Sith Holocron

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Files posted by Sith Holocron

  1. New Texture of Holocrons in the Telos Secret Academy

    The mood was upon me . . .
     
    Here's my second small mod.
     
    Texture for Atris' Sith Holocrons
    ========================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2013
    UPDATED RELEASE: 17 JUL 2014
    UPDATED RELEASE: 28 FEB 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ------------
    Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
     
    I decided to do something about it.
     
    Installation:
    -------------
    There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
     
    Uninstallation:
    -------------
     
    Take it out again.
     
    Known Bugs:
    -------------
     
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    27,508 downloads

       (24 reviews)

    37 comments

    Updated

  2. NPC Portraits for TSL

    Here's a mod that sprung from other people's hard work!
     
    NPC PORTRAITS FOR TSL
    ======================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 MAY 2017
    UPDATED RELEASE: 20 MAY 2017
    UPDATED RELEASE 2: 06 JUN 2017
    UPDATED RELEASE 3: 10 JUN 2017
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Notes:
    --------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
    This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
    This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
     
    Background:
    ------------------
    I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
     
    I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
     
    So who was I missing from that list above?
     
    Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
     
    Description:
    -----------------
     
    Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
     
    Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
     
    Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
     
    Bao-Dur - You meet him on the surface of Telos so that's his background.
     
    Mandalore - You meet him on Dxun so that's his background.
     
    Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
     
    Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
     
    Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
     
    T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
     
    Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
     
    HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
     
    Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
     
    Animations for Portraits?
    ----------------------------------
     
    The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
     
    The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
     
    As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
     
    Installation:
    ----------------
    With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
     
    The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
     
    The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
     
    The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
     
    The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
     
    The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
     
    Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
     
    Update as of 14 JUN 2020: There's a new version of the Disciple portrait available.  Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.


     
    If you prefer the original versions, I've kept those as a part of the package as well.  See the What's New section for more information.
     
    Note the files that you put into your Override folder.
     
    Uninstall:
    --------------
    Remove the files that you copied (and noted) from the Override folder.
     
    Very Special Thanks:
    -----------------------------
     
    HairlessWookiee - For several of the model pictures.
    Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
    DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
    Kainzorus Prime - For the skin for DP's model.
    felixfelicitas - For his "Atton with Scruff" mod.
    Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
    Kexikus - For the high quality background used for G0-T0's background.
    Darth_Sapiens - For his HD T3-M4 skin.
    Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
    djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
    bead-V - Additional beta-testing / Input
    superSzym - Additional beta-testing / Input
    gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
     
    Enjoy!
     
    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
     
    Post-Script:
    ----------------
     
    If you thought this read-me was long and annoying, please do check out the
    I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

    1,674 downloads

       (9 reviews)

    18 comments

    Updated

  3. Animated Manaan Cantina Sign for KotOR1

    ANIMATED MANAAN CANTINA SIGN FOR KOTOR 1
    ====================================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 02 AUG 2017
     
    GAMES: Star Wars Knights of the Old Republic 1
     
    Description:
    --------------------
    Remember my "ANIMATED CANTINA SIGN FOR KOTOR 1" mod? This mod does what the other one did for the other cantina signage for KOTOR1 - mainly seen on Manaan. This is a minimal effort mod but if you want it, it's yours to use now.
     
    If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".
    If you wanted this to replace signs in Taris cantinas, you would rename the TGA and TXI to "LTS_signs".
     
    Installation:
    --------------------
    Put the TGA file and TXI file into your Override folder.
     
    Uninstall:
    ---------------
    Remove the TGA file and TXI file from the Override folder.
     
    Enjoy!
     
    Legal Disclaimer:
    ----------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    2,112 downloads

       (10 reviews)

    6 comments

    Updated

  4. [K1] Darth Revan from SWTOR soundset (as performed by UnusualCharacters)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 23 AUG 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
     
    So . . . have you felt that the non-descript voice actor for Knights of the Old Republic 1 male player character didn’t sound enough like Revan in SWTOR?  Here’s a new player character sound set that UnusualCharacters recorded for us in style of Revan from the SWTOR.  The lines as written are exactly the same as the original written for the most part.  When noted below, the original line was missing in the game so I asked UnusualCharacters to improvise.
     
    Lock Picking: Player is making the attempt unlock the lock box or door
    p_plyermw_block1            Got it.                          
    p_plyermw_block2            No problem.                      
    p_plyermw_block3            Right.                           
     
    Critical hit achieved.
    p_plyermw_crit1            Ha! He’ll feel that for sure!             
    p_plyermw_crit2            That hurt I bet.                        
    p_plyermw_crit3            You won’t be getting up from that any time soon!
     
    Mines: Disarming.
    p_plyermw_dmin1            That one’s a dud. 
    p_plyermw_dmin2            OK, it’s disabled.
    p_plyermw_dmin3            Mine disabled.
     
    Lock Picking: Player fails the attempt unlock the lock box or door
    p_plyermw_flock1            Damn!                     
    p_plyermw_flock2            Didn’t work. 
    p_plyermw_flock3            Damn it!
     
    Mines: Arming a Mine.
    p_plyermw_lmin1            One surprise trip coming up.
    p_plyermw_lmin2            Whoever stands on this will get a nasty shock.
    p_plyermw_lmin3            Mine placed.
     
    Player has low health and needs medical attention.
    p_plyermw_low1            [groan] I’m in a lot of pain right now.
    p_plyermw_low2             I should get help for my wounds.
    p_plyermw_low3            I’m hurt badly.
     
    Player has just received medical attention.
    p_plyermw_med1            [sound of relief] This should patch things up.      
    p_plyermw_med2             This should help. 
    p_plyermw_med3             That’s better.  [new improvised line]
     
    Player has been poisoned.
    p_plyermw_pois1            [groan] I think something got me sick.           
    p_plyermw_pois2            [groan] I think I’ve been poisoned.          
    p_plyermw_pois3            [groan] I think something is in my system.
     
    The party is regrouping.
    p_plyermw_rprty1            Everyone’s back again!                   
    p_plyermw_rprty2            OK, let’s get going again.        
    p_plyermw_rprty3            We can get back together now.   
     
    Player character has been selected via the menu.
    p_plyermw_slct1            Yeah?                           
    p_plyermw_slct2            Yes?                          
    p_plyermw_slct3            What?        
    p_plyermw_slct4            Hmm?   
    p_plyermw_slct5            Sure.         
    p_plyermw_slct6            All right.  [new improvised line]
    p_plyermw_slct7           What?
    p_plyermw_slct8            Right.
     
    Lock Picking: Success.
    p_plyermw_slock1            Opened. 
    p_plyermw_slock2            Got it.
    p_plyermw_slock3            Done.
     
    Main Character is going into solo mode.
    p_plyermw_sprty1            I need to go alone for a bit. 
    p_plyermw_sprty2            We’ll just separate for a bit.      
    p_plyermw_sprty3            Let me go on alone for a bit. 
     
    Player is looking out for something.
    p_plyermw_srch1            I won’t miss a thing.           
    p_plyermw_srch2            If there’s something there, I’ll find it.     
    p_plyermw_srch3            Nothing will get by me.  
     
    Stealth mode activated.
    p_plyermw_stlh1            Not even a whisper.   
    p_plyermw_stlh2            I’ll avoid what I can.
    p_plyermw_stlh3            Silent and deadly.      
     
    The weapon used by player character is either broken or inefficient in current attack.
    p_plyermw_tia1            It’s not doing anything.
    p_plyermw_tia2            My weapon isn’t doing anything.
    p_plyermw_tia3            I need a better weapon.       
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
     
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend you place a new folder on your desktop to make your life easier.)  Those files you're looking for will be located in the "Streamsounds" folder.
     
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
     
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Special Thanks:
    This mod would not have happened if not for @UnusualCharactersgenerosity of performing the voice overs,  Thanks, UC!
     
    Legal Disclaimer:
     
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.

    2,572 downloads

       (1 review)

    4 comments

    Updated

  5. [K1] SWTOR Vette - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 27 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    Now your (female) character in KotOR1 can sound like the character “Vette” from SWTOR. 
    Vette is the first companion you acquire as the Sith Warrior in SWTOR.  If the character sounds just like Mission from KotOR and acts like her too, that might be because they’re voiced by the same voice actress!  This fact enabled me to use lines from both KotOR and SWTOR.  Seeing that someone has been ruthlessly insisting on multiple hues of Twi’leks recently, I figured I’d head that request off before it came up.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if you wish to put them in your review. 
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     

    391 downloads

       (1 review)

    0 comments

    Updated

  6. [K1] DarthVarkor’s Dann Kasra “Before the Reveal” - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 3 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his.  With this mod for KotOR1, now you can.
    I asked DarthVarkor to record all of the lines that the PC says.  He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing. 
    As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines so his fans can play as his character!  You have seen his movies, right?  Here’s a preview of next feature featuring this character. 
     

    602 downloads

       (1 review)

    4 comments

    Updated

  7. [K1] Dann Kasra - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his main character.  With this mod for KotOR1, now you can!
    I asked DarthVarkor to record all of the lines that the PC says in the standard game.  He even threw in an few extra take (“p_plyermw_rprty3 (alt take)”) as his Revan (a/k/a Dann Kasra) would be more likely to say the line that way.  As his series’ main character has turned to the dark side in this sound set, he’s already wearing the mask so there’s an appropriate filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) First decide if you’ll be using the original lines or the alternate takes described above.  Delete the files of what you’re replacing and rename the replacements accordingly
    2) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    3) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove especially helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines and for adding the mask filter so it matches what he uses in his movies!  You have seen his movies, right?  Here’s a playlist of what’s out so far. 
     

    406 downloads

       (0 reviews)

    0 comments

    Updated

  8. Frank Lloyd Wright Glass Replacement in the Ebon Hawk

    ORIGINAL RELEASE: 24 NOV 2019
    GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game)
     
    Description:
     
    I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community.  However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor. 
     
    It seemed to result in some nice feedback so I’ve reconsidered holding this one back.
    The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this:


    (texture size increased to 512 x 512 for easier viewing)
    My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright. 

     
    It also replaces the unlit version (LEH_light06).

    Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate.  You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.)

     
    Those wanting further information on the Luxfer Prism can consult this article.
     
    Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.  However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04.
     
    But what about LEH_light11?

    (texture size shown actual size for comparison to original blue texture above)
    Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture. 

    However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game.  That doesn’t mean someone may not implement it in a future mod for TSL.  Therefore, I’ve included a red version of the Luxfer Prism as well.  If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it.  The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation. 

    This is an optional file. 
     
    Installation:
     
    For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders.
    For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture.
     
    Uninstallation:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture.  Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.)
     
    Credits & Special Thanks:
     
    Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod.
    DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL.
    Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL.
    DarthVarkor: Beta Testing of this mod.
    Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots.
    Mellowtron11: For permission to use his video for illustrative purposes.

    701 downloads

       (1 review)

    12 comments

    Updated

  9. [K1] Gordon Freeman from Half Life - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 01 APR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman.  With this mod for KotOR1, now you can!
    Installation:
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    You – my faithful fans!

    158 downloads

       (2 reviews)

    19 comments

    Submitted

  10. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
     
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
     
    List of the areas covered in this mod
     
    Code Area
    -------- ------------------------------------------------------

    701KOR Korriban - Valley of the Dark Lords
    702KOR Korriban - Sith Academy
    710KOR Korriban - Shyrack Cave
    711KOR Korriban - Secret Tomb
     
    851NIH Ravager - Command Deck
    852NIH Ravager - Bridge

    901MAL Malachor V - Surface
    902MAL Malachor V - Depths
    903MAL Malachor V - Trayus Academy
    904MAL Malachor V - Trayus Core
    905MAL Malachor V - Trayus Crescent
    906MAL Malachor V - Trayus Proving Grounds
    907MAL Malachor V - Kreia/Sion Cutscene


    Installation:
    -----------------
    Drop the TGA files and loadscreen.2da into your Override folder.


    Uninstall:
    --------------
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.

    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.


    Legal Disclaimer:
    -------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.


    Special Thanks:
    -----------------------
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.

    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.

    And thanks to YOU for giving this large 3-parted mod a look-see! Won’t you leave feedback on the download page? (I would like to see what I’ve done right , you see…)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0

    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
     

    14,240 downloads

       (4 reviews)

    2 comments

    Updated

  11. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
     
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
    "221TEL Citadel Station - Suburban" Is NOT included as a great corrected example is already available in this mod by JCarter426.
    List of the areas covered in this mod
     
    Code Area
    -------- ------------------------------------------------------
    001EBO Prologue - Ebon Hawk Interior
    002EBO Prologue - Ebon Hawk Exterior Hull
     
    003EBO Ebon Hawk - Interior
    004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion
    005EBO Ebon Hawk - Escape from Peragus [2]
    006EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
    007EBO Ebon Hawk - Interior (Duplicate of 003EBO – used before cutscene)
     
    101PER Peragus - Administration Level
    102PER Peragus - Mining Tunnels
    103PER Peragus - Fuel Depot
    104PER Peragus - Asteroid Exterior
    105PER Peragus - Dormitories
    106PER Peragus - Hangar Bay
    107PER Peragus - Turret Minigame
     
    151HAR Harbinger - Command Deck
    152HAR Harbinger - Crew Quarters
    153HAR Harbinger - Engine Deck
     
    201TEL Citadel Station - Dock Module
    202TEL Citadel Station - Entertainment
    203TEL Citadel Station - Residential 082 East
    204TEL Citadel Station - Residential 082 West
    205TEL Citadel Station - Cutscene with the Admiral
    207TEL Citadel Station - Cantina
    208TEL Citadel Station - Bumani Exchange Corp.
    209TEL Citadel Station - Czerka Offices
    211TEL Citadel Station - Swoop Track [4]
    220TEL Citadel Station - Suburban
    222TEL Citadel Station - Entertainment Module 081
     
    231TEL Telos IV - Restoration Zone [5]
    232TEL Telos IV - Underground Base
    233TEL Telos IV - Czerka Site
    235TEL Telos IV – Shuttle Cutscene
    261TEL Telos IV - Polar Plateau
    262TEL Telos IV - Secret Academy
    298TEL Telos IV - Military Base Sub-Level (TSLRCM)
    299TEL Telos IV - HK Manufacturing Plant (TSLRCM)
     

    Installation:
    -----------------
     
    Drop the TGA files and loadscreen.2da into your Override folder.
     
    The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.
     

    Uninstall:
    -------------

    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
     
    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
     

    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
     
    Special Thanks:
    -----------------------
     
    Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
     
    And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right , you see…)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0

    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it will give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
     

    15,438 downloads

       (3 reviews)

    7 comments

    Updated

  12. Czerka Sign and Desk Enhancement

    CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
    ==============================================

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 MAY 2017
    UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
    UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
     
    GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.

    Description:

    This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!

    Notes:

    A small update: I've made some minor updates to the green buttons on the desk texture.  If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
    The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod.  Why have multiple identical versions. right?  
     
    Installation:

    If using TSL: Choose whether you wish to use the original or new versions of the textures.  Grab all files from one of those folders and put them in your Override folder. 
    If using KotOR1: Choose whether you wish to use the original or new versions of the textures.  Grab all files from one of those folders and put them in your Override folder. 
     
    Uninstall:

    Remove the textures from the Override folder.
     
    Legal Disclaimer:

     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use. 

    Pictures:
     
    Before and after of the Czerka sign.

     
    Note the animation of the desk monitor.  This GIF is a bit janky looking.  I assure you that the animation runs much smoother in the actual game.

     
    From Update 1.2
    Before

    After

     
    Special Thanks:

    To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.

    8,553 downloads

       (12 reviews)

    12 comments

    Updated

  13. HQ Movies Update Patch (all 6 parts)

    HQ Movies Update Patch
     
    Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting.
     
    Warning:
    These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Movies executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH\Movies executable to run the program.
    - Wait while the files copy to the game folder. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    5,159 downloads

       (6 reviews)

    0 comments

    Updated

  14. NPC Portraits for KotOR 1

    Here's another mod that sprung from other people's hard work.

    NPC PORTRAITS FOR KOTOR 1
    ===========================

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 03 JUN 2017
    UPDATED RELEASE DATE: 23 JUN 2017

    GAMES: Star Wars Knights of the Old Republic

    Notes:
    ------

    This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
    This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
    This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.

    Background:
    ------------------

    I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.

    I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.

    As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.

    I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!

    Description:
    -----------------

    Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)

    Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.

    Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.

    Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.

    T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.

    Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.

    Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.

    Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.

    Juhani - She has the Dantooine Grove as her background as that's where you first meet her.

    HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.

    Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.



    Installation:
    ----------------

    Read this portion carefully.

    For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.

    The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.

    The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.

    The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.

    For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.

    For Mission: There are THREE different versions: the original game skin, a version by Dark Hope, and a version by Quanon.

    For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hope and Quanon, and the original game skin.

    For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.

    Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.

    Note the files that you put into your Override folder.

    Uninstall:
    -------------

    Remove the files that you copied (and noted) from the Override folder.

    Very Special Thanks:
    ----------------------------

    Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
    RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
    Dark Hope (previously known as Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
    Darth_Sapiens - For his HD T3-M4 skin.
    Darth Parametric - For his SWTOR HK model.
    Kainzorus Prime - For the skin for DP's model.
    Corpsecotillion - For his Zaalbar skin.
    miro42 - For his "Juhani Real Cathar Head" model change and skin.
    Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
    Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
    Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
    Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
    djh269 - Beta-testing and for read-me proof-reading.
    N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)

    If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)

    Enjoy!

    Legal Disclaimer:
    ------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.

    Post-Script:
    ----------------

    If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

    1,028 downloads

       (8 reviews)

    8 comments

    Updated

  15. Replacement Onderon Iziz Cantina Sign

    Replacement Onderon Cantina Sign (version 1.0)
    ==============================================
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 AUG 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
    Notes:
    ------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.  This probably isn't my best work.
    Description:
    ------------
    This texture replaces the lower resolution Onderon Cantina sign seen in the game.
    Installation:
    -------------
    Drop the texture into your Override folder.
    Uninstall:
    ----------
    Remove the texture from the Override folder.
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use. 
     
    Here's a video because . . . why not?
    Yep.  I was bored today.

    921 downloads

       (0 reviews)

    1 comment

    Updated

  16. HQ Music Update Patch

    HQ Music Update Patch
     
    Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
     
    Warning:
    These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Music executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH_Music executable to run the program.
    - Wait while the files copy. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    1,187 downloads

       (5 reviews)

    3 comments

    Submitted

  17. KOTOR1 Animated Galaxy Map

    KOTOR1 Animated Galaxy Map 1.0
    ==============================
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 OCT 2015
    UPDATED RELEASE: 26 OCT 2015
    GAMES: Star Wars Knights of the Old Republic
     

    Description:
    ------------
    The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
    As the texture tile is named the same in both KotOR games, the mod is usable in both games.
     
    Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
     
    Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.)
     
    Installation:
    -------------
     
    For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder.
    For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder.
     

    Uninstallation:
    -------------
     
    Take them out again.
     

    Known Bugs:
    -------------
     
    None known at this time.
     

    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed
    for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a
    derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.
     
    Credits:
    -------------
     
    LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
    (http://www.lucasforums.com/showthread.php?t=153502)

    2,244 downloads

       (5 reviews)

    0 comments

    Submitted