LadyTevish

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Everything posted by LadyTevish

  1. Version 1.0.0

    354 downloads

    I have always found some of the lightsaber colours to be a little harsh, so I tweaked them a bit. This is a simple re-texture, nothing fancy. Blue becomes a deep cobalt Yellow is more lemony Green is minty Violet is lavender Red is more red, less orange Orange is less like an exploding sun in your face I left the others alone since I liked them as-is. Installation: Copy the desired files into your override folder. Blue: w_lsabreblue01 Orange: w_lsabregold01 Green: w_lsabregren01 Violet: w_lsabrepurp01 Red: w_lsabrered01 Yellow: w_lsabreyelo01 Removal: Delete the files. Bugs: None that I am aware of. This mod naturally isn't compatible with any other mods that change these lightsaber crystal colours. Credits: -Obsidian for making another great SW game. -Fred Tetra for creating KotorTool Terms of Use: Please do not claim this mod as your own. Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^
  2. OMG It works!! *dances* I could cry from happiness! ❤️ I also found the 650jedi.dlg from the FPCxHandmaiden romance mod I was using and removed the awkward 'Hood Down' action. It all works perfectly now! Visas' vision of her even changes (which is totally cool).
  3. I don't mind the morgue scene as is, it's okay. A little funny but tolerable. I know I have TSLRCM but I definitely have never seen the seppeku scene, it may be an older version. Though my game says v1.8.5. <shrug>. However, the bit on Dantooine I'm referring to is the confrontation, when the Exile speaks to the jedi masters and she interrupts. If she is with the Exile when she enters the outer courtyard, she will sit down then it triggers something and she poofs into her default robes, even though the mods for Handmaiden and Visas are working. It must be a piece of code somewhere I imagine.
  4. Ahh that makes sense. I'm okay with that, I don't mind if she appears in her other outfit once in a while. The rest is working just as I hoped. I'll probably still try and fix Dantooine since it's a pivotal moment, but I might be out of luck there too, we'll see. I learned a lot! ^-^
  5. I figured it out!! I edited the evil row before, that's how I ended up with the screenshot above However it turns out her final evil outfit is indeed a different texture. I created DPAtrisBAEvil01 and put DPAtrisBAEvil in the tex fields and it worked! Putting the evil face in the alttexture column made it the default somehow whoops, but the other columns (headtexvve was for end battle Kreia, headtexvvve was her walk to chat with Sion) worked perfectly, the evil head for when she turns evil, and the good head otherwise! Yay! I played with the stunt row a bit but didn't notice a difference on Peragus. Just after she wakes up, Kreia's outfit switches to the Atris mod. If I can't track down the source, I'll just have to accept that for certain scenes she will swap into her brown robes, such as during the confrontation on Dantooine. And that's fine I will see what happens after the last fight on Malachor. I'm not quite there yet, I need to re-record a few segments before I finish the game. Thanks for all your help!! I couldn't have done it without you, and I look forward to playing with the UTIs as well ^-^
  6. LOL! No I mean the robes she wears at the end, final battle. The vanilla texture is P_KreiaEvilA. If it's looking for a variant it would explain why she is currently using the '01' of Atris robes. But I'm not sure what that would be. Or, if it's not a variant of that, then I need to change an entry in the .2da to use a different texture entirely? Also where do I find that list in KSE btw, it looks handy
  7. Thank you, I got the head working. As for the variants... let me digest this. Looking at a mod, I see that the jedi master robes are all apparently PFBN and they have a variant, so that would apparently match up to the texn column in the .2Da. And the variant number would match up to the appropriate robe in the code. And apprentice robes are PFBI. That makes sense. So if I wanted to replace them for Kreia, I would put the Atris model in those slots and the Atris dress as the tex and it would pick up the variants for her depending on what she was equipped with. Which is actually pretty cool. So what about her 'evil' robes? Or is that not a variant at all?
  8. So, experimenting. I figured out the values in the .2da file to give her end evil appearance the same model and texture woot. But... how does it figure out the variant numbers you spoke of? ie DP_AtrisBA02? And when each one should be used? (you mentioned clothing UTIs, I'm not quite sure I understand. Is that each outfit she is equipped with, usually replaced by her default dress?) Also, it is picking up the 'good' face (P_KreiaH) instead of the evil one (P_KreiaEvilH). Is there someplace that's specified too? Kreia is devilishly hard to work with lol.
  9. Though the recruitment dialog was a bit abrupt, I was excited when I experienced the *surprises* that were included in the mod. However, once Atris arrived on Malachor, the portcullis to the beast pen is closed. For anyone else having this issue, I managed to open the portcullis using the 'Handy Force Powers - Open Door' mod (google it, it's handy!). So at least I can continue. Also - was something supposed to happen at the end? She followed the Exile all that way but nothing happened that I could tell? The dialog files suggest I missed triggering something. Additionally, once Atris is recruited, it cuts directly to the scene on Telos, bypassing the conversation with Handmaiden which is important if you are in a romance. Other than that, I am happy with the changes made to the ending. It would be great if that could be packaged as its own mod! Maybe Atris joining the fight on the Ravager could be its own mod too, then you wouldn't have to recruit her for her to gain her redemption. Just a thought. NOTE to people reading this: this mod changes the end to default to the destruction of Malachor, that is likely why the HK Factory is skipped, as is the tedious little sidequest with the Remote. It also skips the scenes with the party confronting Kreia, and Atton's fight with Sion - defaulting to the 'happy' ending for him at the end. And naturally since the planet explodes, the scene with Visas/Handmaiden is also skipped. Hope that helps! Note 2: If anyone wants the aforementioned changes to the ending without the Atris recruitment, delete atrend3.dlg from your override folder after applying the mod. It made my playthrough much more satisfying. Thanks, LadyTevish
    Best mod! The K2 ladies have always been more interesting than the guys in terms of romance, and as a traveling companion, Handmaiden is fantastic. Thank you for this! ^-^
  10. That is seriously awesome, I will definitely have a play ^-^
  11. Awesome!! ❤️ yes that is exactly what I was looking for thank you! I think she looks so elegant and her head model shows, somehow I prefer talking to a face than a piece of cloth (Visas excepted). And it's compatible with other Atris texture mods (such as the librarian in Wearable Atris Robes). I'm so happy. Thanks again! If you're curious, here she is with the Librarian mod and the dark skin mod (I re-coloured her collar and her hand in the tga files to match). ^-^
  12. Hmm, I altered the .2da file with the model of the Atris mod. I tried renaming the texture to be her Clothing texture (as well as tried specifying it in the tex field in the 2da editor instead), but the same thing happened. While it will definitely apply the Atris texture to her regular model (which looks weird of course). And using the Atris clothing mod on Kreia alone doesn't work because it doesn't take into consideration her gimped hand model (there must be some funky things going on behind the scenes there). Show body mod + standard robes works but not clothing mods. *scratches head* Oh well, guess I will leave it as an open request if anyone wants to tackle it someday. ^-^
  13. Thanks DarthParametric I've gotten used to renaming models here and there so this was the first time it did something unexpected. You're right about Kreia's hand though, she's a tricky character to mod. I'll see what I can do
    New fav robes! The pattern details are even more impressive in game. I actually restarted Onderon (I was about an hour in) and bought them all! ^-^
  14. I would like a mod to allow Kreia to wear Atris style robes. If I use her body model showing mod and I download robes for her it works perfectly, but I would like to change her default clothing. My attempts to merely substitute the model with one from say Wearable Atris Robes has resulted in no texture applied (I can apply the Atris texture to her default model, but once I substitute the model it goes poof - see attached. Any help would be appreciated ^-^ (Note: I use a lot of mods so if a change is required to appearance.2da I'll need the Installer to modify it).
  15. View File Extended Romance for Alternate DS Female Ending The restored redemption ending for the DS Female by JDNoa is one of my favourite mods, but I always felt it was just a little too abrupt. So I gave Carth and his lady love a last romantic moment together before the Star Forge explodes, heroically sacrificing themselves to defeat the sith. ❤️ Requirement: JDNoa's mod (https://www.dropbox.com/s/g1zafqr0hseami8/JdNoa%20-%20Alternate%20DS%20Female%20Romance%20Ending.zip?dl=0). Installation: Install JDNoa's mod first. Then copy the files from "Override" into your Override folder. Copy the custom movie file from "Movie" into your Movies folder. Bugs: The available model animations are limited, so their bodies will overlap a bit in places, but I'm happy with the result. Credits: -BioWare for the best SW game ever. -JDNoa for restoring my favourite ending. -cjto202's Carth romance fix for inspiring this mod, and Swfan28's Bastila romance fix which helped me decipher the source code. This mod is compatible with both. Terms of Use: Please do not claim this mod as your own, or upload to any other site! Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^ Submitter LadyTevish Submitted 02/22/2022 Category Mods K1R Compatible Yes  
  16. Version 1.0.0

    211 downloads

    The restored redemption ending for the DS Female by JDNoa is one of my favourite mods, but I always felt it was just a little too abrupt. So I gave Carth and his lady love a last romantic moment together before the Star Forge explodes, heroically sacrificing themselves to defeat the sith. ❤️ Requirement: JDNoa's mod (https://www.dropbox.com/s/g1zafqr0hseami8/JdNoa%20-%20Alternate%20DS%20Female%20Romance%20Ending.zip?dl=0). Installation: Install JDNoa's mod first. Then copy the files from "Override" into your Override folder. Copy the custom movie file from "Movie" into your Movies folder. Bugs: The available model animations are limited, so their bodies will overlap a bit in places, but I'm happy with the result. Credits: -BioWare for the best SW game ever. -JDNoa for restoring my favourite ending. -cjto202's Carth romance fix for inspiring this mod, and Swfan28's Bastila romance fix which helped me decipher the source code. This mod is compatible with both. Terms of Use: Please do not claim this mod as your own, or upload to any other site! Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^
  17. Brilliant!! So much better, thank you!❤️ ^-^
  18. Fiddlesticks lol I was hoping it was something simple. I'm recording my latest playthrough and those are the only two segments which look weird. Too many frames to try and edit by hand haha.
  19. Hey! Last question, I promise. During the last 2 DS cutscenes (aboard the Ebon Hawk talking with Dodonna, and the final Sith celebration), I have these funny marks appearing on my chin as if the texture is wonky. I am LS having chosen the DS ending so that's why my face isn't all veiny. Is there something I can do to fix it? Thanks! ^-^
  20. Nostangia, maybe? 🙂 I downloaded the HD versions of some of the characters (like my girl Yuthura) but I don't really mind the rest, and I have oodles of outfit mods. It's more noticeable in these screenshots since I had to demo Bastila's clothes which she only wears until Dantooine, then I swap her into jedi robes. ^-^
  21. View File Short Collar for Bastila Clothes This is a mod to shorten the collar of Bastila's clothes. I think it makes her look less stuffy and more relaxed. 🙂 When used in conjunction with a 'Bastila Clothes for PC' mod, this will prevent the neck clipping which is sometimes seen when using a custom head/body. Installation: Copy the desired files into your Override folder. Bugs: This mod isn't compatible with any other mods that change the default clothes for the female PC or Bastila. I did my best to line up the vertices but there may be the occasional slip. Credits: -BioWare for the best SW game ever. -Fred Tetra for KotorTool. -Modified in Blender. Terms of Use: Please do not claim this mod as your own, or upload to any other site! Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^ Submitter LadyTevish Submitted 02/04/2022 Category Mods K1R Compatible Yes