PirateofRohan

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Posts posted by PirateofRohan


  1. On 6/29/2021 at 3:00 PM, ZeldaTheSwordsman said:

    Nicely done!

    Good on you. Any interest in doing similar work on Calo Nord's armor (and also doing away with the boobsockets)?

    I'm definitely considering going through the female textures and toning down the "this is the armor but for women" vibes where possible. I'm limited to what I can do with GIMP at the moment, but that's served me fine thus far.

    • Light Side Points 1

  2. Republic Mod Armor Reskin


    If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.

    A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.

     

    Just unzip and drop the files into your override.

    As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.


     

    • Like 1
    • Light Side Points 1

  3. Mandalorian Jagi


    Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.

    This mod does two things, three at most.

    1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.

    1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.

    2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
     


     

    • Like 1

  4. Unique Sith Academy Students


    Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.

    Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.

    Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.

    Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.

    Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.

    Tariga has a unique head based off PMHC02 and his old commoner head.

    Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.

    Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.

     


     


  5. Right now I'm using PFHC03 as the base--my goal is, after all, to make these changes as close to the vanilla concept where possible.

    There's one light side head and one for her Sith Academy appearance--version a is just a touch-up of the PC head to give her redder hair and freckles, while the second option changes eye shape and eyebrows as well (I also took the liberty of fixing the eyes on the head which on the vanilla head give an odd double-eye effect).

     

    belaya a.png

    belaya b.png

    belaya dark a.png

    belaya dark b.png


  6. Alright, so I've tested it out with KSE and they all seem to be working well.

    Here's the screenies; let me know what y'all think.

    [in order: Adrenas, Dak Vesser, Galon Lor, Kel Algwinn, Tariga (white) and Tamlen (asian), Thalia May]

    Adrenas.png

    Dak Vesser.png

    Galon Lor.png

    KelAlgwinn (2).png

    Tariga and Tamlen.png

    Thalia May.png


  7. Okay I've got the heads reskinned (almost missed Galon so he gets a reskinned commoner's head for ease of modding). Will test it out tomorrow, grab some screenies, and see how it flies.

    I also went ahead and switched up the weapons for the two Twi'lek rebels, so hopefully they'll seem less interchangeable.


  8. It occurred to me that Korriban is probably the one planet that makes an effort to differentiate the named characters from the clone crowds elsewhere...with a few exceptions.

    Kel Algwinn, Tamlen, and Adrenis all use the same Asian commoner model.

    Tariga uses the secondary white commoner model which, depending on your planet order, gets annoyingly overused for side characters.

    Dak Vesser uses the same Black commoner model that shows up a million times.

    Thalia May has the same female Black commoner model as every other young woman.

    I'm also tempted to try out a similar change for Belaya, Eli, Matton and Jordo, but they're on the back burner for now.

    • Like 1

  9. Specific Traits: A Fun Immersion Mod


    SPECIFIC TRAITS MOD

    The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.

    Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.

    Juhani: vulnerable to sonic weaponry, increased reflex saving throw

    Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning

    Mission/Twi'leks: vulnerable to cold, resistant to electricity

    All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing

    There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.

     


     


  10. Taris NPC Overhaul


    Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod.

    Uses TSLPatcher to make the following changes:

    [Main Mod]

    The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina.
    (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.)

    Kandon Ark is now orange, and his bodyguard is green.

    Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs.

    Davik's Agent uses an alternate Black Commoner model, as does Hudron.


    Throughout the Lower City:
    Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models.
    Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense.
    Beks: Blue/aqua
    Vulkars: Orange/red

    (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.)

    In the Undercity:
    Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims.
    The Gate Guard Trewin has his name back.
    Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy).

    The Republic Soldier is in uniform.

    [Unique Heads]

    Dia now has a unique head based off PFHA02.

    Matrik has Zhar's head and wears Cinnegar Weave Armor.

    Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade.

    Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists.

    Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land.

    On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian.

    [Undercity Culture]

    Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist.

    [Optional Asian Shaleena]

    Gives Shaleena a unique Asian head based primarily on PFHA05.

    [Davik's Gamorrean Guest]

    Changes Davik's Rodian guest into a Gamorrean. For the lols.

     


     


  11. Here's the idea:

    Unique Shen and Rahasia heads

    Contrasting clothing for the Sandrals versus the Matales

    Alternate Old Commoner heads for Ahlan and Nurik (since at least those heads are underused in the game proper)

    Swap out Casus' generic corpse for one of the appropriate look/skin tone

     

    The only part I'm having trouble with is this last part. I would think the simplest way is to copy how the game does Nemo's corpse (invisible placeable with the dead NPC placed on top of it), but the tutorials I've seen either don't address this skill or assume greater knowledge of scripting than I currently have.

     

    Any assistance would be greatly appreciated.

    • Like 1

  12. Update: I'm considering implementing this change in the Undercity fully: tattooing all the Outcasts with the word "outcast" in Aurebesh somewhere on their face. It would be a separate option, of course.

    Rukil also has Sith script that roughly translates to Promised One.

    Star Wars_ Knights of the Old Republic 4_13_2021 8_54_41 PM.png

    Star Wars_ Knights of the Old Republic 4_13_2021 8_54_48 PM.png

    Star Wars_ Knights of the Old Republic 4_13_2021 8_55_18 PM.png

    Star Wars_ Knights of the Old Republic 4_13_2021 8_55_48 PM.png


  13. Alternate Rukil take more in line with his vanilla look.

     

    Star Wars_ Knights of the Old Republic 4_12_2021 3_08_20 PM.png

     

    I'll probably give him his brown eyes back and tone down the tattoo a bit, but I'm leaning towards this design. I've darkened his skin a bit as well.

    The other design I'm considering either repurposing for another mod or giving to Marl--I'd then include the Gendar-inspired head as an optional replacement.


  14. Update: Gonna give Doba a unique jumpsuit as well, and I've tweaked Rukil a bit, fixing the scruff and adding sideburns.

    My one concern is that he may look too young to be old wrinkle-face. What do y'all think? Would I be better off color-correcting Jorak and just swapping out a few facial features?

     

    Star Wars_ Knights of the Old Republic 4_10_2021 9_58_19 PM.png


  15. I'm currently working on a mod to combat some of the clone effect on Taris, and to make some immersion-level tweaks.

    I'm limiting myself to working off of existing Kotor textures, but so far I've got the following changes:

    Spoiler

     

    New head for Dia by combining features from PFHA02 and 04.

    New head for Holdan by taking Dustil and adding a beard and a scar across the face (Dia cut him and we should see it).

    Switching around some commoner models (Hester gets the Black commoner; Igear gets the young Asian commoner; the beggars are swapped to the 2 Black commoners; Davik's Agent and Hudron now share the bearded Black commoner model)

    Unique heads for Gerlon, Ice, and Marl (based on PMHC05, PFCH04, and Gendar respectively). Also reskinned Twitch so that their jumpsuit is the same color as the combat suits.

    Went through the alien models and reassigned them to the Beks and Vulkars according to uniform color (Beks get blue, Vulkars get orange)

    Added some humans and various other aliens to the Vulkar base

     

    I also want to give Rukil a new head; my current idea is to just take the old Asian commoner head he has and make it bald.

     

    I'm open to suggestions if anyone has any input. It's certainly the largest mod I've tried, so I don't mind taking time on it.

    • Like 1