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Content Count
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Files posted by Sith Holocron
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TSL Animated Galaxy Map
By Sith Holocron in Skins
It had to be updated eventually . . .
Here's my first very small mod. Updated. Yet again.
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
============
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.
However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)
There are now FOUR different versions that you can use!
Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.
Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.
Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)
Condensed Description for Version 4 as follows:
===============================================
April Fools!
I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)
Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.
Installation:
=============
First, choose which of the four versions you want to use.
For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.
For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
10,292 downloads
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New Texture of Holocrons in the Telos Secret Academy
By Sith Holocron in Skins
The mood was upon me . . .
Here's my second small mod.
Texture for Atris' Sith Holocrons
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 19 JAN 2013
UPDATED RELEASE: 17 JUL 2014
UPDATED RELEASE: 28 FEB 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
I decided to do something about it.
Installation:
-------------
There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
-------------
Take it out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
25,588 downloads
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Replacement Texture for Lightning on Malachor V
By Sith Holocron in Skins
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
Replacement Texture for Lightning on Malachor V
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
-------------------------
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
Installation:
---------------
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Thank You Section:
-------------------------
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
----------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
4,818 downloads
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Citadel Station Signage [OLD VERSION]
By Sith Holocron in Skins
READ ME FIRST!
Here's my fourth small mod – now updated!
Citadel Station Signage
==================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 APR 2013
UPDATED RELASE: 05 MAY 2013
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
NOTE: This is the old deprecated version. Go here instead for the updated version!
Description:
----------------
This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station.
One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.)
Update:
----------
My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not
offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
Constructive criticism is welcome.
Installation:
----------------
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
5,401 downloads
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Remove the Menu Beeps from KotOR and TSL
By Sith Holocron in Mods
READ ME FIRST!
Here's my fifth small mod!
Remove the Menu Beeps from KotOR and TSL
=================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 11 MAY 2013
FOR WHICH GAMES: For both Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
When using the various menu functions in either KotOR game, there are many annoying beeps. This extremely simple mod removes those by replace them with a blank sound file. Though this will probably have limited usage for the general public, it is invaluable for those creating “machinima” videos from either of the game.
Installation:
----------------
Drop WAV files in your game's’ Override folder
To Uninstall:
----------------
Take them out again.
Known Bugs:
-----------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
1,095 downloads
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Peragus Large Monitor Adjustment
By Sith Holocron in Skins
READ ME FIRST!
Here's my sixth small mod
Peragus Large Monitor Adjustment (version 1.1)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 23 JUN 2013
UPDATED RELEASE: 11 MAR 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
As always, constructive criticism is welcome. Reviews are appreciated, even if it’s only a like.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)
To Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Special Thanks:
To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
To Canderis: For pre-release reviews (of the original 1.0 version).
To Snigaroo: For suggestions on the alternate texture
To ConansHair: For reading the “monitor scan lines” to the new Loading Screen variant
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
And here's the new variant loading screen . . .
34,195 downloads
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Replacement Peragus II Artwork by Trench
By Sith Holocron in Skins
Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench.
I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do.
Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level.
The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below)
Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . .
Original
and
With Extra Asteroids
As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade.
Installation:
-------------------
Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course.
Uninstall:
----------------
Take the textures out again.
Known Bugs:
---------------------
None known at this time.
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Special Thanks:
--------------------------
To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod.
To Darth_Sapiens: For finding location of the texture I was missing.
To Quanon: Research into Peragus models and also for finding the location of the texture I was missing.
To Insanity_Sorrow: Research into Peragus models and beta-testing.
25,350 downloads
- peragus
- exposed core
- (and 2 more)
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KOTOR1 Animated Galaxy Map
By Sith Holocron in Skins
KOTOR1 Animated Galaxy Map 1.0
==============================
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 OCT 2015
UPDATED RELEASE: 26 OCT 2015
GAMES: Star Wars Knights of the Old Republic
Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.
Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
Don't use this with Knights of the Old Republic 2, if seeing planets only seen in Knights of the Old Republic 1 causes any measure of distress. (Use the TSL version instead.)
Installation:
-------------
For Star Wars Knights of the Old Republic - Extract the files into the Star Wars Knights of the Old Republic/Override folder.
For Star Wars Knights of the Old Republic - Extract the files into the SWKotOR2/Override folder.
Uninstallation:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed
for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a
derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.
Credits:
-------------
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
2,199 downloads
0 comments
Submitted
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HQ Movies Update Patch (all 6 parts)
By Sith Holocron in Media
HQ Movies Update Patch
Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting.
Warning:
These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have.
Steam and GOG KOTOR2 Users:
This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
Installation:
Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended.
NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
- Copy the K2_HQ_PATCH_Movies executable into the root game directory
(default C:\Program Files\LucasArts\SWKotOR2)
- Double-click on the K2_HQ_PATCH\Movies executable to run the program.
- Wait while the files copy to the game folder. When the window disappears, you're done!
Uninstall:
There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
Legalese:
This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.
4,994 downloads
0 comments
Updated
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HQ Music Update Patch
By Sith Holocron in Media
HQ Music Update Patch
Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
Warning:
These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
Steam and GOG KOTOR2 Users:
This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
Installation:
Install this patch before you install TSLRCM.
NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
- Copy the K2_HQ_PATCH_Music executable into the root game directory
(default C:\Program Files\LucasArts\SWKotOR2)
- Double-click on the K2_HQ_PATCH_Music executable to run the program.
- Wait while the files copy. When the window disappears, you're done!
Uninstall:
There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
Legalese:
This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.
1,144 downloads
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Refurbished Astromech Droids
By Sith Holocron in Skins
Happy Holidays!
Here's a small mod that sprung from someone else's hard work!
Refurbished Astromech Droids
================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 25 DEC 2016
UPDATED RELEASE: 31 JUL 2017
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords and Star Wars Knights of the Old Republic 1
Description:
-------------------
I asked Darth_Sapiens some time ago if he planned to redo the astromech droids for the KOTOR games - as he did such a wonderful job in his T3M4 HD 2k (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/) mod. He didn't wind up doing it so I wound up recoloring his texture to retexture the other astromech droids myself.
As 3C-FD - the droid that assists T3-M4 in the prologue - uses one of these textures, I've also included an avatar picture for 3C-FD in this package as well.
Installation:
--------------------
For Star Wars Knights of the Old Republic 2 - Extract all files into the Star Wars Knights of the Old RepublicII/Override folder. It is highly recommended to also install Darth Sapiens' T3M4 HD 2k as this mod doesn't touch T3-M4. This is not required however. If you already have Darth_Sapiens' T3M4 HD 2k mod, please note the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file are included in both his and this derivative mod. (As the files are identical, you can allow the newer files to override the old ones.)
By the way, you can use this in Knights of the Old Republic 1 as well. The texture's appearance and the files names are identical in both games so you shouldn't have any issue.
Uninstall:
---------------
Take it out again.
If you are using still using Darth_Sapiens' T3M4 HD 2k mod and wish to continue to do so, please leave the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file in the Override folder.
Known Bugs:
---------------------
None known at this time.
Credits:
-------------
This mod would not have been possible with Darth_Sapiens' mod.
Thanks to Fair Strides for adding an alpha channel to these - and while I was on vacation no less!
If you like it, credit goes to those fine fellows. If you hate it, I'll shoulder that blame.
Additional Thanks:
-------------------------------
Thanks to Revanator and Malkior for taking a look at this. Much appreciated.
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
22,231 downloads
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Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions
By Sith Holocron in Skins
KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2
=====================================================================
AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
UPDATED RELEASE: 02 JUN 2020
CURRENT RELEASE: 25 JUL 2024
GAMES: Star Wars Knights of the Old Republic II
Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.
So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix .
Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed.
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here.
There are FOUR different versions of the Galaxy Map texture that you can use!
Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan.
Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map.
Here's a video that shows the textures in the game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
Installation:
-------------
Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder:
SWKotOR2/Override
Uninstallation:
-------------
Take them out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.
Credits:
-------------
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
1,512 downloads
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KOTOR1 "Canon" Animated Galaxy Map
By Sith Holocron in Skins
AUTHOR: Sith Holocron
FIRST RELEASE: 21 FEB 2017
CURRENT RELEASE: 24 JUL 2024
GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II]
Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)
Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.
Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.)
There are TWO different versions of the Galaxy Map texture that you can use!
- Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation.
- Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation.
Installation:
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR/Override
Uninstallation:
Take them out again.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1).
Credits:
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)
2,261 downloads
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[K1] Gordon Freeman from Half Life - PC Replacement Soundset
By Sith Holocron in Mods
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 APR 2019
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman. With this mod for KotOR1, now you can!
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
Special Thanks:
You – my faithful fans!
154 downloads
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NPC Portraits for TSL
By Sith Holocron in Skins
Here's a mod that sprung from other people's hard work!
NPC PORTRAITS FOR TSL
======================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE: 20 MAY 2017
UPDATED RELEASE 2: 06 JUN 2017
UPDATED RELEASE 3: 10 JUN 2017
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
--------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
So who was I missing from that list above?
Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
Description:
-----------------
Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
Bao-Dur - You meet him on the surface of Telos so that's his background.
Mandalore - You meet him on Dxun so that's his background.
Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
Animations for Portraits?
----------------------------------
The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
Installation:
----------------
With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Update as of 14 JUN 2020: There's a new version of the Disciple portrait available. Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.
If you prefer the original versions, I've kept those as a part of the package as well. See the What's New section for more information.
Note the files that you put into your Override folder.
Uninstall:
--------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
-----------------------------
HairlessWookiee - For several of the model pictures.
Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
Kainzorus Prime - For the skin for DP's model.
felixfelicitas - For his "Atton with Scruff" mod.
Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
Kexikus - For the high quality background used for G0-T0's background.
Darth_Sapiens - For his HD T3-M4 skin.
Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
bead-V - Additional beta-testing / Input
superSzym - Additional beta-testing / Input
gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the
I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,646 downloads
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Czerka Sign and Desk Enhancement
By Sith Holocron in Skins
CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.
Description:
This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!
Notes:
A small update: I've made some minor updates to the green buttons on the desk texture. If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod. Why have multiple identical versions. right?
Installation:
If using TSL: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
If using KotOR1: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
Uninstall:
Remove the textures from the Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Pictures:
Before and after of the Czerka sign.
Note the animation of the desk monitor. This GIF is a bit janky looking. I assure you that the animation runs much smoother in the actual game.
From Update 1.2
Before
After
Special Thanks:
To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.
8,389 downloads
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NPC Portraits for KotOR 1
By Sith Holocron in Skins
Here's another mod that sprung from other people's hard work.
NPC PORTRAITS FOR KOTOR 1
===========================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 03 JUN 2017
UPDATED RELEASE DATE: 23 JUN 2017
GAMES: Star Wars Knights of the Old Republic
Notes:
------
This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.
I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.
As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.
I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!
Description:
-----------------
Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)
Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.
Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.
Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.
T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.
Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.
Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.
Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.
Juhani - She has the Dantooine Grove as her background as that's where you first meet her.
HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.
Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.
Installation:
----------------
Read this portion carefully.
For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.
The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.
The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.
For Mission: There are THREE different versions: the original game skin, a version by Dark Hope, and a version by Quanon.
For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hope and Quanon, and the original game skin.
For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.
Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Note the files that you put into your Override folder.
Uninstall:
-------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
----------------------------
Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
Dark Hope (previously known as Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
Darth_Sapiens - For his HD T3-M4 skin.
Darth Parametric - For his SWTOR HK model.
Kainzorus Prime - For the skin for DP's model.
Corpsecotillion - For his Zaalbar skin.
miro42 - For his "Juhani Real Cathar Head" model change and skin.
Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
djh269 - Beta-testing and for read-me proof-reading.
N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)
If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,003 downloads
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Animated Cantina Sign for KotOR 1
By Sith Holocron in Skins
ANIMATED CANTINA SIGN FOR KOTOR 1
==========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 18 JUL 2017
GAMES: Star Wars Knights of the Old Republic
Description:
--------------------
Remember my "NPC Portraits for KotOR 1" mod? I used this little animated texture for the background of Mission's portrait. This is a minimal effort mod but if you want it, it's yours to use. (If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".)
Installation:
-------------------
Put the TGA file and TXI file into your Override folder.
Uninstall:
---------------
Remove the TGA file and TXI file from the Override folder.
Xuul recorded a review for this mod back in 2018 if you'd like to see this mod in action. Thanks Xuul!
Enjoy!
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
39,327 downloads
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T3-M4 Voice Reversion Module
By Sith Holocron in Mods
Testing a theory . . .
Here's a new KotOR2 mod of mine. You’ll probably hate it!
[TSL] T3-M4 Voice Reversion Module (version 1.0)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 MAY 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
----------------
T3—M4 will sound a little more like his KotOR1 incarnation with this mod. Not the command/combat barks - just the conversations.
Installation:
1) Follow this path in your KotOR2 install and trace the route of the following….
SWKotOR2 > SteamVoice > AVO
2) In that AVO folder, find the following folders and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): _T3M4AN, _T3M4CMN, _T3M4GRE, _T3M4HAP, _T3M4LAF, _T3M4MOC, _T3M4QUE, _T3M4SA, _T3M4SCA, _T3M4SCR, _T3M4WOU.
3) Place the folders in my mod package that have the same names in step 2, into the AVO folder
To Uninstall:
Take the folders that you put in step 2 of the install out again. Return the folders of the same name that you placed on your desktop back into the AVO folder
Known Bugs:
None known at this time.
Special Thanks:
To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
To Leilukin: For walking me through SithCodec (let’s hope I got it right!) and for pre-release reviews.
To Sithspecter: For pre-release reviews.
To Snigaroo: For pre-release reviews.
To Arson Hole: For pre-release reviews.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
It is to be distributed as-is without alteration, unless by permission of the mod author. (That's me!)
This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
314 downloads
0 comments
Updated
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[K1] Replacement Logo for KotOR Menu Screen
By Sith Holocron in Skins
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 DEC 2021
UPDATED RELEASE: 20 DEC 2021
GAMES: Star Wars Knights of the Old Republic 1
Description:
In before the inevitable request…
As I just put up a TSL logo texture mod up yesterday, here’s one for the original KOTOR. This is my attempt to bring the logo in line with modern standards. This texture is sized at 2048 by 2048 (yes, you read that correctly) so it should definitely be slightly crisper than the original. The original texture was sized at 256 by 256.
Someone that shall remain nameless was inquiring about using my mod so they could extend the middle bar out to the end like the original menu logo did. I have done this. Additionally, the coloring on this “long bar” version was slightly de-saturated to more in mine with the original in-game logo.
For those not keeping up . . .
Short Bar Version: That’s the logo that you’ll see on the box art, the game discs, and the Prima Guide Book
Long Bar Version: A variant version of the logo where the bar that contains “Of The” stretches to the end letters rather being nestled in the center between the large “K” and large “S”
A reminder: this whole upload was originally a gag just so I could avoid taking a request in the future. Looks like the joke’s on me.
Before modding (actual size):
After (actual size of Short Bar version):
After (actual size of Long Bar version):
If you find the difference to be pleasing, please let me know in the comments.
Installation:
With more options, there inevitably comes a longer instruction section.
First, choose which version you’ll be going with: Short Bar or Long Bar. That’s where you’ll be grabbing textures from.
If you’re using an original version of KOTOR – that is you’re not using a widescreen mod (such as or UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “logo_sw_02.tga” file from the “Standard (Vanilla) Resolutions” sub folder from either the “Short Bar” folder or the “Long Bar folder”
If you’re using KOTOR with either UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “logo_sw_02.tga” file from the “For those using Widescreen fixes” sub folder from either the “Short Bar” folder or the “Long Bar” folder.
Uninstallation:
Remove the TGA file from your Override folder. Delete it.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)
Additionally: No, Publicola – you cannot use this in a mod of yours.
351 downloads
0 comments
Updated
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Replacement Brotherhood of Shadow Legal Screen BIK
By Sith Holocron in Media
This is a small file to replace the legal screen BIK file that comes with the Brotherhood of Shadows: Solomon's Revenge mod. This new movie is sized to 1920 by 1080 and is 10 seconds long.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Installation: Drop it in the Movies folder.
218 downloads
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More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)
By Sith Holocron in Skins
More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) (version 1.2)
===============================================================================
ORIGINAL RELEASE: 25 MAR 2017
UPDATED RELEASE: 31 MAR 2017
LATEST RELEASE: 03 NOV 2018
NOTE: The definitive version of this mod can be found here! This is the old version...
GAMES: Star Wars Knights of the Old Republic 1 & 2
Description:
============
When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. The led to the original animated monitor mod called "KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map)".
The screen in this separate version are much closer to the original screens included with the game. They are still animated though. (See animated picture below.) I have updated the fourth screen with a new picture - using one of the screens usually seen on the bridge of the Harbinger but recolored to the Ebon Hawk monitor color scheme. (Besides the old version of that section was static before and something about that irked me.)
Recently, Dark Hope has recently Animated Ebon Hawk's Screen HD, which adjusts many of the other panels seen in the cockpit and throughout the Ebon Hawk. With permission granted to me to adjust the credit, I decided to bring to the monitors in her textures in line with my other monitors.
(Size reduced for screenshot purposes. Texture is sized at it's original 2048 x 2048.)
Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.
Installation:
===========
Decide whether you want the monitors to have glass-like overlay or not and copy the TGA files and the TXI files from the appropriate folder. Place those files in the Override folder.
Uninstall:
===============
Take them out again.
Known Bugs:
===========
None known at this time.
Legal Disclaimer:
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.
Credits:
=======
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)
Xarwarz: For putting together the original texture of the monitors surrounding the galaxy map!
@Dark Hope: For her original cockpit texture, for releasing her version to Deadly Stream, allowing me to adjust it as I see fit, and to include it in this package.
@ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder.
Here's what it looks like in the actual game.
Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly!
BTW: Looking for something a little more vibrant? Check this mod for an alternate look.
2,497 downloads
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[TSL] Swoop Monitors Replacement Pack
By Sith Holocron in Skins
Swoop Monitor Replacement Pack
==============================================================================
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2
[This mod will not work in Star Wars Knights of the Old Republic 1. If you're looking for swoop monitors for KotOR1, try Ebmar's Animated Swoop Screen mod instead.]
Description:
Were you ever dissatisfied with the low-resolution monitors that show the swoop footage in TSL? What if there was a mod that took care of that for you? Psssst…it’s this mod!
Installation:
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Drop the TGA and TXI files and loadscreen.2da into your Override folder.
Uninstall:
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Remove what you put in above.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-------------------
Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…)
Here's a review of the mod so you can see it in action. Thanks Xuul!
14,659 downloads
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Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)
By Sith Holocron in Skins
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
UPDATED RELEASE: 23 MAR 2019
UPDATED RELEASE: 27 AUG 2019
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project. If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod.
Code Area
------------ ------------------------------------------------------
Curse of the Sith
100CDN Curse of the Sith
Azgath N'Dul's Tomb
712KOR Korriban - Azgath N'Dul's Tomb
713KOR Korriban - Tomb Antechamber
M4-78 Enhancement Project
703KOR Korriban cutscene #1 for M4-78 version 1.5
705KOR Korriban cutscene #2 for M4-78 version 1.5
801DRO M4-78 - Landing Pad
802DRO M4-78 - Central Zone
803DRO M4-78 - Environmental Zone
804DRO M4-78 - Industrial Zone
805DRO M4-78 - M4-78 Archon Chamber
806DRO M4-78 - Archon I Chamber (ES-05)
807DRO M4-78 - Archon II Chamber (IS-24)
808DRO M4-78 – Central Zone (irradiated)
809DRO M4-78 - Industrial Zone (irradiated)
810DRO M4-78 - Industrial Zone - Design & Testing
811DRO M4-78 - Industrial Zone - Research & Development
Coruscant Jedi Temple
952COR Coruscant - Jedi Temple
953COR Coruscant - Jedi Temple Council Chambers
954COR Coruscant - Jedi Temple Landing Pad
Korriban Expansion
740KOR Valley Floor
741KOR Poxus Awakens Herrco [Cutscene]
743KOR Tomb of Darth Doom III
745KOR Poxus' Academy
746KOR Poxus' Sanctuary
747KOR Shuttle Area
748KOR Sith Ruins
749KOR Thulsa Gaul’s Outer Sanctum
750KOR Thulsa Gaul’s Inner Sanctum
910DAG Tomb of Ezer Arden
Installation:
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Drop the TGA files and loadscreen.2da into your Override folder. As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
Uninstall:
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If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files.
Recommendations for Coruscant TGA’s:
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This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
@ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish. Attribution is requested.
Special Thanks:
-----------------------
@ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
1,008 downloads
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Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3
By Sith Holocron in Skins
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
------------------
Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better ? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod
Code Area
-------- ------------------------------------------------------
701KOR Korriban - Valley of the Dark Lords
702KOR Korriban - Sith Academy
710KOR Korriban - Shyrack Cave
711KOR Korriban - Secret Tomb
851NIH Ravager - Command Deck
852NIH Ravager - Bridge
901MAL Malachor V - Surface
902MAL Malachor V - Depths
903MAL Malachor V - Trayus Academy
904MAL Malachor V - Trayus Core
905MAL Malachor V - Trayus Crescent
906MAL Malachor V - Trayus Proving Grounds
907MAL Malachor V - Kreia/Sion Cutscene
Installation:
-----------------
Drop the TGA files and loadscreen.2da into your Override folder.
Uninstall:
--------------
If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.
Legal Disclaimer:
-------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.
And thanks to YOU for giving this large 3-parted mod a look-see! Won’t you leave feedback on the download page? (I would like to see what I’ve done right , you see…)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
----------------------
If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized. This video shows all screens in part 1, part 2, and part 3 of this mod (excepting 235TEL.)
12,816 downloads