MobiusJedi
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- 102 comments
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There is most likely a conflict with the saberhilts mod. I just played through Dantooine and had no issues with the Mandalorians (had issues with the murder mystery side quest though) or with the Matale Grounds/Melee weapons, but I also haven't installed NPC Overhaul or any hilt replacements. I have had similar issues with melee weapons disappearing on Taris, and ended up uninstalling Rece's lightsaber mod to fix the issues (that mod uses a few files in common with K1R in the override folder, so they don't play nice together). However, when you troubleshoot, you should know that if a mod breaks your game, even if you uninstall the offending mod, the issues may persist upon loading any saves which contained any of those issues. You may need to go back a save or two in order to test mod compatibility. Have you checked the install logs on any mods which mod melee weapons? If a mod skipped over files which already existed and did not modify/append them, that mod will probably conflict with whatever mod installed those files first, and if you kept the install logs and backups, you should be able to backtrack and find which mods use the same files.
- 102 comments
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- 25 comments
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- lightsaber
- bonus
- (and 6 more)
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- 25 comments
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- lightsaber
- bonus
- (and 6 more)
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This majorly conflicts with some other mod, I just don't know which one. After installing these robes, they would not stay equipped and would disappear upon loading a new area. Since uninstalling the mod, the game continues to crash when loading new areas, and I've run out of ideas to try to get it working again.