light Armor. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Except it's Goto's droid, and Visquish should not be interested in it (or heck, even know about it), and you want to flush him out, not Goto yourself. But it seems the other droids you can check have the same increase in the gap and decrease of favor... :/ That second increase if very rickety there. Only 1 out of 4 lines to kill C9 leads through there. I might just erase it... put it up in the group. You got one shot at it, leaving it alone... well, you gotta need to get more influence with Goto. Since this one is lost to you... Okay, reading and replying at the same time failed me here... 0_o. Usually it helps. It's the leadup to Visquish contacting you. It needs to get high enough... and you need to meet the other requirements (Red Eclipse, having visited 302NAR and 303NAR). "255" seems to be -1. So 253 is -3. Meaning they are starting to dislike you. -
Update: 1.1 Fixes issue with Bonded Plates Mark IV as noticed by TTlan on the forums. Of course, also made the proper modifications for that for TSRLCM 1.8, non-modded with Mira's rockets
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Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Well, it's a good thing I DIDN'T change the spelling of this, and decided to check it out instead. It IS Bonded Plates Mark IV. However it seems to be misplaced on the workbench... wrong skill, wrong location. Fixed it for Create all Mira's Rockets, will also be in 1.8 (without Mira's rockets of course). Thanks for reporting! -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Seems I wasn't completely correct, it is his own practice (not the Hutt's)... But both the Hutt and Exachange have drivers, so her statement isn't completely incorrect. Also noticed some odd behavior with the C9 dialogue, there is a -Exchange favor, but only 1 of 4 paths leads you there. Odd. Also, why exactly would demolish the droid hurt the Exchange? It would help them after all. Lastly also some broken checks with Borna. 7-10 on a skill (Rep/Com) works, while 10-14 doesn't, and 14+ does? Also lots of requirement typo's. What the??? -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
Did you read what I wrote? Did you listen to the dialogue in KOTOR2? Swoop racing is now a Hutt-sponsored event. Yes, C9 was programmed by Goto. To keep an eye on things, without having the Hutts know. However, Visquish, unknowing, thinks you do him a deed by disabling C9, and thus helping the Exchange regain a foothold in Swoop Racing on Nar Shaddaa. -
Let’s have a Kotor 2 and 1.7 last run - Bugs and stuff recapitulation
Hassat Hunter replied to ttlan's topic in TSLRCM
128. I don't see the issue. Hutts and Exchange aren't exactly allies (See: Vogga vs. Goto). It's a Hutt operation. Disabling increases your attention from the Exchange... in a positive way. Catch being the racer droid of the Hutts is programmed by Goto to spy. Such an intrigue web, don't you say? 129. Issue with this is as soon as the field goes down, the droid explodes. So making it quite impossible to do that operation then :/. Oversight on OE's part, but gotta do a lot of rigeting to tweak it... 130. Sure. If you're a Guardian with a lack of skills. I had it happen... Not everyone is a Sentinel. Though 0 for Repair does seem a bit low, yes. Updated to 5 to match the other check. 131. It's an expression. 132. I've already tried some times to improve him running towards C9, but doesn't seem like there is anything able to do about it :/. 133. What exactly is wrong here? See "TEMP"? Implenting Gameplay designer wishes, okay. But placeholders? Not so much... -
Bugs and minor inconveniences with TSLRCM 1.7
Hassat Hunter replied to gangster1337's topic in TSLRCM
That's just a generic response to DS-acts. I can't see how it would be possible to check wheter or not something was triggered by males or females and give another response for that (there is no she). -
M4-78 - "Planet's Tour" TEASER TRAILER!
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
Not sure what your current work adress is, so just your home one for now. -
M4-78 - "Planet's Tour" TEASER TRAILER!
Hassat Hunter replied to zbyl2's topic in M4-78 Enhancement Project
Well, I'm done... (and yes, still waiting on TSLRCM stuff ). Looking forward to seeing everything voiced . -
I have no clue what you just said, but every vendor has that piece of code. It's to prevent a second inventory to spawn, and a third, a fourth etc. Daraala was deleted and re-spawned fresh. As such, no Local Boolean 58, 1. Result; A second inventory was spawned. That's a bug though, not intended behavior, as can also be seen by her restarting her entire convo instead of going "{She duped the player}har har, thanks for helping!" There is no 'unique list', 'fixed in advance' etc.