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Everything posted by MrPhil
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You mean 1.8 is just about ready?
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HH, don't you remember TSL RCM has a long story of making patches to their version? What prevents 1.8 to be done and that a patch with this precise cutscene be done afterwards?
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Can't zbyl2 script something like that?
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Though it wasn't always perfect. Exactly what are the requirements for this particular action to be possible? Also, it would be beyond great if anybody could make a video of this attack for 1.8.
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Not yet in my play-through. Pehaps later, but I'd doubt-it...
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Uh again? Need to see a pic of that broken thingy lol!
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Uh? As in dead and not available anymore?
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Then I'll go cry in a corner ... his work was going to be impressive, most impr... For those who want to cry with me: A Dead Link
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I'm afraid movie/cutscene editing's a little out of my league. However, As you may see on the link my modifications will be otherwise quite satisfactory. I am using the reloaded mod's updated GUI, making my own version of what the galaxy should look like, using all updated models, updating the planets and encyclopedia pictures, characters and troops and ships, balancing a lot, special forces too. So this will be quite the overhaul when done! By the way, please call me just Phil. Phildevil is an old nickname I picked a lot of time ago and am not satisfied with anymore
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So he did leave modding, after all? I kept expecting he'd come back someday. Ah, if only he could have released what he already had, that would be wonderful....
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That's also what I thought. Personally, I love the Peragus Story, but when I test a mod, I just want to run as far as possible and that includes space-walk... Sheer size? Ever tried Sins of a solar empire's SOGE mod? The Beta is about 850 MB large... How about asking him??? Well, it kinds of feel like the same as a typo to me, lol. Wrong symbol used there...
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Logan, is it just me or the name of the Characters/objects are harder to read with this green shade? I shall try to adjust my screen monitor, but I think the color could be changed to something a little brighter..
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Gotta love the modesty eh VP? Yeah, that's why I was not too sure about incorporating-it into RCM, as I recall, it did not only clothe some sith lords, but modified some other aspects of Malachor. As long as it does not prevent-us to install Malachor VI afterwards, I've nothing to say. Nobody takes my awesomeness from me... Well, I could not incorporate it correctly without any risk of bug before, so that is no big deal. Plus nobody should be imposed to play this game with Kreia wearing her strange green colored tint
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As I said, wait till you see Malachor VI mod and you will not be disappointed.
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Rebellion is a old enough game. It has been released in 1998. Still, it is a great game that stands the test of time, in my opinion. A strategic kind of game, it proposes a galaxy with 200 planets at most and tactical aspect plus strategic space battles. If you ask me, that would be one of the better RTS game out there, way better than EaW and SWGB. A while ago, a mod was made to enhance the quality of the game, which is somewhat graphically updated, not to mention that its AI is somehow weak. Still, I was not entirely satisfied with-it and decided to base my own mod on this one and change a lot of things: game balance, choice of ship and characters, graphic interface enhancement, planet icons and encyclopedia pictures updates. Of course, the game requires somewhat old machines. It would be pretty hard to get the game to run on a new computer with W7 64-bit. But my W7 32 bit laptop actually handle-it pretty well, so no need for a 90 years old PC. If such a project may interest you, I invite you to visit my thread over at swrebellion.com: http://forums.swrebellion.com/viewtopic.php?f=3&t=28010
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I would have loved to see the JA mod about Shadows of the Empire too...
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Uh, Crack No-CD? I think there was an issue where the game would ask you for a CD even though it was in the drive. Maybe this help? Both game runs fine on my W7 64-bit. (Except for a weird bug in JO. Issues with cinematics which may prevent from pursuing the game, especially the one with the electrical pipe that threatens to fall in the water...)
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It must be hard to always tweak your story like this and adapt it to 4 media at once. Good work doing so!
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It is compatible!
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No, not Trayus Rank Reform! It may conflict with Malachor VI when it gets out, wouldn't-it? Anyway, back on topic, I'm glad VP's green Kreia fix will finally get incorporated to the game without bugs...!
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1.8 isn't out already lol. So no, launcher v2.0, but game v 1.7 at most
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There is a lot of Character Retextures and weapon retexture/new models too! Browse Nexusmods and over here too.
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I know this is not restoration, but just an idea for VP to think: what if you found a way to restore a part of the holocron quest and these holocrons would be the sole way to learn FFM's powers (or a part of these force powers anyway...)?
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Is it? That would be great! Is he still kinda working on-it?