Sith Holocron

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Everything posted by Sith Holocron

  1. Besides M4-78 EP (waiting to hear from Zybl or HH on suggestions), I am wondering if there are any other loading screens I should be doing for my Loading Screen project. Besides the main game and the aforementioned mods, are there any I'm missing from other mods? (For example, does the Coruscant Jedi Temple one have one included?)
  2. Documentary update: Xuul has recorded his first audio draft for his review of Stoney's M4-78. We're getting there, folks!

    1. Sith Holocron

      Sith Holocron

      Maybe he should! ;)

    2. Stoney

      Stoney

      I guess I should have put "my" first m478 mod. I know about the other one:)

    3. Sith Holocron

      Sith Holocron

      That tracks better, yup.

    4. Show next comments  228 more
  3. Once again, thank you very much! Update: Trying to take screenshots on the bridge of the Harbinger but I am encountering what appears to be some sort of filter in my first-person view - like I'm looking through filthy glass? I think it might have to do with reflections but I can't be sure. Any suggestions? Update 2: It seems that I solved the problem by adding the following files from Kexikus' TSL Backdrop Improvements 1.4; 151har.lyt, 151har.vis, 151HARs.mdl, and 151HARs.mdx.
  4. Does this affect the exterior of the ship as seen in the Prologue section?
  5. Good to know. I'll move on to a new loading screen. I'll keep that info in my head. I haven't really dived into that dead husk (LF) so I'll probably need a few pointers but I'll leave those questions for elsewhere. Hey folks: I want to turn two of my party members in KSE into droids for a loading screen on Peragus? Any of you happen to know what the name of this droid is? Because it's not on my cheat sheet.
  6. Who me? I just found that video from the guy that put it on my channel. I'm siccing the WB on him! I changed the title to something more clear. "Tradition mod" doesn't give a lot of detail - especially as there is no tradition of Wilhelm scream being in the games.
  7. A little proof of concept for it. How's that guys?
  8. It would be a shame if someone was to grab the sound from the video below somehow, convert it to an MP3, save it as "N_SITHSOLDR_DEAD", then place that MP3 in the Override folder. Yep. That would be truly shameful. Woe is the person that owns that video, BTW. He'll have to answer to the WB! (On a serious note, be sure to check out the video description on YouTube.)
  9. Zbyl2 made the trailer so he should know. You might sending him a PM so he knows someone is asking about it. (I don't think he's following this thread, my friend.)
  10. Not even sure what a GIT is much less what to do with it. The tutorials section didn't help so far. I will try your thing out . . . and thanks! Update: It didn't seem to work. I'd click on them and they'd raise and then immediately sink back like before. Both in that module and in the regular EH module, I noticed that Exile's feet would also go into the floor at certain points so it's not just the Trandoshans. Certain deck plates don't seem to have that issue. Walkmesh issue, maybe?
  11. I saved the scene and haven't deleted the UTCs yet so that should be a simple fix. I don't want to clutter this thread with every redo so I might just send you a shot of the scene in a PM. (I'm going to work so I'll work on it tomorrow.)
  12. Roth9, could you answer this previously asked question? And a question from me, why are you asking this specifically?
  13. Thanks to DarthParametric, I think I have it figured out.
  14. A prop that Mandalore (disguised as Trandoshan) will be able to use? OK then.
  15. You have the name of the rifles? I can't change anything until that happens - and until I have a few days off from work. (Heh!)
  16. Which lighting is better, A or B? A B Update: With so few votes, I made my own choice. I went with B.
  17. As it's too late for me right now look up the UTC stuff - I'm on nights, people - I'll stick with this for now.
  18. Hmm. Maybe I'll just convert Mandalore and G0-T0 into Trandoshans and take a picture? Hard to do it in the middle of the battle but . . . I'll see what I can do next time I start work on it. (That'll be in a few days.)
  19. 003EBO (Ebon Hawk - Interior) 005EBO (Ebon Hawk - Escape from Peragus) 007EBO/011/012/020 (TSLRCM additions) 004EBO (Ebon Hawk - Red Eclipse Slaver Invasion) I only slightly changed the angle. I didn't want them all to be the same . . . I might take the shot from the other side of the room instead. Edit: Just noticed a texture issue in the first picture. [update: fixed it now.]
  20. I noticed the loading screen for 001EBO (Ebon Hawk interior during the Prologue) is blank between the two green bars. Time to change that? BTW: Welcome back, Marius Fett!
  21. Thanks! Update: I'm not sure about this loading screen so far... I guess it's a work in progress.
  22. Hey guys. I had the idea to redo the loading screen for the Ebon Hawk Exterior using my Replacement Peragus II Artwork by Trench 1.0. I have Glintercept so I can move the camera to where I want but in order to use the T3-M4 model in the screenshot, I'll have to remove the droid filter that you get when you look at anything using the first person view. If it's not feasible, I'll just use KSE to change the character to a human and hide them off screen but I figure it's worth a shot. Update: This was originally a question I asked but rather than remake the thread, I'll just turn it into a WIP. I've been remaking some of the loading screens lately and I might wind up doing all of them. As usual, no release date but I'll post new work from time to time. Shortcuts to the WIP Examples: 001EBO (Ebon Hawk interior during the Prologue) 002EBO (Ebon Hawk exterior during the Prologue) 003EBO (Ebon Hawk - Interior) 004EBO (Ebon Hawk - Red Eclipse Slaver Invasion) [First Rejected Attempt: 004EBO] 005EBO (Ebon Hawk - Escape from Peragus) 007EBO/011/012/020 (TSLRCM additions) 101PER (Peragus - Administration Level) 298TEL (Military Base Sub-Level) 102PER (Mining Tunnels) 209TEL (Czerka Offices) 301NAR (Refugee Landing Pad) 302NAR (Refugee Quad) 303NAR (Docks) 306NAR (Entertainment Promenade) 411DXN (Dxun - Sith Tomb) 701KOR (Korriban - Valley of the Dark Lords) 907MAL (Malachor V Kreia/Sion cutscene) 100CDN (Curse of the Sith) These will be sized at 2048 by 2048. What's completed so far: Ebon Hawk Peragus Harbinger Citadel Station (excepting 221TEL and the Swoop Track) Telos IV Nar Shaddaa G0-T0's Yacht Dxun Onderon Korriban Malachor V Curse of the Sith Azgath N'Dul's Tomb Coruscant M4-78 Enhancement Project Next up . . . Dantooine! Mods utilized for the screenshots: Realistic Nar Shaddaa Skybox by Sharen Thrawn TSL Backdrop Improvements 1.4 by Kexikus KOTOR2 More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) by Me Ebon Hawk Texture Enhancement 1.0 by Fallen Guardian Hi Resolution Skin for Ebon Hawk (TSL) 1.0 by Vurt Replacement Peragus II Artwork by Trench 1.0 by Trench Peragus Large Monitor Adjustment 1.0 by Me K2TSLR - The Sith Lords Remastered WIP Alpha 1-1 by sELFiNDUCEDcOMA Citadel Station Signage 1.1 by Me More Vibrant Skies 1.0 by Malkior Telos Polar Plateau Skybox by Drewton (unreleased) K2 Exterior Textures, Part 1 by Vurt K2 Exterior Textures, Part 2 Version 0.1 by Vurt Fixed Hologram Models and Admiralty Redux for TSLRCM 1.2 by DarthParametric (in loading screen but likely won't be released. See here for more details.) Korriban High-Res Retextures by Angelus6 JC's Minor Fixes for K2 1.3 by JCarter426 Malachor Exterior Reskin By Quanon Replacement Texture for Lightning on Malachor V by Me High Quality Blasters 1.0 by Sithspecter Note: This mod will not include the loading screen for module 221TEL. There is a perfectly suitable version found in this fix pack by JCarter426. DarthParametric and N-DReW25 have been very helpful since I've started this little thing so I just wanted to express my appreciation now before their eventual mention in a read-me file. (Plus this is a reminder for myself too.) Pssst . . . drop a like on the posts that has the screenshots you like. (It lets me know if I'm on the right track.)
  23. Thanks for digging that out, HH! I may have a volunteer for doing a video. From the little I've seen so far, the stops have pulled out for this. However, the volunteer is away this weekend and the rendering takes a long time. So - as is usual with me - expect no deadlines. (We certainly shouldn't ask for one, as the (for now) un-named volunteer is doing my the favor of doing this in the first place. Right?) BTW, here's a little mockup of what I meant about the credits in the corner. The text size would probably be smaller in the final product.