MrPhil

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Everything posted by MrPhil

  1. How do we get the new sabers in game, if I may?
  2. To TSL NPC Overhaul user that finished Nar Shadaa, can you check this link and confirm if you have had the same issue as I had?

  3. Aye I do, thank you for the link, SH!
  4. MrPhil

    Requests

    Maybe not, but at least, if a modder was interested in giving him or her a nice saber, instead of a tin can, that would be great, would you not think?
  5. 1) Whenever you feel like, but before M4-78. 2) Nope 3) Yup, though you'll need one of your companion's help to get all you need. 4)You try and see for yourself, though that mod feels pretty harmless with just 1.8.3 and M4-78EP. Don't forget the small patch too!
  6. MrPhil

    Requests

    Wait just a bit more, I think VarsityPuppet's mod might be what you have been waiting for. Though that Kreia thing might have to be worked on by someone else...
  7. None of the mod I installed seems to add any utc's. Except this one. What happens if you mistakenly re-install the same part of NPC overhaul twice? I may or may not have done that, mistakenly. This is a list of the utc's in my override folder: Would you be willing to tell me how I can uninstall that part of your mod? I think It is 302NAR. Maybe that will solve-it... Edit: I removed the 302NAR.mod file and replaced-it with the backedup one from before I installed your mod. I went to before first entering in the refugee sector and went inside the Serroco territory. The guys in there were looking like in TSL RCM 1.8.3 and the Leader was there. I was able to speak to him and the game should be able to proceed. This tells me something does not add-up with the module file from your mod. Can't tell why or what myself, but obviously, there is an issue with your mod. Hope we can find what, because it looks much better your way...
  8. I uninstalled everything, then deleted any leftover stuff. Then I installed the game, the hq movie and music patch, the 1.0b patch, then TSL RCM 1.8.3, then M4-78EP, added the missing files as per the new patch Hassat released, then proceeded to install all the mods I've detailed a bit earlier following the way Hassat said to make them compatible. Then, I installed your mods. After that, I installed the Mira Revision 1.1 mod, which modified the appearance.2da. As I said earlier, however, I went back to the backed-up appearance.2da and all was fine till this.
  9. What is the bulk of the mod? Other than models and tga's, I assume there will be utc's or something like that, but are there any 2da's affected? dialog.tlk?
  10. Okay, this time, I feel like it is this mod, not anything else. Unless anyone can confirm having this in TSL RCM 1.8.3, but I doubt-it. As I mentionned earlier, I reverted to the backedup appearance.2da, which means your mod is essentially the only one I got touching appearance.2da. So I'm back on Nar Shadaa, in Serroco territory. Onlly, in the middle of the merc gang, the Leader isn't there. Worse, when I get close to where he should be, I invariably get a crash to desktop.
  11. Heh, if you are that close, may I ask you a quick question about-it? Do we need to start a new game to get the mod to work? Are there some big mods that you forsee will be problematic?
  12. Not sure that's a bug: you can still recruit Akere after the Khoonda battle. That opens the "Khoonda Recruit" quest, which can then not be closed.
  13. Indeed, putting the backed-up appearence.2da fixed-it. I'm just putting a note here though: except for the first 2 Sith assassins, I've only had to deal with female Assassins. Is that normal? Maybe you could write this mod as an incompatible one with yours.
  14. I've just arrived in the Korriban Academy. I made a left when arriving in the Lobby and I had to fight Sith Assassins in some kind of dormitory. Upon being revealed out of their cloak, they were headless. I suppose your mod might have something to do with that? On a sidenote, I have installed Animus's Mira Revision 1.1 mod. http://knightsoftheoldrepublic.filefront.com/file/Mira_Revision;99510 It does modify appearance.2da. Could that be the culprit? I'll try to place the backed-up appearance.2da and see if the bug is still there.
  15. Sure, I'll take-it! One more tool is always welcome!
  16. Yes, it was my understanding. Here's the ref: So I guess the model is different, which is why I have difficulty adapting the eye to fit...
  17. Is it like a crash to desktop? If so, do you notice if the game is still running? Because I often get this crash to desktop, but that's because I'm switching from a game cutscene to a .bik movie and they don't have the same resolution, if I am not mistaken. Simply switching back to TSL fixes-it for me.
  18. MrPhil

    Requests

    I think I found something that might be of interest to you? http://lucasforums.com/showpost.php?p=2846009&postcount=59
  19. Yeah, I could take some vanilla pic. And yup, weird dots for the win. I cannot begin to understand why they do things that complicated. I'd much rather have something that actually looks like a human body and transparacy zones. That would make things so much easier...
  20. I like this new Dantooine skybox. We can now see details of the far hills. Looks much better!
  21. @Kain: I'm actually just using reference pictures. But the eyes were not made the same way so I'm still fiddling to make them look right. I'll take what you said into consideration. @Malkior: Now, being french, there are a certain number of specific words in what you said I'll have to try and do what I think you said to the best of my knowledge, which is not very big. I had like one class on using photoshop and bridge and I'm not exactly good using-it. I'm not exactly sure how I'll find the seams and correct the thing. I'll have to work on that. And I'll also try to fix the too dark area. If you must know what I did so far: I've taken a big part off of one of the ref pic I've shown you, slapped-it on the grey part as a new layer and put Linear light mode + 55% opacity. I've tried working directly on the background to make the dark area lighter, but I've decided against-it as it did too rough a job and was something I may not undo without having to start over. If you can elaborate on how I could do it without touching the background, I'd love-it lol. I know you said to use a layer and to put some white upon-it, but I'm not sure how I can do that without having a crazy and very bad looking demarcation, if that make sense. Anyway, I will not be able to work on this just now, because I have exams to prepare for next week and tons of homeworks
  22. For Xarwarz, try these: http://lucasforums.com/showthread.php?t=211202&highlight=Xarwarz http://lucasforums.com/showthread.php?t=209450&highlight=Xarwarz http://lucasforums.com/showthread.php?t=205656&highlight=Xarwarz You may have a better luck looking for his mods on moddb His works gives various different new gen styles to environnment. You won't like all of it, but it could interest you and it is compatible with TSL RCM.
  23. I've worked a bit on this: I've slightly changed the lower part of the eyelid. It felt weird to me. I'm wondering if the dark area on the breast bother you guys as much as it does me. (Same thing around the bellybutton) Also, it seems the model hates me for trying to apply an actual texture and it is very visible where the arm begins not sure what I can do about this... Corrected a few skin errors on the body. Anyway, tell me what you think! (Note: the weird dots are just an experiment. I'm trying to figue out what is what so I can modify the back of the neck and maybe do something about that weird liaison at the shoulder.
  24. I tried Malkior's program: I'm pretty sure it hated Windows 8, so it seems I had to try something else. Thank you Quanon, KSE is just what I was looking for. Worked like a charm. I'd like to point-out that I could not make Fair Stride's KSE 3.3.4 work, for some reason. It would not find the saves. But 3.3.3 works great!