Crazy34

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Posts posted by Crazy34


  1. On 4/7/2022 at 9:56 AM, ConansHair said:

    I would like a version of this, but compatible with @Crazy34's https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/, as this Mod holds a PERMANENT place in my Override...lol

     

    So there is a hacky simple way to do this. Assume you want to change the mantel to be purple.

    Take the w_lghtsbr_005.mdx/mdl files. Copy and rename them to w_lghtsbr_008.mdx/mdl. Override the existing files in the override folder.

    Since the model used for each blade is a little tricky you can find a table of all model uti relations in the resource pdf on page 6.

     

    You need to look in the Column "Model Num." Start with the color you want the lightsaber to have. Copy the mdl/mdx files and rename them with the number of the saber you want to replace.

    The next step is to replace the icon file with the correct one. Again look for the icon you want the lightsaber to have and copy and rename it with the saber you want to replace.

    I hope this helps you to tune the mantel and heart to your liking.

    Cheers

     

    • Thanks 1

  2. Hey @seedhartha,

    I just want to give a short feedback to 0.17. I was able to get it to run.

    It runs pretty good, I must say. Obviously its not finished but to reach the point which you have is a pretty exciting achievement.

    Some feedback I can give you from the first test on the Endar Spire, is that in some non-English languages there are letters outside of usual English alphabet.

    In your current version these specail letters are currently not displayed at all. So to give you an example: ingame your close to a door and the gui overlay appears. In german it should say "Tür". reone only displays "Tr" missing the ü in the middle. I guess this is also true for over languages.

    Anyway your progress is amazing and I will happily test your next versions as well!

    Cheers!


  3. New_Lightsaber_Blades_Modder's_Res


    ========================================================
    KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
    ========================================================
    New_Lightsaber_Blades_Modder's_Res
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: K1/TSL
    Date: 03/24/2021
    =================================
    DESCRIPTION:

    This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods.  
    You can find this instruction in the file: manual.pdf.

    The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber.

    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models.

    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.

    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.

    ___________________________________________________________
    COMPATIBILITY:

    ___________________________________________________________
    INSTALLATION:

    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)

    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
    ___________________________________________________________
    PERMISSIONS:

    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due.
    ___________________________________________________________
    THANKS:

    Fred Tetra: All the thanks for KotOR Tool.

    TK102: All the thanks for K-GFF.

    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.

    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.

    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.

    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.

    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.

    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.

    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.

    Sith Holocron: For minor proofreading of the mod documents.

    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.

    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


     

    • Like 2

  4. @DarthParametric Hey, I have again questions for you.

    Did you maybe by chance  test these sabers? IF yes did you maybe used the GLIntercept and can verify that the spike at the tip of the saber indeed is caused by the geometric effect? Do you see from this point on a way to take it by modifying the plane model in the future?

    Thx for your help and stay safe!


  5. On 3/10/2021 at 1:22 AM, Stormie97 said:

    The lowest loop of vertices that connect the head to the body need a weighting of 1 with respect to the necklwr_g bone. The second row of vertices from the bottom will then blend the weight of necklwr_g with neck_g (I just do 0.5/0.5) and then the third loop can finish the blending by applying a weight of around 0.1 - 0.2 for necklwr_g. So it seems you need to play around with the blending a bit. Adding an additional loop at that area can help as well.

    I my weights look a little  different, but the problem is not the transition from necklwr_g to neck_g but more the next transition from neck_g to head_g. I will play around with the weights for a little longer. @Stormie97 If this fails, could I maybe ask you to take a look at the weights?

    Thx and stay safe!


  6. Thanks to both of you. I tried the short way of @Stormie97. Worked kind of well. My weighting is still off. I was trying to fix especially the neck_g weighting, see the attached picture. The neck is having a kink if one uses a 1 handed melee weapon. After several tries over the last week, I was still not able to fix it.

    bug.png


  7. Hey quick question for the last category of areas like the Hawk, Malachor etc.

    Do you already have artistic sources from the movies as a guide to recreate them?

    Also will this fantastic pack include skyboxes and hull textures for the harbinger and hawk?


  8. Hi all,

    I made some progress in weighting of the mesh. So the next step for me is to fine tune it. Therefore, I need to test the animations ingame. Is there a way to let the player perform certain facial animation? And if yes how do I do it?

    Thanks for the help.


  9. I have a question regarding kotorblender but the model format in general.

    I have compiled a model with kotorblender and in the face section of a model I found the following line:

    138 136 130  1  138 136 130  0

    As far as I understand the first 3 entries are the number of vertices which are connected to form a triangluar face. The 4th entry is the smoothing group right? What does the lost entries mean.

    When I used Kotorblender to export a model the very last entry (0 in aboves example) was changed by Kotorblender from 1 to 0.

    So could you tell me more what this does?

    Thanks a lot and stay safe!


  10. @DasRoteBaron Thanks. The TSLpatcher is designed to be modular. So if you only want to update the existing sabers in the game to have the ambient lighting and the new blade models you can choose to run just this part.

    So you can freely pick and choose what you want. Say you don't like black core sabers. Then you simply run the patcher only for the base game sabers and than  a scond time to add the unstable blades.

    Be aware that in order to use the crossguard sabers you NEED to install the related cores sabers first.

    So if you want unstable crossguard sabers you must first install the unstable sabers.

    I hope this helps and that you can play with just the sabers you actually want.

    Cheers and stay safe.

    • Like 1

  11. So my first ever mod is released now and the second followed shortly. I hope you all enjoy the new lightsaber blades as much as I do.

    Thanks to all of you for giving me feedback and the new ideas which led to his mod.

    I still want to create the modders resource explaining the blade system and giving instruction on how to port your favorite hilt to the new system.

    I really hope that in the future someone with actual texturing skill will take on the task to create good looking saber blade textures, maybe even animated ones.

    Until then I hope you are healthy and you enjoy K1 and TSL.

     

    • Like 2
    • Thanks 1
    • Light Side Points 3

  12. On 3/1/2021 at 2:13 AM, seedhartha said:

    Regarding launch: specifying the game path should be enough, yes. Did you install the VC redistributable, as the readme suggests? Other than that, you want logs to diagnose problems: either start reone from the command line, or add "logfile=1" to the config file and look for "reone.log".

    Regarding graphical capabilities, current light limit is 16 lights (easily extendable). There is also an experimental feature to convert self-illumed models to actual light sources, which does spice interiors quite a bit.

    Thanks for the assist. It was the VC now its working fine. Its really impressive what you achieved so far. Keep up he great work 👍.

    On 3/1/2021 at 2:13 AM, seedhartha said:

    PBR is not available in 0.15, hence "feature preview" in the video title. Currently, you either want to build reone from source or wait until I release the next version (which will take some time, as I intend to make Endar Spire completable with it).

    Ah I see. Maybe its time for me to learn github and compiling c++ code. Regarding the lights: I am really curious how the new ambient light of my lightsaber mod would look in the PBR version. If you find the time could you take some screenshots. If you don't find the time, I will happily wait for the next release version.

    19 hours ago, seedhartha said:

    I'll stress once more that in order to fully utilize PBR, modders would have to provide additional data: either separate metallic/roughness/AO maps per each diffuse texture, or at least a lookup table of metallic/roughness parameters. Here I've set metallic at 1.0 and roughness at around 0.3 across all surfaces - ideally all of those would react differently to light. 

    Yeah, so if you provide a engine which is pbr capable I thin there are so many talented texture artist in the communtiy which will other time provide all the different texture mods including the pbr channels. So with a functional PBR engine ready I think the MOST difficult part would be done. So thank you once more for your great work.


  13. New_Lightsaber_Blade_Model_TSL


    ========================================================
    KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
    ========================================================
    New_Lightsaber_Blade_Model_TSL_v1
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: TSL
    Date: 03/02/2021
    =================================
    DESCRIPTION:

    The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
    Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR.  The glow - as well as the models - are fully animated to work as the vanilla blades.

     The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
     Summary:

        - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
        - Ambient light for lightsabers
        - 3D models for blade core and inner glow
        - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
        - Black core sabers are possible
        - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
        - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)

    How to use the new lightsabers:
    Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.

    The item codes are organized as follows:
    Lightsaber and crystal follow the standard naming scheme:

    Black core: 51-60
    Unstable: 21-30
    Crossguard: 101-110
    Crossguard, black core: 111-120
    Crossguard, unstable: 91-100

    For example:  
    giveitem u_l_colo_51   (Blue, Black core crystal)
    giveitem u_l_colo_92   (Red, unstable crossguard crystal)
    giveitem g_w_lghtsbr118    (Viridian, crossguard unstable lightsaber)
    giveitem g_w_dblsbr025    (Purple, unstable double blade lightsaber)
    giveitem g_w_shortsbr53    (Green, black core short lightsaber)

    !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!

    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.

    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.

    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.

    ___________________________________________________________
    COMPATIBILITY:

    It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM.  However, please notify me in the release thread if any bugs do appear that are not listed below.

    ___________________________________________________________
    INSTALLATION:

    Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.

    The crossguard sabers require to have their related non-crossguard sabers installed first.

    The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.

    It should install everything correctly.


    UNINSTALL:

    Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.

    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)

    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)

     

     


    ___________________________________________________________
    PERMISSIONS:

    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
    ___________________________________________________________
    THANKS:

    Fred Tetra: All the thanks for KotOR Tool.

    TK102: All the thanks for K-GFF.

    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.

    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.

    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.

    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.

    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.

    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.

    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.

    Sith Holocron: For minor proofreading of the mod documents.

    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.

    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

     


    • Submitter
    • Submitted
      03/02/2021
    • Category
    • TSLRCM Compatible
      Yes

     

    • Like 1
    • Light Side Points 1

  14. New_Lightsaber_Blade_Model_K1


    ========================================================
    KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
    ========================================================
    New_Lightsaber_Blade_Model_K1_v1
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: K1
    Date: 03/02/2021
    =================================
    DESCRIPTION:

    The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
    Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR.  The glow - as well as the models - are fully animated to work as the vanilla blades.

     The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
     Summary:

        - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
        - Ambient light for lightsabers
        - 3D models for blade core and inner glow
        - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
        - Black core sabers are possible
        - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
        - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)

    How to use the new lightsabers:
    Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.

    The item codes are organized as follows:
    Lightsaber and crystal follow the standard naming scheme:

    Black core: 51-60
    Unstable: 21-30
    Crossguard: 101-110
    Crossguard, black core: 111-120
    Crossguard, unstable: 91-100

    For example:  
    giveitem u_l_colo_51   (Blue, Black core crystal)
    giveitem u_l_colo_92   (Red, unstable crossguard crystal)
    giveitem g_w_lghtsbr118    (Viridian, crossguard unstable lightsaber)
    giveitem g_w_dblsbr025    (Purple, unstable double blade lightsaber)
    giveitem g_w_shortsbr53    (Green, black core short lightsaber)

    For the TSL colors such as Viridian, Silver, and Bronze; you can get the crystals with the following giveitem codes.

    giveitem u_l_colo_07   (Silver)
    giveitem u_l_colo_09   (Viridian)
    giveitem u_l_colo_10   (Bronze)
    !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!

    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.

    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.

    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.

    ___________________________________________________________
    COMPATIBILITY:

    It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. However, please notify me in the release thread if any bugs do appear that are not listed below.)

    ___________________________________________________________
    INSTALLATION:

    Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.

    The crossguard sabers require to have their related non-crossguard sabers installed first.

    The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.

    It should install everything correctly.


    UNINSTALL:

    Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.

    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)

    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)

     

     


    ___________________________________________________________
    PERMISSIONS:

    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
    ___________________________________________________________
    THANKS:

    Fred Tetra: All the thanks for KotOR Tool.

    TK102: All the thanks for K-GFF.

    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.

    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.

    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.

    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.

    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.

    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.

    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.

    Sith Holocron: For minor proofreading of the mod documents.

    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.

    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

     


    • Submitter
    • Submitted
      03/02/2021
    • Category
    • K1R Compatible
      Yes

     


  15. Hey @seedhartha your work is truly amazing.

    The youtube videos are very impressive. I downloaded the release version 0.15.0 from the Github. However, I have a little trouble getting it to work.
    I wanted to try my lightsaber mod with your amazing engine and dynamic lightning effects.

    So I downloaded the zip unziped it. Changed the path in the cfg file to my K1 game folder. And run the .exe. But the game did not launch. DO I need to run it as admin or did I made a mistake when setting up the config?

    So regarding changes to the engine itself. I guess there is no more the limit that a model can only be effected by 3 lightsources at the same time right? This would enable us to soooo much more. Would it be possible to write a ray tracing shader using the vulkan or dx12 api?

    Keep up the amazing work! Cheers and stay safe.


  16. Until the permission question is settled, I just go ahead and say that the K1 version of the mod is also on the way and working.

    Here I think the lightning works even better, I don't know what's wrong in TSL.

    @Jorak Uln So if you want to test your new Kotor or TSL textures with these sabers just let me know and I pm you them.

    The red saber is actually Malak's long blade saber which also works with the new environmental light and the new blade models.

    Stay safe!

    Kotor2.png

    Kotor3.png

    Kotor4.png

    Kotor1.png

    • Light Side Points 2

  17. Hi everyone. Sorry to the mods for the double posting and I hope the screenshots are not to much.

    So before we start a short update:

    Now witness the firepower of this fully armed and operational batch station.

    So yeah I learned batch a little which helped producing the progress. In order to give an overview:

    • All saber hilts are updated by hilts from @Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models and textures and icons go fully to him!
    • Update for Kaidon Jorn's: Revan's Tor Saber 1.1 to use the new blades
    • Ambient light for lightsabers
    • 3d models for blade core and inner glow
    • symmetric lightsaber blade planes with a modifed version of @Sithspecter crossguard saber UV layout. (in principle compatible with his unstable textures)
    • black core sabers are possible
    • homogeneous brightness of the blade (no more brighter blades when viewed from the front)
    • all sabers are fully upgradeable (added black core crystal) (Cross guard are updateable but don't have a unique crystal yet.)

    Now to the to do:

    • Need permission from Sithspecter to use th UVs. I only modified them but he created them so I need his permission. I hope you are all right man!
    • Need Icons for the crossguard saber
    • Test: Someone to test the .uti with the english version of the game (I am only owning the german version)
    • Test the K1 version at some point in the future
    • Hope that some talented texture artist is willing to update my blade textures with good ones
    • Possible update with a full set of unstable saber blades if Sithspecter gives the permission to also use his beautiful animated textures.

    Known Bugs:

    • The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix sorry.
    • The lightsaber hilts will peak through the blades. (See some posts before. DarthParametric sad it is not possible to fix it.)

    cross.png

    double.png

    short.png

    single_blue.png

    single_bronze.png

    single_cyan.png

    single_green.png

    single_orange.png

    single_red.png

    single_silver.png

    single_violet.png

    single_viridian.png

    single_yellow.png

    cross_black.png

    double_black.png

    motion.png

    motion_black.png

    short_black.png

    single_blue_black.png

    single_bronze_black.png

    single_cyan_black.png

    single_green_black.png

    single_orange_black.png

    single_red_black.png

    single_silver_black.png

    single_violet_black.png

    single_viridian_black.png

    single_yellow_black.png

    • Like 9

  18. @JCarter426 Thank you very much. I have looked over them and also read a little bit more in the forum. For future projects,  it will be very useful.

    @bead-v Does Mdledit has the feature that you can compile a folder full of ascii files to mdl with a batch or script?

    A general question. Does someone know how the game determine the render order of textures?

    @Jorak Uln Can I ask you to post the txi. file you used for the black core sabers here. I am struggling to get the effect right.

    Stay safe!


  19. The planes are now fully symmetric (yeah!) but I am fighting a bug with the lightsaber planes. I made a picture of it. For a reason I could not identify yet their is an artefact of the lightsaber planes peaking out of the blade itself.

    @DarthParametric I would kindly ask you how you got the the wireframe mod ingame, so I can track this bug easier. And maybe by chance do you have an idee how to fix it.

    Thank you very much!

    bug3.png