OzilsEyes

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OzilsEyes last won the day on November 22 2024

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About OzilsEyes

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    Jedi Padawan

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    Football, Games, Camping, Travelling

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  1. Please post feedback in here once done, may help other users too. In theory it should be compatible with almost anything due to the way it’s patched but there may be files that are also in use by other mods you may have.
  2. It’s finished in the sense it plays through without bugs (depending on other mod installations & people following instructions), I’d like to improve it, better voice acting, better video etc. but I’m not actively working on anything at the moment. To be honest, I started this to learn more about how scripting in Kotor worked, only released it because it was actually quite fun to play through once it was done 😅 Maybe in the future!
  3. The coruscant compatibility mod
  4. Looks like you're missing the model files completely or some textures Are all the other levels working fine for you? Could drag all the CAT454 model files for that level into your override folder and reload to see if that resolves for you.
  5. Hi Jeff! You'll have to make sure you've killed all the Sharakan and other in the area, make sure you've found all the bodies too and the door will open
  6. OzilsEyes

    TSL Collectables

    Hello, nope! Shouldn’t have any effect, to holograms, it doesn’t edit anything to do with npcs etc. As a first check, I’d analyse what mods you have installed and check out any possible conflicts, maybe check your override for npc files that may have been edited as part of one of those mods. It would be a good idea to post in the General Kotor modding section for some assistance as this isn’t really the place for it
  7. Hello, Have you extracted the zip file? You'll need to point holopatcher at your installation directory, e.g: Worth trying to run the holopatcher as admin too if you haven't tried that yet. If you could post some screenshots that would help :) Cheers!
  8. Thanks to @Snigaroo for pointing out, for users of TSLRCM it didn't execute a script for an influence increase - this has now been re-added & uploaded as a new version. Feel free to download the latest version & replace your current install if you're using it.
  9. My partner celebrates on 24th and myself 25th! Merry Xmas to all 🎄
  10. Sorry to hear you're having problems man, I'm not familiar with ModSync/never used it. Hopefully you get a response from them soon, if not soon I'll download it and have a go then feedback.
  11. Messing around with the Citadel Station models & walkmeshes 👀
  12. Is there a difference between the two globals? / Are both required (Are they both created by you)? This is what is wrong with the modern community, it's a free-for-all or some 'old timers' don't want to make room for fresh blood! That's how a community dies eventually. Had my fair share over the years on other forums but I ran into one when I started with Kotor modding unfortunately, although I couldn't care less & I just do my own thing 😅. I'm assuming the .dlg file & .ncs files are the ones you copied to override right (You don't need to .nss)? You will need to reload the game after doing that so the game loads the new files in your override folder, then find the npc/object that starts that dialogue & it should execute the script. As DP said, it would be worth also adding some sort of debugging to see if the script is actually being executed. I'm not familiar with Jade Empire, it's not something I've ever played before so can't help on that front!
  13. I’m not 100% how Jade Empire works but with kotor we have a few ways a script can be executed. These include dialogue (as DarthParametric advised), triggers that the player can walk into, actions with objects/npcs such as on death, on spawn etc. I suppose it makes sense to know exactly *how* & *when* you want it to execute, do you just want it to be something that executes randomly after an event or during a specific event?
  14. View File TSL Jekk'Jekk Tarr Tunnel model fix =========================================================================== TSL Nar Shaddaa - Jekk'Jekk Tarr Tunnel Model Fix =========================================================================== Description: In the Jekk'Jekk Tarr Tunnels, there is a doorframe with a large gap between itself and the wall, so I've fixed the model. Includes: Fixed model with the gap closed up to the doorframe. Screenshots: Installation: Copy the files into your override folder. Uninstall: Remove the following files from your override folder: 305nar_55.mdl 305nar_55.mdx Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Credits: (Kotor Modding) Tools Used: Submitter OzilsEyes Submitted 11/29/2024 Category Mods TSLRCM Compatible Yes
  15. Hello, You're quite right it will be in globals.2da, what are you using to execute the script you're making? Is it through dialogue, a trigger, other?