ERN
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2 NeutralAbout ERN
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Jedi Initiate
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Afer some testing i think this mod bugs the quest 'Murdered Settler' in dantooine as some dialog options from the second part are nowhere to be found, it seems there is something with dan14ac changes that makes this bug happen, as restoring the backup file fixed the quest problem, so temporarily i added those 2 weapons to one of the mandalorians in the dantooine encounter inventory. The weapons are really nice btw, now canderous can be a full mandalorian.
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Installed the mod fine, only warning was the pcexile.dlg from manaan quests ending but whatever.. Overall the mod is really good and delivers what it says.. improves a very unuseful NPC considering dialogs and items and changes to a way more interesting NPC and shop. The items are very good and dont feel overapowered considering my standards, the robes feel perfectly fine if you compare them to JC upgradable robe mod and the final game robes, my only complain is about the new implants that maybe are too much for the requirement needed, could be perfectly fine as a level 2 but i dont know if one of the party members have enough feats to spare. I really liked the new baton as it makes a useful baton for this game, but it felt strange because of the lack of stun chance. I recommend this mod for what ive seen so far, now i will try to finish one playthrough to see all the dialogs.
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The ideia is nice but the mod itselfs has some problems: After this mod is installed you can`t upgrade melee weapons with vibration cell The new power crystals dont work with vanilla saber colors or any new color that isnt from this mod. With the new colors some vanilla power crystals have different stats while some others keep their original stats. Hopefully the author can update this mod as the new colors and power crystal are really nice and dont feel overpowered.
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