The_Chaser_One

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Files posted by The_Chaser_One

  1. Ajunta Pall's blades reskin

    Small mod => Small description.
    This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file.
    Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine :
    1) Vanilla sabers : main part ;
    2) Black core lightsabers ;
    3) Unstable lightsabers ;
    4) Crossguards lightsabers ;
    5) Black core crossguard lightsabers.
    Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway.
     
    My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately :
    1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version.
    2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine.
    If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw).
    If you have another mod in mind with which you think my mod should be compatible, and is not, feel free to send a comment.
     
    Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated.
     
    Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often.
     
    For Korriban, the Old Republic planets' GOAT.

    12 downloads

       (0 reviews)

    2 comments

    Updated

  2. Manaan Pazaak Tournament

    Main idea
    I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
    The mod I made will bring it back into your game, with some additions I took the time to add.
    Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
    I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
    While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
    I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
     
    Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
     
     
     
    Optional
    I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
    1) Compatibility or full mode
    The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
    Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
    As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
    - Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
    - Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
     
    2) New Loadscreen
    The Pazaak Tournament is compatible with :
              1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
    - Option A : Full version (with holograms)
    - Option B : Compatibility version : without holograms
    These are brand new LoadScreens.
    (Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
              2) SithSpecter’s HD Loadscreens (See in requirements section for link)
    Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
     
    3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
    As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
    Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
     
    4) A brand new crystal from Bogga the Hutt
    I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
    If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
     
     
    There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
     
    Requirements
     
    1) For the Loadscreen options :
    - ajdrenter’s Very nice Loadscreens
    - SithSpecter’s HD Loadscreens
    2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
    3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
     
    Installation
     
    Compatibility
     
    My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
    It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
    Please see option 1 for more information about the main compatibility issue you could encounter.
    You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
    If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
     
    Known issues
    Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
     
    Thanks
     
    1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
    2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
    3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
    4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
    5) @Crazy34 for his amazing new lightsaber blades models.
    6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
    7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter)  Loadscreens.
    8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
     
    Permissions
     
    If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    58 downloads

       (2 reviews)

    10 comments

    Updated

  3. Manaan Fast Travel system

    Main idea
    Has the time it takes to get from one end of Ahto City to the other ever seemed too long ? Has it ever annoyed you ? If so, this mod is exactly what you need. It adds a custom speeder, using LoneWanderer’s modder resource, to every part of the city, allowing you to traverse it in seconds.
    If you want more new content for Manaan, I refer you to my Manaan Pazaak Masters Tournament restoration.
    This mod is more an add-on to Capitaine Spoque’s Taris Rapid Transit System than a standalone one. Thus, to get the best game experience and as I used some of his sound files, you will first have to download his mod. You can find it here : https://www.nexusmods.com/kotor/mods/1666
    However, if for some reason you don’t want it, you have 2 options :
    1) You won’t have power on and off sounds for the speeder, even though it will still be enjoyable, don’t worry.
    2) You download Capitaine Spoque’s mod but you do not install it on your game installation. You will instead go to his tslpatchdata folder, take the In.wav and out.wav files and put them in your streamwaves folder. Then you will have the power on and off sounds. I recommend copying these 2 files somewhere near my mod's location in case you need to reinstall it. After having done that, you can delete the rest of his mod from your computer. See Installation section for when to follow these steps.
    To give more realism to my mod, and in order to having a better insertion into the game, I added a new line to the security selkath who opens you the door to the city, as well as some directly on the speeders. You will have to load a save before entering Ahto City. Starting a game where you are in the docking bay module (and in which you’ve never been further into the city) should be good.
     
    Another important advice : if you haven't already, you should really consider downloading and installing (before mine) these 2 essential mods for Manaan, for it to look like in the screenshots (especially the blue ground that goes so well with the speeders imo) :
    1) Manaan Complete Overhaul by Jorak Uln (animated and better textures) :
    2) High Quality Skyboxes by Kexikus (better skies for every planet, including Manaan):
     
    Installation
    1) Make sure you have the required mods, (especially Capitaine Spoque's unless you don't want to use it), installed
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
    3) Run the installer and follow the instructions given by it
    4) This is where you will do the option 2 steps given in the Main section if you really don’t want to use Capitaine Spoque’s mod.
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    To uninstall this mod, you will have to do what HoloPatcher put in the "backup" folder when you downloaded the mod (taking MOD and 2DA backup files, putting them back in your game installation, and removing my mod's files from Override and streamwaves). You can also delete the In and out .wav files from streamwaves if you didn't use Capitaine Spoque's mod.
              Important NB : If for some reason the Patcher can't find your game installation, you may want to look for it manually. In that case, there are some small steps to follow :
    - Go in the "tslpatchdata" folder
    - Look for "changes.ini" and open it (Edit or Edit with Notepad ++ for example)
    - Search "LookupGameFolder=1" in the first section (Settings) and set it to 0 instead of 1
    - Save, close and run the Installer again. Now you'll be able to choose manually your game installation.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It probably will be compatible with K1R too. However, you might want to know that my mod adds a row to placeables.2da which has a limit of rows, and from what I've understood K1R uses almost all of them. It will be compatible unless you have other mods installed that add rows themselves (BOSSR, DarthParametric's Diversified dead Jedi on the Star Forge, etc.).
    Apart from that, it will basically be compatible with everything as long as your placeable.2da has less than 255 rows filled (which should always be the case because apart from K1R and BOSSR, no mod adds as many rows to this file as it would require to reach the limit). Furthermore, as I used HoloPatcher to modify the .2da and .mod files directly in your game installation, and also named my files with the most customized names I could, you shouldn’t have any conflict with mods you already have installed.
    However, if for some reason you encounter any issue, feel free to report to me.
     
    Thanks
    1) SAO, who generously gave me a base for the mod, that I just had to improve and make compatible with HoloPatcher.
    2) Capitaine Spoque for his brilliant Taris Rapid Transit System, as well as the help he brought. Thanks for teaching me how to modify MOD and GIT files, and how to set up the Patcher properly.
    3) LoneWanderer for his awesome speeder port from SWTOR
    4) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher.
    5) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod 😁), as the game is still alive thanks to all of you.
     
    Permissions
     
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    139 downloads

       (0 reviews)

    1 comment

    Updated

  4. Carth Taris hideout dialog restoration

    Carth Taris hideout dialog restoration
    Hello there everyone !
    After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
    WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25, in its latest version. If you're planning to play with it, do not install my mod. However, there are other (better) mods waiting for you in my profile !
    Installation :
    - Unzip my folder, take the .dlg file and put it in your override folder.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
    I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
    Uninstallation : Delete the file from your override folder.
    Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
    Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
     

    90 downloads

       (0 reviews)

    0 comments

    Updated

  5. Proper Korriban quests ending

    Main idea
    Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? Personally, I’m thinking about Ebmar’s Legends blade.
    If, like me, this made you upset, and/or if you want it to be fixed for your playthrough, this mod is for you. You might, if you’re really into modding, have installed some files from K1R that remove the quests from your journal once you get to Naga Sadow’s tomb.
    The K1CP also removes the quests when going to Naga Sadow's tomb. So no worries, with K1CP a part of the issue is fixed. However, I promise you, this is a way better alternative, as it could be considered added, but also restored, content.
    This is my first relatively big/important mod. It contains 3 main components. You will now have in your game :
    1) The possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You will, to get this dialog option to actually make the difference, have to complete one or several prestige quests after having reached max prestige and Uthar giving you his speech about Sadow’s tomb. You do not need to do the full quest after that dialog, but only to report to master Uthar BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish).
    2) My best work on this mod in my opinion (or at least the most time-consuming one), the possibility to get Ajunta Pall’s sword back in every situation, after having completed your final test. I added new dialog options, adapted to the character of Uthar, with voice and synchronized lips movements, all for realism and better insertion into the game.
    If you really want to know where the sword will be, please look at the spoilers section in the ReadMe file. However, I do not recommend it. It’s always better to find out in the game. For the best game experience, I advise to do Korriban after the Leviathan part and to gain Uthar’s full trust in order to get his dialog at the very end of the planet’s storyline (after having killed Yuthura). HOWEVER, no worries, it will work if you side with Yuthura aswell, or even with none of them. It will also work if you haven't gone to the Leviathan yet. The way to get back the blade will just be different.
    3) New rewards for every prestige quest you report to Uthar. They will be credits (the quantities of which increase as you complete quests), but also and mainly custom new items, as shown in one of the screenshots (I didn’t put everything to not spoil them), that I made the most lore accurate possible (not only to the game itself but also to the period’s lore).
    There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time, focus and perfectionism on this, but if you do find one, please tell me so I can fix it. Don’t be too harsh, I’m French, and English is by no means my first language.
    Same goes with the new items. They should be good, but if you think they are over/under powered, feel free to tell me about it.
     
    Optional
    I’m sure you will be pleased to know this mod is very customizable. It has 3 main very useful options, which you will find in my “Optional” folder :
    1) “Darker unique Ajunta Pall's blade” : this will give Ajunta’s blade the red variant of IRobert’s double vibroblade’s mod instead of the white one you find in Ebmar’s mod. To me, white is beautiful, but doesn't really fit a sword imbued with the dark side (if you don’t agree with me, just ignore this option). It will also give some other swords a new variant (more lore accurate imo) so Ajunta’s one gets to be the only double red sword in the game, in order to make it more unique. For this option to work, Ebmar’s mod is mandatory.
    2) “Holocron + Lashowe killed = 1 prestige only” : This is for people who don’t want to miss any of my items (or the necessary prestige level to begin the final test’s plot to be reached so easily). It’s very simple. In the vanilla game, you get 2 prestige points for bringing the Holocron to Uthar while telling him you killed Lashowe. This will reduce the bonus to 1 prestige point.
    This is perfect for people who aren’t afraid of being stuck because of prestige level too low but who still want a plot-friendly experience, as you don’t notice the reduction in-game (the dialog still makes you think you gained more prestige).
    Note that my rewards only go to 9 prestige points, which is the maximum you can get if you have this option. If you don’t take it, know that you can reach 10 prestige points, in which case you will not only lose one of the rewards, but also not get anything for reaching 10 points.
    3) No Ebmar's Legends Blade : If, for some reason, you don’t want to use Ebmar’s Legends Ajunta Pall’s Blade, please put this folder’s files into your Override folder after having installed the main mod to make it compatible with the vanilla sword.
         Finally, there are 3 smaller but not less useful options. If, for an unknown reason hidden deep within your mind :
    - You don’t want to get the new items while completing your quests : After having run the installer, delete givePrstg_reward.ncs from your Override folder.
    - You don't want Ajunta Pall's blade back : After having run the installer, delete gvPallswrdkll.ncs ; givRvn_swrd.ncs ; kor35_enter.ncs and kor39_utharwynn.dlg from your Override folder.
    - You only want the prestige quests fix : you don't have to run the installer, just take kor35_utharwynn.dlg and mostintrstng.lip from the "tslpatchdata" folder and put it in your Override. Same for mostintrstng.wav but you put that one in your Streamwaves folder instead of Override. Yes, it's basically only 3 files that were needed to fix this... I was really surprised when I saw no one did it before me so I thought I'd do it myself, with some improvements.
    Requirements
    For the main part of my mod (prestige quests fix), nothing is needed. If you don't want the new items nor Ajunta Pall's blade parts of the mod, jump straight to the installation section.
    For the Ajunta Pall's blade AND new items parts of my mod to work, you must download 2 other mods first :
    1) [K1] Vibroweapons replacement pack retexture by IRobert : 
     
    2) [K1] Legends - Ajunta Pall's Blade by Ebmar :
    This one is optional but highly recommended. It is needed for main option 1.
    If you really don’t want to use it, see 3) in optional section.
     
    Installation
    1) Make sure you have the necessary mods installed
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
    3) Run the installer and follow the instructions given by it
    Important NB : If for some reason the Patcher can't find your game installation, you may want to look for it manually. In that case, there are some small steps to follow :
    4) If you want 1, 2 or the 3 options, open the right folder(s), take all of the files and drop them into your Override folder (after the main mod).
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    See in the ReadMe file for uninstallation.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It should also be compatible with K1R but I haven’t tried.
    It will not be compatible with any mod that modifies Uthar’s dialog in the Sith Academy and/or in Naga Sadow’s tomb.
    If you encounter any issue, feel free to report to me.
     
    Thanks
    1) LanguageWriter123 (aka CollisionalConch), without whom I literally couldn't have made this. His help with the scripts and dialogs was essential, given the beginner with KOTOR modding that I am.
    2) SAO for his excellent and detailed advices as well as his suggestion to make new custom items instead of using boring vanilla ones. Thanks to his help, every new item has a backstory that you can read when you get it (or later).
    3) JCarter for his exhaustive and accurate help with teaching me how to make lip files.
    4) IRobert for his amazing Vibroweapons replacement pack for K1. My mod would be a lot uglier without it. Other credits to seph6, Deadman and RevanDark for the vibroweapons, DarthParametric, BioWare and LucasArts.
    5) Ebmar for his Legends - Ajunta Pall's Blade for K1. Man, this sword is gorgeous.
    6) All the amazing people who made the awesome tools I used for this mod : Lips tools, Holocron Toolset, KOTOR Tool, Kotor Scripting Tool, ERFEdit, TSLPatcher tools and HoloPatcher.
    7) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
     
    Permissions
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    151 downloads

       (0 reviews)

    0 comments

    Updated

  6. Complete music overhaul SWTOR style

    Complete KOTOR music overhaul (SWTOR style)
     
    Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
    But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
    So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
     
    Installation :
    - Make a backup of the streammusic folder in your game directory,
    - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
     
    Uninstallation :
    - Delete your streammusic folder in your game directory,
    - Take your streammusic backup folder and put it back in your game directory.
     
    Issues / incompatibilities :
    None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
    Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
     
    That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
     
    Themes :
     
    Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
     
     
    Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
     
    Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
     
    Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
     
    Appartments lower (mus_area_townint ?) : Taris, The Plague
     
    Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
     
     
    Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
     
    Dantooine outside (mus_area_out) : Justice, the Jedi Knight
     
    Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
     
     
    Ahto City (mus_area_ahto) : Alderaan, The Throne
     
    Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
     
     
    Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
     
     
    Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
     
     
    Kashyyyk (mus_area_kash) : Tython, The Wellspring
     
    Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
     
    Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
     
     
    Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
    Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
     
     
    Star forge (mus_area_sforge) : Balmorra, The Forge
     
     
    Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
     
     
    Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
     
    Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
     
    Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
     
    Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
     
    Republic Theme (mus_theme_rep) : Bravado, the Smuggler
     
    First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) 
    But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
     
    Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.

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