Mellowtron11

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Files posted by Mellowtron11

  1. KOTOR 1 Improved Feat Gain Mod 1.0

    KOTOR 1 Improved Class Feat Gain Mod
    By Mellowtron11
    The feat progression for Guardians and Sentinels in K1 is rather lackluster. The Vanilla game Sentinel had the same number of feats as a Consular. Even the Guardian, the supposed ‘Soldier’ -esque class for the Jedi has the feat progression similar to that of a Scoundrel. Therefore, I changed the Sentinel and Guardian Class feat gains to that of their KOTOR2 progressions. In addition, it seemed like the droid class feat progressions were swapped around in the vanilla game. So to avoid constantly swapping different featgain.2da files around, here’s a mod to fix all of those feat progressions in one fell swoop.
     
    Installation Notes-
    Drop the featgain.2da file into the override folder.
     
    Uninstallation-
    Delete the featgain.2da file from your override folder
     
    Changelog 1.0
     
    Guardian K1- 1,3,6,7,9,12,13,15,18
    Guardian K2-1,2,3,5,7,9,11,13,15,17,19
     
    Sentinel K1-1,3,6,9,12,15,18
    Sentinel K2-1,3,6,7,9,12,13,15,18,19
     
    Expert Droid Vanilla- 1,3,5,6,9,11,12,15,17,18
    Expert Droid Revised-1,3,6,9,12,15,18
     
    Combat Droid Vanilla-1,3,6,9,12,15,18
    Combat Droid Revised-1,3,5,6,9,11,12,15,17,18
     
    Known Bugs-None.
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    ·         Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·         Fred Tetra for the Kotor Tool.
    ·         Everyone who downloads and uses the mod.
    ·         Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
     

    1,580 downloads

       (0 reviews)

    0 comments

    Submitted

  2. KOTOR NPC Stat Fixes Mod

    KOTOR 1 NPC Fixes 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/16/2019
     
    Description-
    This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights.
    Installation-
    Copy and paste or drag and drop the UTC files into your override folder.
    Installation Notes-
    To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC.
    Uninstallation-
    Delete the proper .utc files from your override folder.
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me.
    Permissions-
    Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
    Changelog Version 1.0
    Carth
    ·        Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason.
    ·        Added Rapid shot feat.
    Mission
    ·        Set Wisdom to 12 for a small boost to her security and treat injury skill.
    Zaalbar
    ·        Removed improved power attack as scouts did not get to select feats at level 4.
    ·        Added critical strike feat.
    ·        Set Awareness to 5 and treat injury to 6.
    T3-M4
    ·        Set Vitality to 24 points.
    Canderous
    ·        Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality).
    Juhani
    ·        Removed conditioning feat since Juhani’s saves are already very high.
    ·        Added Flurry feat.
    ·        Set Strength to 14, charisma to 12 and Intelligence to 10.
    ·        Set Awareness at 2 and treat injury to 7.
    ·        Removed Juhani’s red Jedi robe and set her clothing as her default outfit.
    ·        Removed Affect mind power.
     
    HK-47
    ·        Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression.
    ·        Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78.
    Jolee
    ·        Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc.
    ·        Set Wisdom and Charisma to 14.
    ·        Set awareness to 2 and treat injury to 8.
     
    Thanks
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        N-DReW25 for helping me get started with KOTOR modding.
    ·        Everyone who downloads and uses the mod.
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

    720 downloads

       (1 review)

    2 comments

    Updated

  3. Juhani Lightsaber Fix

    Juhani Lightsaber Fix 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/4/2019
     
    Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that.
     
    Installation Notes-
    Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot.
     
    Uninstallation-
    Delete dan14_juhani.utc file from your override folder
     
    Changelog 1.0
    ·        Removed the two red lightsabers in her dropable inventory and added a single blue one
    ·        Set force points to 60 so Juhani can use her powers more often
    ·        Set strength to 14 for a little extra damage
    ·        Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9
    ·        Removed all armor proficiencies and guard stance feats from her feats list
     
    Known Bugs-
    This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me.
    Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason.
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        Everyone who downloads and uses the mod.
    ·        N-DReW25 for the mod name suggestion.
    ·        JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool.
    ·        Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
     
    Juhani Lightsaber Fix Mod.zip

    1,612 downloads

       (0 reviews)

    1 comment

    Updated

  4. TSL NPC Stat Fixes Mod

    TSL NPC Stat Fixes by Mellowtron11
     

    Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
    · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
    · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
    · If needed, add or subtract a few attribute points from the NPC
    For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
     
    Installation-
    Copy and paste or drag and drop all the UTC files into your override folder.
     
    Installation Notes-
    A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
     
    Uninstallation-
    Delete the proper files from your override folder
     
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    -Fred Tetra for the Kotor Tool.
    -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
    -Darth Parametric and Kexikus for answering my other questions.
    -Everyone who downloads and uses the mod.
    -The TSLRCM Crew for fixing KOTOR2
    -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
    -Strategy Wiki’s KOTOR2 Guide, especially the following pages
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
    Changelog V.1.3
    Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
    · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
     
    Changelog V.1.1
    (All of the changes from 1.0 remain the same unless otherwise noted)
     

    Atton
    · Set treat injury to 1 and computer use to 4
     
    HK-47
    · Set HP to 72
     
    Mira
    · Set Constitution to 13
     
    Handmaiden
    · Set Constitution to 15 and Charisma to 12
     
    Hanharr
    · Removed improved power attack feat
     
     
    Changelog V.1.0

    T3-M4
    · Level 3 HP set at 24 HP
    · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
     

    Atton
    · Set wisdom to 12
     
    Kreia
    · Level 3 HP set to 27 (down from 36)
    · Level 3 FP set to 33 (down from 49)
    · Removed force sensitive feat
    · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
    · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
     
    Handmaiden
    · Set treat injury skill to 8, awareness skill at 2, and stealth to 0
     
    Visas
    · Proper level 6 stats set at 54 HP and 42 FP
    · Added burst of speed power, as Visas was one power short for her current level
    · Removed the lightsaber focus feat, as that feat is something the Exile can teach her
    · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
     
    HK-47
    · Added improved power blast feat, as HK was one feat short for his level
    · Set starting HP to 78
    · Set Repair to 8
    · Strength set to 14 (down from 16)
     
    Disciple
    · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
    · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
    · Removed close combat, rapid shot and superior weapon focus lightsaber II feats
     
    Mira
    · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
    · Set Wisdom stat to 12 (up from 11)
     
    G0-T0
    · Level 6 HP set at 54 HP
    · Set strength and charisma at 8 (Down from 10)
    · Set Dexterity to 16 (down from 18)
    · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
    · Removed improved gear head feat and the close combat feat
     
    Mandalore
    · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
    · Removed improved power blast and close combat feats
     
    Hanharr
    · Added first rank of two-weapon fighting to feats list
    · Removed heavy armor proficiency feat

    6,239 downloads

       (3 reviews)

    2 comments

    Updated

  5. KOTOR2 Computer Use and Repair Skill Swap

    Mod Title: KOTOR2 Computer Use and Repair Skill Swap 1.1
     
    Author: Mellowtron11
     
    Description-
    Something that always bothered me from a lore perspective was the fact that the Consular got the repair skill and the Sentinel got computer use as part of their respective class skill sets. This is all fine from a balancing perspective, but I was always confused how a class that dedicates itself to research, diplomacy, and Force usage has a more practical worldly skill. In the same vein, Sentinels are considered to be slicers, but why aren’t they adept at repairing things as the lore suggests?
     
    On that note, I also thought that a Jedi career that includes researchers and historians within its ranks would probably be better handling computers than machinery. So, to keep everything balanced skill-wise, the Consular and its corresponding Prestige Classes (Master and Lord) now have Computer Use. The Sentinel and its corresponding Prestige classes (Watchman and Assassin) now have Repair as a class skill.
     
    I also made computer use a class skill for the Scoundrel and removed it from the scout’s skill list, similar to the Scoundrel and Scout classes from the Wizards of the Coast Star Wars RPG Core Rulebook.
     
    All classes mentioned in the changelog below will be affected for both your player character and your respective NPCs. E.g. Kreia and Atton will have Computer use, Visas will have repair, etc.
     

    Installation-
    Copy and paste or drag and drop the skills.2da and feat.2da files into your override folder.
     
    Uninstallation-
    Delete the associated skills.2da and feat.2da files from your override folder.
     
    Incompatibilities-
    Anything that also modifies the skills.2da and feat.2da files will probably not work.
     
    Known Bugs-
    None, but if you find any, please message me at Deadly Stream.
     
    Permissions-
    Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. Fred Tetra for the Kotor Tool. Darthbdamen for answering my many questions on the skills.2da file. His own mod Consular Sentinel Skill Swap for KOTOR1 was the main inspiration for my mod. You can find out more here: http://deadlystream.com/forum/files/file/854-consular-sentinel-class-skill-swap/ KYuTH for his kind email and inspiring me to get back to work on this mod. Everyone who downloads and uses the mod. bead-v for his Character Stat Guide. You can find it here: http://deadlystream.com/forum/topic/5540-character-stat-guide/ Wizards of the Coast’s Star Wars Roleplaying Game Core Rule Book and Power of the Jedi Sourcebook for additional info and ideas

     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

    428 downloads

       (3 reviews)

    1 comment

    Updated

  6. Official 1.03 Patch

    This is the Official 1.03 Patch for Knights of the Old Republic. I downloaded this from the Lucasarts website a long time ago before the original website went down back in the late 2000's. I didn't find it here on Deadly Stream, so I thought that I'd upload it.
     
    Star Wars: Knights of the Old Republic by BioWare - retail v1.03 patch
     
    Installation: After downloading the update, double click on SWKotOR1_03.exe to
    install. The installer will automatically search for the folder where you
    originally installed Knights of the Old Republic and install all of the
    updates. If the update does not locate Knights of the Old Republic on your
    system, you may need to reinstall the game and then run the SWKotOR1_03.exe.
     
    This update for the game has been modified to correct the following:
     
    * Fixed a bug where the Walk key was not bindable.
     
    SWConfig:
    ---------------
     
    * Added in detection for Soft Shadows support for ATI video cards based on the
    supported driver version.
     

    v1.02 changes:
    =============
     
    * Added the ability to map the Arrow keys for main game movement.
     
    * Added a Walk option button; by default it is the B key. While holding down
    the Walk button, your character will walk.
     
    * Added support for 1280x1024 resolution.
     
    * Added the ability to see all available party members character, ability, and
    equip screens while on the Ebon Hawk or in the apartment.
     
    * Added the ability to hide the game GUI when taking screenshots. Use the
    following settings in your swkotor.ini in the "Game Options" section:
     
    [Game Options]
    EnableScreenShot=1
    GUIsInScreenShot=0
     
    * The container GUI screen will no longer close everytime you click Give Item.
     
    * Holding Shift when clicking Give Item or double-clicking the item to give
    will transfer the entire stack, without shift it moves the items one at a time.
     
    * Added in some extra error checking and logging for loading and saving save
    games. If there is any problem, a file called "fileerror.log" is created.
     
    * Made a fix to the Force Point Regeneration item property so it actually
    regenerates Force points.
     
    * Fixed an issue where in some rare cases, the player would be killed while on
    the Leviathan.
     
    * Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on
    Yavin.
     
    * The Sand Person disguise will no longer be reset when entering Anchorhead and
    the Dockingbay.
     
    * Dead party members will no longer show up later in the game. What with them
    being dead and all.
     
    * Fixed the Hidden Bek Door (Security Station) to no longer display the
    'Impossible' message.
     
    * Fixed a visual issue with Power Blast and using Dual Blasters where the
    off-hand blaster wasn't firing.
     
    * Fixed a problem which would cause dialogue to skip through without playing
    any VO.
     
    * Fixed a problem where you would get stuck at a black screen after a game load
    or an area transition.
     
    * Fixed a problem where the screensaver could activate during the playback of a
    movie.
     
    * Put in a symptomatic fix for your character's attributes being reset to all
    8's.
     
    * Put in a symptomatic fix for party members getting stuck and not fighting.
     
    * Put in a symptomatic fix for losing force points when going through area
    transitions with Force Valor active.
     
    * Removed the +2 bonus to the offhand attack when wielding a balanced weapon in
    the offhand or when wielding a double bladed weapon.
     
    * Removed the ability to bind controls to the "Alt" key. The "Alt" key was
    never inteded to be a usable key in the first place.
     
    * Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with
    party members.
     
    * Made some stability improvements.
     
    SWConfig:
    ---------------
     
    * Added a check for the minimum graphics card driver version for ATI and NVIDIA
    based video cards as stated in the Troubleshooting Guide. If you scan your
    hardware and do not meet the minimum requirements for the game, you will be
    prompted to launch your web browser to download the latest drivers.
     
    * Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB.
     

    v1.01 changes:
    =============
     
    * Added two new "swkotor.ini" sound options:
     
    [sound Options]
    Environment Effects Nonstreaming=1
    Environment Effects Streaming=1
     
    NOTE: The Environment Effects Streaming=0 option was added to fix a problem
    with sound pauses while playing the game with an Intel i845 or i850 chipset
    motherboard and a 100 MHz Front Side Bus.
     
    * Removed the awareness penalty when running
    * Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini":
     
    [Graphics Options]
    Disable Vertex Buffer Objects=1
     
    * Made a fix to the Enable Hardware Mouse option when it is disabled. This
    fixes a crash with certain ATI Radeon 9600 video cards.
    * Made a fix to a display issue with Small Fonts.
    * Made a fix to a gamma issue after movies finish playing.
    * Removed the display of Force Points on portrait tool-tips for non-Jedi
    characters.
    * Fixed bug where some objects in the game would give a sticky mouse indicator
    like they had an inventory when they did not.
    * Fixed an issue where if you changed appearance while Force Speed was active
    your movement rate would return to normal.
    * Fixed an issue with droid animation when the item they were using ran out or
    their target died.
    * The turret mini-game should no longer have the blur visual effect if you
    enter it with that visual effect turned on.
    * The Security option no longer displays for doors which a key is required.
    * Fixed a rare bug where the game could get stuck if an auto-pause was
    triggered at the exact same time as an area transition.
    * Fixed a rare crash that could happen when a Dark Jedi dies at the exact same
    time as he deflected a blaster bolt.
    * Fixed a rare crash on startup under Windows 98.
    * Fixed a few memory leaks.

    3,022 downloads

       (2 reviews)

    5 comments

    Submitted