MrPhil

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Everything posted by MrPhil

  1. MrPhil

    Update on 1.8

    Nope, won't make that. What about all of us that test the game and reports bug? Til there's a final version, we could all qualify to beta testers . Aren't you the one making the modification this time on? This is that: No, I'm just saying that Stoney could have some other files that he want to put in there and add to it. I'm just guessing. You English/USA peeps gotta read sound, if you want to understand darby. This is the way he is writing, if I had to guess: by sound, when he don't remember how to write-it...
  2. You may want to look at the screenshots. Tells you this kind of details...
  3. Maybe... I'd love to hear from you plastic, and if this seems to work for you or not
  4. TSL RCM's point is to restore as much cut content as possible while making sense. VP and bead-v are basically trying to take a still fuzzy Malachor V (RCM's) into an ending that actually make sense without being limited to cut content.
  5. Personally, the only problem I seem to have with this Visas intro scene is that switching from game to BIK cutscene to game cutscene to... seems to crash my game. Oh well.
  6. MrPhil

    Update on 1.8

    To be tested? If so, I'd remind you HH has always been the "prime" rcm tester. And if he is waiting some files? I thought he already had those, as he seems to be "the one in charge" of 1.8...
  7. When I said original, I was refering to TSL RCM's. Original as in before he replaced TSL RCM's 2da by whatever 2da the other mod was used...
  8. Some mods may be compatible with TSL RCM, but incompatible between themselves. Which is why it may still be pertinent to state what they are. Your method may work for now, but may lead to numerics/boolean to not be activated and leading to further issue...
  9. MrPhil

    Requests

    This kind of stuff is the same kind of modification that has been made by Chainz.2da for his Kreia mod. Maybe you could try to contact him? At any rate, I think he used scripts and appearance.2da. To get my point: http://knightsoftheoldrepublic.filefront.com/file/Kreias_Assorted_Robe_Collection;66487
  10. Ever tried to disable cinematics? I'd change this: Disable Movies=1 Disable Intro Movies=1 Sort Modules=1 Width=800 (Whatever your game resolution is) Height=600 (Whatever your game resolution is)
  11. MrPhil

    KFiles

    I don't want to see KFiles bite the dust, of course. That would be as awful a loss as pcgamemods... However, I think Potd is too much. On EaW Files, they used to have the Picture of the month. Way enough. And Polls... no us to do one per week. Just when you feel something should be interesting to ask. 1 poll per month should be good. Too much of something is... too much. They all just ran out of ideas at some point lol.
  12. I think when you installed slender female body mod, you "replaced" original appearence.2da It is this original 2da you need to get back...
  13. MrPhil

    Bao-Dur's Death

    Probably became official with the New Jedi Order series, but the 1st UE writer, Zahn, was a good friend of Stackpole, and so they tried not to make characters that changed the idea of the other one. So you could say they also started-it. Of course, some writers went out of their way to do things strange (move a whole fleet, for example), not to mention the 3 biggest jokes of SW: the Clown Wars series , the Force Unleashed, and Jar-Jar Binks!
  14. I am sure some would not necessarily agree with that...
  15. Well, I could not return to XP anytime soon. I am now addicted to the Aerial sneak peak function and the preview function in WMP 12. Also, it is very much easier to share files from one computer to another (even if it is still a load of sh*t), whereas I could not get this to work with XP. The only advantage XP still has over W7, in my opinion, is its increased compatibility with Star Wars Rebellion/Supremacy
  16. MrPhil

    KFiles

    Then they may as well remove everything...
  17. All the file? No way, there is a major problem, you may have deleted/replaced baseitems.2da and appearance.2da. No good, this would explain incompatibility.
  18. MrPhil

    KFiles

    Same thing here. Notice how the same files are there over and over again? And then the four last file disappear for a day and come back some time later? It seems that filefront is slowly dying. Heck, they had this stupid screenshot problem for well over a month and still pretend their technical team is trying to get the problem solved. 10 to 1 they are the ones to blame in the begining. While goofin'up over their admin computer, they spilled their cofee on-it and screwed the damn thing: "Yeah, week-end was good, we...*spills his cofee over the computer* damn! The boss will want my skin for that! *boss enters" -Boss: Not to worry about, we just going to tell' em we have a problem with our picture server. No big deal, it's a free service... -Hehe, then I guess we can just get paid at doing nothing for a month? -Boss: Basically."
  19. Nope, I don't think it is HH's job to make each and every mod compatible. Basically, you've got to understand that some mods are just too big to be compatible with other big mods. Those two mods you speak of should be on a list of core mods. What I mean is that you take a core mod (TSL RCM or Holowan Plugin or 90SK's or...) and stard to put some smaller mods around this one core mod. Otherwise, trying to mix core mods is a task suited for "veteran" modders motivated and willing or "just modders" very motivated/willing. You may have seen that veteran modders do make efforts to make great mod compatible, such as Stoney did for USaberMod. But the Holowan plugin add some quest that just would not have their place within the TSL RCM realm. 90SK's mod is kinda in the same boat, but basically, this kind of mod (90SK's) is working best when modders are taking TSL RCM as a base for their mod. Such modders as bead-v, varsitypuppet, Qui Don Jorn and a few more have begin the trend to base their mod not on vanilla, but on TSL RCM. Such «avant-garde» moddding is the one thing that will mostly garantee compatibility.
  20. That would be very nice to confirm, as I once had this same bug with this mod installed, back when I was doing my own compatibility list. I did not know what mod was the culprit since all of those I had were supposedly compatible. to confirm this
  21. Maybe you could start by using what is already out there, as the other ones are doing? Unless you think it that easy to make this program...
  22. Bah, the whole Windows charade has been a tragedy from the start, what with all the bugs that just pops out of nowhere all the time. If only MAC was more compatible...
  23. No compatibility mode needed. Ktool's fine. 64's working fine with TSL and KTool. K1 will run fine without the video's.
  24. Nah, HK despises the HK-50's. Even if he knew he could use them