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AxConsortium

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AxConsortium last won the day on August 6

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  1. I didn't realize it's not, but you are right. Description corrected! Thanks for pointing this out.
  2. View File AxC's Bao-Dur's Dxun Reunion Fix As you know, there's a story segment on Dxun where your party splits up. While you're off to Onderon, the other group goes to explore the jungle. After everything's done, there's a little reunion scene with the party leader of your choosing, just a few lines between the Exile and their companion before Kreia interrupts. Turns out, despite being one of the possible party leaders, Bao-Dur was the only one who didn't have any lines at all. The game simply skipped straight to Kreia rather abruptly. This little fix adds that missing reunion scene with Bao-Dur, provided he's been chosen to lead the party on Dxun, putting him on par with all other companions. Notes: The mod can be installed and uninstalled at any time; the changes are minimal and safe. Since these lines weren't even cut originally (they were just missed), I've reused some of Bao-Dur's existing voice lines that I deemed fit the occasion perfectly. TSLRCM is not required, but is always recommended. Installation: Copy following file from archive's "Override" folder to yours: reunion.dlg. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 08/22/2026 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0

    31 downloads

    As you know, there's a story segment on Dxun where your party splits up. While you're off to Onderon, the other group goes to explore the jungle. After everything's done, there's a little reunion scene with the party leader of your choosing, just a few lines between the Exile and their companion before Kreia interrupts. Turns out, despite being one of the possible party leaders, Bao-Dur was the only one who didn't have any lines at all. The game simply skipped straight to Kreia rather abruptly. This little fix adds that missing reunion scene with Bao-Dur, provided he's been chosen to lead the party on Dxun, putting him on par with all other companions. Requirements: TSLRCM — for being able to send Bao-Dur at all. Notes: The mod can be installed and uninstalled at any time; the changes are minimal and safe. Since these lines weren't even cut originally (they were just missed), I've reused some of Bao-Dur's existing voice lines that I deemed fit the occasion perfectly. Installation: Copy following file from archive's "Override" folder to yours: reunion.dlg. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
    This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive. The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
  4. Better late than never, but I executed your idea into a working mod! Thank you for such a thoughtful idea. You can find it here.
  5. View File AxC's Mira/Hanharr - Reputation Over Alignment Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked. As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later. Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based. Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Notes: The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. Installation: Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs. Credits: muitafruita, for the original idea Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 08/05/2026 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0.0

    34 downloads

    Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked. As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later. Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based. Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Notes: The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. Installation: Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs. Credits: muitafruita, for the original idea Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  7. He's more effective than Remote, though he is meant to be overshadowed by other companions. And yes, he won't die, he'll tag along to the ends of the galaxy with you. I'm glad you liked it!
  8. No need to worry, it doesn’t affect the module at all. And Gonk is an NPC, not a placeable. It spawns via a script that fires once Sasha is spawned (or through a dialogue option with her, if loaded on a save where she’s already present). It should be quite compatible.
  9. Well if she is, she's not very vocal about it! In my headcanon, the droid isn't as much hers as it is family property. And with its limited vocabulary, she finds it a boring companion anyway. That's why, if I ever decide to update this, I'll include the option to choose what to do with each of them, who to send away and who gets to stay.
  10. Absolutely. The idea is that the girl just brought it aboard with herself. The quest itself remains unaltered, at least for now.
  11. That's basically the entire meaning of the mod
  12. View File AxC's The Stowaway's GONK By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1. Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place. This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere. Bugs: The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random. Plans: Adding a way to remove the droid along with Sasha, or keep them both. For variety. Installation: Use the HoloPatcher installer included in the archive. Credits: Sith Holocron, for the HD retexture (GONK never looked so good) The_Chaser_One, for the request that only took me a year to finally get around to newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 04/01/2026 Category Mods K1R Compatible Yes  
  13. Version 1.0.0

    60 downloads

    By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1. Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place. This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free. The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere. Bugs: The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random. Plans: Adding a way to remove the droid along with Sasha, or keep them both. For variety. Installation: Use the HoloPatcher installer included in the archive. Optional: You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this. Credits: Sith Holocron, for the HD retexture (GONK never looked so good) The_Chaser_One, for the request that only took me a year to finally get around to newbiemodder, for Modder's Tool: Power/Gonk Droid zbyl2, for M4-78 Enhancement Project Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
  14. Salk, I'm genuinely flattered that you're putting this much thought into my little mod. It wasn't meant to be ideal, more like a personal test for myself, which I decided to publish upon completion. I welcome your changes and additions, especially your idea to rewrite Deesra's greeting trigger. That was a smart and smooth decision, and I hadn't thought of that. Feel free to share your edited files with me if you'd like. I'd be happy to upload an update with full credit to you. Or I could recreate the changes myself and still credit you either way. After the update, I may submit this mod to the KOTOR Mod Build if I can get in contact with someone who oversees it. But only after I'm confident about the quality of my mod.
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