PirateofRohan

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Posts posted by PirateofRohan


  1. Three-Tiered Jedi Robes


    THREE-TIERED JEDI ROBES, or VANILLA ROBES REDONE

    This mod is a simple retexture and tiering of the Jedi (and Dark Jedi) robes already present in the game. Now Jedi, Knight, and Master robes come in all three colors (brown, red, blue), and their Dark variants (black, grey) with matching icons.

    • The Vanilla Brown Jedi Robe is now the base texture for all Jedi/tier 1 robes.
    • The Vanilla Red Jedi Robe is now the base texture for all Jedi Knight/tier 2 robes.
    • The Vanilla Blue Jedi Robe is now the base texture for all Jedi Master/tier 3 robes.


    This decision was based on a variety of factors and contradicts N-DReW's Dark Jedi Robes mod, although the inspiration is heartily and sincerely felt. My justification is that the Blue Jedi Robe model is the most unique of the three--it has a higher collar and seems set apart from the rest. As Jedi Master Robes offer the best defense in the game save for Qel-Droma or Star Forge, I decided this distinction was warranted.

     

    Compatibility note: because of the relabeling of the textures to make the tier system work, this mod is technically not compatible with @constantinople33 magnificent Lore-Friendly Qel-Droma Robes mod. However if you're using this mod you'd likely want to be using that, so.

    In order to fix this, simply rename those textures from PMBI05/PFBI05 to PMBI06/PFBI06, then open the UTI file and change the texture number from 5 to 6.

     

    Sincerest thanks to @heyorange, @N-DReW25, and @Zhaboka for their support and input throughout the modding process. And of course thanks to Deadly Stream itself for being a haven of knowledge and community.

     

    May the Force be with you always.


     

    • Like 1

  2. We are actually on the same page with regards to the Verpine tiers, and I like your idea about the Mandalorian tiers. Less work for me at least.

    Some corrections: it was the Echani heavy armor that was Mandalorian, my mistake. 

    Here's my attempt at the correction: Echani heavy armor, Iotran Bracemen armor

    Spoiler

    837449913_echaniheavyarmor.png.2bec39c2be4103e0a6a6f0cc01061055.png1468202290_iotranbraceman.png.6daec1144b2ceb44964d98fdabf129b2.png

    Here's a rough version of the Echani Shield Suit. I haven't got the color quite right (aiming for a gold that matches the Echani battle armor).

    Spoiler

    686860345_echanishieldsuit.png.48c9fa8376f1b540d78f2be8f1deccd1.png

    Also I figured Jurgan Kalta's suit and the Fenelar armor was intentional, but there are enough "dark yet plausibly colorful" armors in the game as is.

    Spoiler

    822345415_felenararmor.png.07bd7e0b23704609f124d08409ff7708.png

    The Light Combat Suit (again, minimalist because it is legit just "better than clothing."

    Spoiler

    1287197608_lightcombatsuit.png.a9037872fe3d126e29bcdc0e2b2d1a21.png

     

     

    • Like 1

  3. Yes, yes, it is a well-tread path I walk in saying I'm going to reassign and retexture the armors appearing in The Sith Lords. However, no mods of similar design quite go all the way. Enter me.

    My guiding principle: All descriptions, lore, and textures should carry equal weight.

    The textures of TSL's armor uti files will be corrected where needed to point toward their K1 appearance. Some of this was just sloppiness on Obsidian's part, some of it was just interesting reassignment choices.

     

    For new armors, I intend to do the following:

    • The Light Combat Suit will now take its cues from the Peragus Mining Uniform (so it will basically be just a brown leather suit).
    • The Mandalorian Combat Suit will take its cues from the Cinnegar Weave Armor of K1, to better match description.
    • The Mandalorian Heavy Suit might get Bandon's Fiber Armor recolored, again to better match the item description (although kudos to Obsidian for putting in the bare minimum effort of making the combat suit texture indigo).
    • The Echani Shield Suit I'm considering a recolored version of K1's Baragwin Shadow Armor. Not ideal, but better than the obviously Mandalorian armor from before.
    • The Sith Battle Suit will now resemble a red version of K1's Environmental bastion armor.
    • The Verpine Fiber Ultramesh gets recolored slightly--more gold added to the shoulders and tubes. We don't know where Davik got his armor, but we do know a Verpine color scheme when we see one.
    • The Corellian Powersuit takes its cues from the Powered Battle Suit to better match the item description.
    • M'uhk'gfa is my own attempt using the Battle Armor base with a modified weave over the leather parts to better match the item description.
    • The Iotran Braceman Armor takes its cues from the class eight Mandalorian armor now (what was previously the Echani Shield Suit), better matching the item description which categorizes them as a warrior society.
    • The Fenelar Armor now bares its correct name, and has been recolored to distance it from Jurgan Kalta's Power Suit, although the implication of the identified Fenelar design on the origins of Kalta's armor is up to you.
    • The Matrix Armor is untouched (because I refuse to call it Cassus Fett's armor) but has a modified description which implies a link between either starship plating and beskar or the armor's design and those of the Mandalorians depending on how you take it.

    They are in various stages of completion, but I'll post images as I get to them. As always, feedback is welcome!

     

    • Like 1

  4. Dantooine Additional NPC Overhaul


    THE DANTOOINE ADDITIONAL NPC OVERHAUL

    Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.

    For Dantooine this means the following:

    Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.

    Crattis is made orange to help set him apart from Karl.

    Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.

    Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.

    Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.

    For the quests proper:

    Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.

    Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.

    Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.

    Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).

     

    Big ups to the modding community who love the game as much for what it is as what it could be.

     

    All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.

     


     


  5. After some investigation, I suspect it might be a result of the orphaned dialogues that are present in the original file--I'm content to just finish flagging "Sound Exists" and call it good whether the animations are fixed or not, but it is something to be aware of for projects down the line.

    Thanks for the assistance!


  6. Thought I'd make this post just as a way to keep track of my future/not-yet-started projects, such as they are. As they move past the concept stage they may get threads of their own.

    Unique Sidequest Messengers (K1): continuing on from my Mandalorian Jagi mod, this one attempts to do the same for all other side quests.

    Jolee's old friend who tells him about Sunry should look more like a smuggler. Sunry himself could use some scruff from his prison stay, and maybe a Republic Officer's uniform. The trial's half politics anyway, why not have him look the part. I'm also partial to giving Elora the Old Black Commoner model, but I'm not opposed to the Asian variant since that one doesn't get much use afaik.

    Xor not only gets a human head to better fit his dialogue, but a unique one at that. Currently thinking about bearding and greying Mullet Man for him, plus adding some scarring--maybe claw scratches since the man likes hunting Cathars so much. Looking into modding his thugs into various human mercenaries also--it always took me out of it if I confronted him on Manaan to have Selkath backing it up.

    Bastila's mother's friend (the Twi'lek) could use an update. Commoner clothes vs armor is a decision for farther down the line, but I'd definitely give her a scar or something. She's done treasure hunting work after all.

    Lena should also get an update--maybe have her be a red twi'lek? I'd have to experiment getting the body model the correct color and working, but I feel like she's worth it.

    Carth's friend Jordo needs at minimum a Czerka uniform and probably a new head to go along with it. Have I exhausted my Asian head editing? Perhaps. I guess we shall see.

    Freyrr deserves a unique Wookiee skin--I'm thinking take a page out of Itchy's and just greying the Wookiee 1 model.

    Hulas could be greener and his outfit could be darker. Something that says "I have a proposition for you." Suvam Tan shouldn't be the only Rodian who gets to look significant. Equally, Senni Vek deserves a unique colored head. There is a Twi'lek racist out there conflating every green-skinned nerfherder in the game and I will not let it stand!

     

    No More Starring Roles: Endar Spire Jedi and Star Forge Jedi in my opinion should get more diverse appearances than just "not-in-use PC head." Honestly it probably won't be anything fancy either, just tweaking their skin colors to make them Near Human (maybe Mirialin or Zeltron?). Equally, the Taris Sith Governor and that one Sith Apprentice on Lehon are missing a little something. Currently considering giving the Taris boss a light dusting of hair and goatee and calling that a day, but the Sith Apprentice should be either Twi'lek or Mirialin in my opinion. Something eye catching that makes his words actually register.

     

    Companion Sidequest items: Scripting might hold me back here, but it seems like a fun way to acknowledge NPC character growth and have a few new toys to play with. This would include the K2 items Bindo's Band and Vao armband, although I'd probably beef their effects a bit.

     

    Lightsaber Ranks: Dark Jedi and Sith Apprentices are clearly two separate groups. To that end and inspired slightly by the Inquisitors of new canon, I plan to reassign lightsabers to all of the adversaries so only the bald, armored Sith Apprentices get saber staffs/double bladed lightsabers out of the grunts in the villains.

     

    Boss Enhancements: New items for every planet's boss. In practice Jorak Uln gets an armband/Sith Talisman that boosts Wisdom. Yuthura gets an armband complete with icon from her Sleheyron days that works as a boosted version of Brejik's anti-melee equipment. Considering replacing the Jedi Master Robes in Uthar's room with the Darkside equivalent of the Qel-Droma Robes--different stat emphasis but same defense 5. Wookiee Warblades abound, Calo Nord has pistols with increased stats on them. Bandon's thugs probably get their weapons, looks, and difficulty changed up since he already comes with armor and a saber. Sherruk gets a special sniper rifle. Xor gets a belt that boosts all relevant combat attributes but also has a 50% chance of zombie walk and low reflex saves (because overuse of stims is bad for you, kids!).

     

    K2 Armor Fix: reassign textures to their correct K1 counterparts, yes. With the new armors, it's important to me that the descriptions and cultures are adhered to when possible. For example, the Mando combat suit seems like it would work better as a reworked version of the reinforced fiber armor, while the Echani Shield Suit should be anything but the Mando armor. The Corellian Powersuit should be a reskinning of the Powered Battle Armor, not yet another reworking of Cinnagar Plate Armor.

    If I can get the retexture right (which by description should probably be a reskin of regular battle armor and not what should be Verpine armor), ideally this would lead to a side mod where I put M'uhk'gfa into K1--probs on the Elite Gamorreans on Taris and maybe the hapless group on Tatooine.

     

     

     

     

    • Like 1

  7. Alright I've played around with  the "brown" Jedi Knight robe a bit. This time the trousers are black to match the wrist guards and the robe's colouring is slightly more desaturated to avoid the yellow/green look it was having in motion/lighting. There's an unintended side effect of a slightly "worn" pattern on the robe, but it honestly looks kinda nice if I may say so myself.

    Spoiler

    1179252494_StarWars_KnightsoftheOldRepublic7_19_20217_16_44PM.thumb.png.cc2ee65c4fb58eaf3079f374040a42bb.png

    1218949240_StarWars_KnightsoftheOldRepublic7_19_20217_16_31PM.thumb.png.bf5d3e073e877fcafdddcba5cc0e2fac.png

    1343166106_StarWars_KnightsoftheOldRepublic7_19_20217_17_01PM.thumb.png.c1861d91b5af0b0beb82162c81c43e7a.png

     

    • Like 3

  8. After finally getting every dialogue sound and gender assignment swapped from male to female twi'lek VOs, I have now noticed that there are some missing mouth animations--i.e. the NPC will have their dialogue and VO playing, but instead of mouthing the words they just stare at you unnervingly.

     

    Does anyone with more familiarity with editing dlg files know what I've missed? I'll settle for telepathic Jedi if I must, but I'd prefer consistency.

     

    dan13_deesra.dlg dan13_deesra.utc


  9. Starcrossed: A Unique Shen and Rahasia Mod


    STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD

    This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine.

    Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines.

    Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing.

    Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red.

     

    That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials.
    Then presto, Attichitcuk's your father.


     


  10. One last update as I submit it for release: I could not get the scripting to work properly for correctly spawning the dead NPC without him either being clearly alive or just not showing up after the quest began. So: in its place I have opted to switch Casus Sandral's placeable appearance from generic dead commoner to Chewed Noble Corpse, which will now wear green instead of red.

    Work smarter, not harder.


  11. Alright here we are.

    Jedi (Red) - altered it so that only the robe and wristguards are coloured from the initial brown base.

    Spoiler

    971859965_StarWars_KnightsoftheOldRepublic7_15_20215_25_32PM.thumb.png.39640045979d656e199e4817afefed32.png

    Jedi (Blue) - Same as above, also touched up the colouring to keep it from being too bright.

    Spoiler

    567255108_StarWars_KnightsoftheOldRepublic7_15_20215_26_31PM.thumb.png.35dea25b171e4414d89d851ba48ee094.png

    Jedi Knight (Blue) - I'm on the fence still, as it is looking too bright a blue to me. On the other hand, the other robes in this tier are coloured rather brightly, so maybe just chalk it up to the nature of the robe?

    Spoiler

    962462789_StarWars_KnightsoftheOldRepublic7_15_20216_06_45PM.thumb.png.b33e2d47aa5e249cd9ea35b05533156d.png

    Jedi Knight (Brown/Tan) - Bled some of the colour out of the trousers, so it hopefully looks more natural now.

    Spoiler

    284798827_StarWars_KnightsoftheOldRepublic7_15_20216_07_20PM.thumb.png.0ca4e3f27ffd422090cff5033f4bb141.png

    Dark Jedi Knight (Black/Dark Grey)

    Spoiler

    1522206162_StarWars_KnightsoftheOldRepublic7_15_20215_28_42PM.thumb.png.9ca1b18dd77b4c811003182fea10a2e5.png

    Dark Jedi Knight (Grey)

    Spoiler

    476518243_StarWars_KnightsoftheOldRepublic7_15_20215_28_20PM.thumb.png.a4d7d1a4cb8401f302d46fc6e7a12b79.png

    Dark Jedi colour comparison - is it too similar?

    Spoiler

    752592691_StarWars_KnightsoftheOldRepublic7_15_20215_28_56PM.thumb.png.55ca9810fdb72e34947f5beb933ed238.png

     

    • Like 2

  12. 2 hours ago, N-DReW25 said:

    First of all, Three-Tiered Dark Jedi Robes is technically a fashionable new take on a mod I made called "N-DReW's Dark Jedi Robes":

     

    Noted and corrected! No wrong intended, it is simply difficult to keep track of what mod happened when.

     

    2 hours ago, N-DReW25 said:

    What N-DReW's Dark Jedi Robe mod does is that it gives the Dark Jedi Knight and Dark Jedi Master robes a texture based on the icon they have in the vanilla game.

    3cee8c1d644436aaac668a7966038851-swkotor

    58b6fdd6f8769af60b401b5e97b38c81-swkotor

     

    The reason why I am bringing this up with you is that you've done your robes back to front, you've put the Master Robe as the Knight Robe and the Knight Robe as the Master Robe.

     

    I don't want you to not do the Dark Jedi Robes simply because me and ebmar did the exact same thing before you (And before me I believe Space Alex and Shem did the same concept as well in their own mods), I'm simply suggesting you should swap the textures around.

    Gotcha. Thank you for bringing that to my attention! While admittedly Knight vs Master began as an error of ignorance, the bit that "troubles" me with swapping the textures is I worry that the Jedi Knight texture would then feel too visually distinct. As they sit now, swapped though they may be, there's a visual link going from Jedi to Knight, with Master standing apart as the most utilitarian of the bunch. In my mind (and perhaps only in my mind) it would be a shame to lose that--although from a lore standpoint I suppose one could make the opposite argument with little trouble.

     

    2 hours ago, N-DReW25 said:

    I am noticing something here, those are both Dark Jedi Knight textures... yet they look different on both NPCs.

     

    Did you reskin the male texture and female texture separately? Because if you did I'd like to inform you that male and female Jedi Robe textures share the exact same texture. For example, if you made a clone of the female light grey robe texture and renamed it to the male robe texture it'd work just fine on a male NPC.

    Ah. If you're seeing what I think you're seeing, that is actually two separate Dark Jedi Knight textures sharing the same screenshot to save time. The notes in their uti files list a black and a blue variant for each Sith robe. While playing around with that (and debating how to distinguish Jedi and Sith blue beyond garishly bright/dark colours), I hit on the idea of just making them black and grey for the Sith instead--which has the added bonus of matching up with those Dark Jedi who desperately need to get paid by hunting you.

     

    Thanks for the advice and encouragement--depending on how the my edits go, I may update with the latest looks some time this evening.

    • Like 1

  13. 55 minutes ago, heyorange said:

     

    In my humble opinion, Black Dark Jedi Master Robe looks too Dark. Maybe because of the lightning in this particullar area.

    As for Jedi robes, they look a little to simple. Maybe if the belt colour was different, or colour of the boots brown it would be better.

    Anyway its just my opinion, I hope this won't offend you. Keep up the good work!

     

    No offense taken--I was thinking along similar lines. I'm also on the fence about the blue Jedi Knight robe--it seems a bit bright in my opinion. On the other hand, that model just seems to like bright colors to begin with, plus I don't want to risk confusion with the Dark Jedi Knight's blue variant.

    Anyway, as per your critiques:

    Dark Jedi Master (Grey, left - Black, right for color comparison) - I went back and lightened it up again. My initial fear was that the black would look more grey, but that appears to have been unfounded.

    Spoiler

    756348216_StarWars_KnightsoftheOldRepublic7_13_20214_17_51PM.thumb.png.ce68c18b7318c2f43ae197dafc2f7099.png

    Jedi Robe Variants - Trying just the robe this time--gives it a sense of simplicity without going completely overboard with the color variants. I left the wrist guards brown on the off chance it looked decent, but that doesn't seem to be the case imho.

    Spoiler

    1769707052_StarWars_KnightsoftheOldRepublic7_13_20214_16_48PM.thumb.png.0228c0ab4ffd601b7921916b45ee6e49.png

     

     

    • Like 1

  14. @heyorange

    That's the intention, yes--three different tiers/textures with their own versions of the brown/red/blue color schemes. Though I'm not above carrying the tiers over to the sith robes--if nothing else then just to match their item descriptions of having one grey and one dark blue robe per tier (except for Master, which is listed as grey and black).

    Currently I have no plans to touch the Qel-Droma robes, as @constantinople33 already did an excellent job with their Lore-Friendly Qel-Droma Robes skin and anything I try would undoubtedly pale in comparison.

    I hadn't considered stat changes but that would be easy enough to incorporate since I have to alter the uti files anyway to ensure the correct texture and icons are showing.

    I am interested in anything you wish to share--I find modding like this is more rewarding when it's a collaborative effort!

    • Like 1

  15.  

    @Malkior By all means, suggest away. Collaboration is the cornerstone of invention and whatnot.

     

    That makes sense to me. Definitely going to go for a more intense/lighter red on the sleeves on Ulic's. I'm also going to play around with a larger/more symmetrical version of the crest atop the chest piece if I can do it without it looking terrible. The idea such as it is is to imitate his cloak from the comics while acknowledging that the Kotor armor texture is legitimately armor. Moving the sleeves fully from brown to red is feeling like a must as I think about it more.

     

    For Exar's I do agree there needs to be a bit more contrast with the colors since the armor as a whole is a lot darker than the vanilla version. Light grey sleeve stripes and a lighter yellow-gold color on the belt seems like a good direction to go in. I'm trying to keep the original texture's sheen where I can, as it has quite a good look in motion; however you're probably correct that this can be achieved while still incorporating something a bit more eye-catching in the current color scheme.

     

    Edit: And here's the first attempt:

    Ulic

    Spoiler

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    1252776087_StarWars_KnightsoftheOldRepublic7_12_202111_17_37AM.thumb.png.b87e85e568e5f0739fe3fa2e17707abe.png

    Exar

    Spoiler

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    2138223671_StarWars_KnightsoftheOldRepublic7_12_202111_18_20AM.thumb.png.08694d1cb973823242604a987818b499.png

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    1512800889_StarWars_KnightsoftheOldRepublic7_12_202111_18_39AM.thumb.png.a13af0324c34c7154b813d46d52dedfa.png

     


  16. Basically inspired by @ebmar Three-Tiered Dark Jedi Robes @N-DReW25 "N-DReW's Dark Jedi Robes" and do correct me if anybody's already attempted this.

    My intentions are to use the brown, red, and blue Jedi robes as the texture basis for the Jedi, Knight, and Master robes respectively.

    From there you'd have the different color variations under each (brown, red, blue). Nothing fancy, just a bit of color shifting to imitate the original robes where possible. Obviously it's going to vary a bit based on the hues of the base texture--the brown Knight robe is leaning more towards the tan side at the moment--but for those who actually like the vanilla robes I think the opportunity is here to provide another immersive twist (that maybe the game should have had all along, but that's where modding comes in anyway).

     

    Let me know your thoughts! I'll update later in the week with my first trial run and see how it looks in practice.

    • Like 2

  17. Here's my latest effort:

    Ulic Qel-Droma without the "crest" (As a compromise for this version I brightened up the red on the sleeves and back)

    Spoiler

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    1392677515_StarWars_KnightsoftheOldRepublic7_10_20216_49_25PM.thumb.png.4969f1ad5f25e2f93e7f578d6fdc0983.png

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    1232326913_StarWars_KnightsoftheOldRepublic7_10_20216_56_58PM.thumb.png.74134722fae8dd3b05cd789fae9814ab.png

    1572385829_StarWars_KnightsoftheOldRepublic7_10_20216_57_10PM.thumb.png.cef046ead9dfbce4d6392264a193e2ca.png

    1110441270_StarWars_KnightsoftheOldRepublic7_10_20216_57_14PM.thumb.png.1c3fc8001948dce7e5291334c9ec1463.png

    Exar Kun with golden belt (Note: the female variant's belt buckle swoops downwards slightly, which is just the way the texture is designed. I have however managed to give the belt the same transparent/metallic shine as the male variant. No screengrabs of that just yet though.)

    Spoiler

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    1416295793_StarWars_KnightsoftheOldRepublic7_10_20216_25_53PM.thumb.png.75dae68147255685571f544051dcc212.png

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  18. @Malkior Got it in one!

    Here's the newest test after your suggestions.

    Ulic (I'm on the fence about leaving the red "crest" on the chestpiece, as it does set the male and female variants apart more than I would like. The design is only there because it is present on the original texture file)

    Spoiler

    224352877_StarWars_KnightsoftheOldRepublic7_5_202110_47_29AM.thumb.png.7f5feab01b1cc9f08522a7ba3119c835.png

    1138811809_StarWars_KnightsoftheOldRepublic7_5_202110_59_54AM.thumb.png.39bc5484c7f7a2a4ed3c60717c5ef4fe.png

    1862933842_StarWars_KnightsoftheOldRepublic7_5_202111_08_01AM.thumb.png.c0c6f09867c547dbad98b8b3937b7fcd.png

    Exar (the green doesn't look terrible actually, although getting the pouldrons right is giving me a bit of trouble. I'm considering touching up the "belt" portion to have it be a uniform yellow/gold)

    Spoiler

    1096793908_StarWars_KnightsoftheOldRepublic7_5_202110_58_44AM.thumb.png.299bfbcb1ea60ed14cc9ea4f15100d3f.png

    249446198_StarWars_KnightsoftheOldRepublic7_5_202110_58_53AM.thumb.png.460d097e33581696a90d5a1970b19051.png

    391240308_StarWars_KnightsoftheOldRepublic7_5_202110_59_02AM.thumb.png.ea45b4259832121b85284f6a70e0d896.png

     


  19. Rough concept for Ulic Qel-Droma's and Exar Kun's armors.

    I feel relatively good about Ulic's, though I might leave the red off from the sleeves and play with the brown on the male variant a bit. I'm also personally not a fan of the variation between the two variants, so rectifying that discrepancy might be on the table (having the "crest" on both sides of the chestplate seems like it might be too much--on the other hand the red color is a reference to Ulic's comics outfit that I don't want to ignore).

    As for Exar Kun's armor, I might have to play around with it a bit more. While nice in theory, in practice the purple is a bit much. However, leaving those areas transparent as in the original texture might make the armor a bit one-note.

    A note about Cassus Fett: his original armor texture isn't bad-looking if one gets rid of the purple color. It might be worth reincorporating it as the class 8 Mandalorian armor (What I assume is the actual class 8 texture pops up in TSL as "Echani" battle armor. Personally I'd at least tweak the colors to black/gold instead of clearly being Mando blue, but I'll respect their decision).

    Input is welcome!

    Spoiler

    Star Wars_ Knights of the Old Republic 7_4_2021 5_46_13 PM.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_46_04 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 5_46_46 PM - Copy.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_47_51 PM - Copy.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_47_47 PM - Copy.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_46_26 PM - Copy.png

    Star Wars_ Knights of the Old Republic 7_4_2021 5_47_55 PM - Copy.png

    Star Wars_ Knights of the Old Republic 7_4_2021 5_48_11 PM.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_48_06 PM.pngStar Wars_ Knights of the Old Republic 7_4_2021 5_48_02 PM.png

     


  20. First go through. I'm on the fence about the brown on the Battle Armor, but the idea here is to tie the Zabrak armors together as much as possible. The Field Armor now at least takes its browns from the other armors. My other thought is to either go farther in that direction and have the Battle Armor take its non-chest piece colors directly from the Field Armor, or to keep the chest piece and combine it with the D02 texture the suit already uses in-game.

    The Combat Suits could use a touch up, but I'm pretty happy with them overall.

    Spoiler

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_07 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_17 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_12 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_23 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_39 PM.pngStar Wars_ Knights of the Old Republic 7_4_2021 2_05_28 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_05_53 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_06_34 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_06_43 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_06_52 PM.pngStar Wars_ Knights of the Old Republic 7_4_2021 2_06_49 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_07_01 PM.png

    Star Wars_ Knights of the Old Republic 7_4_2021 2_07_29 PM.png

    • Like 1

  21. The references in KotOR are all well and good, but the actual armors tend to miss the mark when it comes to a lore-friendly appearance. To that point I attempt to do the following that I haven't seen attempted:

    Ulic Qel-Droma's mesh suit gets a new color scheme. Cover art aside, Ulic sticks with blue/red and grey/brown for primary and secondary colors.

    Exar Kun's Light Battle Suit also needs recolored. I'm leaning towards black and purple on this one, but I'll have to see how it looks in practice.

    Cassus Fett's Battle Armor just takes what was the Mandalorian Heavy Armor texture. Honestly it's so close to his comics appearance I wonder if that was the original intention.


  22. The Zabrak armors in KotOR, unsurprisingly, tend to be unimaginative recolors of whatever armor texture they are a part of. This works well enough for the Zabrak Field Armor, but the Zabrak Combat Suit and Zabrak Battle Armor are obviously sharing textures with other armors. 

    To rectify this, I'm editing their textures to show a bit more uniformity where possible. For the Zabrak Combat Suit, I'm tempted to try a green and brown color scheme inspired by Bao-Dur. The Zabrak Battle Armor will use a modified version of the unused PBD04 texture (it seems to have originally been intended for the Republic Mod Armor judging by the symbol on the chest piece, but needs must).

    I'll post pictures when I move out of the concept phase, but let me know what y'all think.

    • Like 1