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Everything posted by PirateofRohan
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Version 2.0
765 downloads
Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols. -
Final update: (Pictured: Optional Unique Asian Shaleena, Optional Gamorrean guest at Davik's, Final Unique Rukil head)
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Here's the idea: Unique Shen and Rahasia heads Contrasting clothing for the Sandrals versus the Matales Alternate Old Commoner heads for Ahlan and Nurik (since at least those heads are underused in the game proper) Swap out Casus' generic corpse for one of the appropriate look/skin tone The only part I'm having trouble with is this last part. I would think the simplest way is to copy how the game does Nemo's corpse (invisible placeable with the dead NPC placed on top of it), but the tutorials I've seen either don't address this skill or assume greater knowledge of scripting than I currently have. Any assistance would be greatly appreciated.
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Bald Rukil with face tattoo concept
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Update: I'm considering implementing this change in the Undercity fully: tattooing all the Outcasts with the word "outcast" in Aurebesh somewhere on their face. It would be a separate option, of course. Rukil also has Sith script that roughly translates to Promised One.
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Alternate Rukil take more in line with his vanilla look.
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Aged Rukil up a bit but I'm still on the fence, and here's my Doba concept.
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Update: Gonna give Doba a unique jumpsuit as well, and I've tweaked Rukil a bit, fixing the scruff and adding sideburns. My one concern is that he may look too young to be old wrinkle-face. What do y'all think? Would I be better off color-correcting Jorak and just swapping out a few facial features?
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Update: Combined features from Vrook, Davik, and Deadeye Duncan for Rukil's unique head. Also went ahead and edited the Swoop Gang texture for Redros; he now has greener skin than the other Nikto.
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I'm currently working on a mod to combat some of the clone effect on Taris, and to make some immersion-level tweaks. I'm limiting myself to working off of existing Kotor textures, but so far I've got the following changes: I also want to give Rukil a new head; my current idea is to just take the old Asian commoner head he has and make it bald. I'm open to suggestions if anyone has any input. It's certainly the largest mod I've tried, so I don't mind taking time on it.
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I knew it would be. Thanks for the assist!
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I'm trying to load the edited ascii model to convert it back to binary, but I keep getting the same error. Anybody feel like seeing what went wrong? dia_nu-mdledit.mdl.ascii
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Version 1.3
463 downloads
Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion. This mod does two things, three at most. 1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed. 1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide. 2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?- 2 comments
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That did it! I figured I'd gone wrong somewhere. Thanks so much for the assist.
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Just tried and no such luck. I also tried changing the appearance body model/texture lines to a PC (wondering if maybe the commoner's body was messing something up) and, well.
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Same as the model I'm working from--that was one of my first tweaks when the head didn't show up originally.
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It's a retexture of Dustil's head, so it definitely exists as far as KotOR's systems should be concerned, and I'm using Dustil's head model just renamed properly using a hex edit. However, when I try to load the module to check, there is either no head or the terrifying black void with static/glowing eyes that I mentioned. It is quite odd imo.
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So I've run into a bit of an issue. I'm working on a mod to overhaul Taris's NPCs for immersive purposes and the one area I'm having trouble is attempting to give Holdan a unique head. I have the texture, new rows in heads and appearance, and the models, but the closest I can get is the black void head on his body. Anyone got some pointers? Taris NPC Overhaul (2).zip
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Hello. I'd be very interested in getting the PFHB02 head in TSL ported to K1. If anyone is up to the challenge--or wants to tutor me so that I may do it myself--I would be much appreciated.
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It's not working for me. I'm still investigating if it's just a conflict of the mods on my end, but Vrook refuses to load. This has the effect of crashing the game when I get to the first line of the trial where it is a close-up of an empty chair speaking Vrook's lines and the game then stops responding.